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  1. I've been cutting off xp at 4, 9, 14, 19, 24, etc and trying to do all of the contacts available to me in those level ranges. But, certain contacts don't show up on the 'find contact' button. Like the ones I quoted above, cape/aura, the store ones, etc. How many of those are there?
  2. Another effect that gives the shields graphic is the Mastermind Pet Aura IO powers. Interestingly enough though, Supremacy, the Mastermind Inherent buff, doesn't display the Tohit/Damage effect when the pets are in range. Consistency would be really nice.
  3. So I'm on this insane quest to do every single contact H side. And I do mean Every. Single. One. And this got me thinking, what contacts H side are 'hidden?' I know the stores in Founders Fall, Brickstown, and PI require a mission before you can use them, and then you obviously have the Cape/Aura mission, and the Tailors. Is there any more that I've forgotten over the years?
  4. I'm currently solo-ing missions running at 0/6, and every once in awhile I run into groups where there was 3 bosses, and 1 LT in the group. No other groups seem to spawn like that, and while I don't mind the experience from clearing the group, its definitely surprising. Should DE be spawning groups like that?
  5. Which is a shame, because one of the Mastermind ATOs literally gives a % Damage boost. Which is a complete wasted set bonus on MMs. 😞
  6. This might've been suggested already, but can there be a way to check what active events are going on? Especially with the Zombies, and Banner events, its hard to log in and find out what zones are currently under attack. Plus it'll help to know what the timers/rotation is for certain spawns.
  7. The ArcanaTime animation time for Pulse Rifle Burst is 2.112. Using CoD damage, it is doing 50.16/2.112 = 23.75 Damage per Animation The ArcanaTime animation time for Arcane Bolt is 1.98. Using CoD damage, it is 45.2667/1.98 = 22.86 Damage per Animation So, I was slightly wrong that without the Arcane Power proc, Arcane Bolt does more damage. However, with the Arcane Power proc, the damage is doubled, so you get (45.2667*2)/1.98 = 45.72 Damage per Animation. That is also not counting redraw, which might be why I assumed Arcane Bolt does more damage (animatio
  8. So, Jurassik Rubble doesn't spawn with the GM code, its set as level 40. Normally that's not a problem, but I solo'ed Jurassik on my level 34 character, and the Rubble was actually harder to kill then the GM itself due to the purple patch. Might not be a bug per-say, but should probably be looked at.
  9. So, just an FYI, even without the proc for Arcane Power, Arcane Bolt has better Damage per Endurance, and Damage per activation then any of the MM single target attacks. And Arcane Power procs off everything. Plus, no redraw! 😄
  10. Here's mine. This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Arbegla Final: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- SprMarofS-Dmg(A), SlbAll-Acc/Dmg/Rchg(3), SprMarofS-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), SlbAll-Build%(7) Level 1: Web Grenade -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRd
  11. Mission: Stop villains' leader, his men Contact: Lorenzo Tate Issue: Clicking on some of the glowies gives this: Should be: Also other actions are missing a period at the end of the sentence: All of those need a period.
  12. But why though? Because its a 'aura' power? I have the proc in my Triage Beacon now, and when I first drop it, it usually procs on 3 - 5 targets (I play a bot/traps MM, so minimal 8 targets at all times around.. me, 6 bots, and a FFG) It then procs again after about 10 seconds on another 3-5 targets... sometimes more, if I have Acid Mortar out. Who is the proc master person again? Maybe we can get some deep dives into what actually happens here.
  13. But wouldn't the 200 second recharge offset that some? Isn't proc rate based on recharge, and radius?
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