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Arbegla

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Everything posted by Arbegla

  1. I've been cutting off xp at 4, 9, 14, 19, 24, etc and trying to do all of the contacts available to me in those level ranges. But, certain contacts don't show up on the 'find contact' button. Like the ones I quoted above, cape/aura, the store ones, etc. How many of those are there?
  2. Another effect that gives the shields graphic is the Mastermind Pet Aura IO powers. Interestingly enough though, Supremacy, the Mastermind Inherent buff, doesn't display the Tohit/Damage effect when the pets are in range. Consistency would be really nice.
  3. So I'm on this insane quest to do every single contact H side. And I do mean Every. Single. One. And this got me thinking, what contacts H side are 'hidden?' I know the stores in Founders Fall, Brickstown, and PI require a mission before you can use them, and then you obviously have the Cape/Aura mission, and the Tailors. Is there any more that I've forgotten over the years?
  4. I'm currently solo-ing missions running at 0/6, and every once in awhile I run into groups where there was 3 bosses, and 1 LT in the group. No other groups seem to spawn like that, and while I don't mind the experience from clearing the group, its definitely surprising. Should DE be spawning groups like that?
  5. Which is a shame, because one of the Mastermind ATOs literally gives a % Damage boost. Which is a complete wasted set bonus on MMs. 😞
  6. This might've been suggested already, but can there be a way to check what active events are going on? Especially with the Zombies, and Banner events, its hard to log in and find out what zones are currently under attack. Plus it'll help to know what the timers/rotation is for certain spawns.
  7. The ArcanaTime animation time for Pulse Rifle Burst is 2.112. Using CoD damage, it is doing 50.16/2.112 = 23.75 Damage per Animation The ArcanaTime animation time for Arcane Bolt is 1.98. Using CoD damage, it is 45.2667/1.98 = 22.86 Damage per Animation So, I was slightly wrong that without the Arcane Power proc, Arcane Bolt does more damage. However, with the Arcane Power proc, the damage is doubled, so you get (45.2667*2)/1.98 = 45.72 Damage per Animation. That is also not counting redraw, which might be why I assumed Arcane Bolt does more damage (animatio
  8. So, Jurassik Rubble doesn't spawn with the GM code, its set as level 40. Normally that's not a problem, but I solo'ed Jurassik on my level 34 character, and the Rubble was actually harder to kill then the GM itself due to the purple patch. Might not be a bug per-say, but should probably be looked at.
  9. So, just an FYI, even without the proc for Arcane Power, Arcane Bolt has better Damage per Endurance, and Damage per activation then any of the MM single target attacks. And Arcane Power procs off everything. Plus, no redraw! 😄
  10. Here's mine. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Arbegla Final: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Battle Drones -- SprMarofS-Dmg(A), SlbAll-Acc/Dmg/Rchg(3), SprMarofS-Acc/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5), SlbAll-Build%(7) Level 1: Web Grenade -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRd
  11. Mission: Stop villains' leader, his men Contact: Lorenzo Tate Issue: Clicking on some of the glowies gives this: Should be: Also other actions are missing a period at the end of the sentence: All of those need a period.
  12. But why though? Because its a 'aura' power? I have the proc in my Triage Beacon now, and when I first drop it, it usually procs on 3 - 5 targets (I play a bot/traps MM, so minimal 8 targets at all times around.. me, 6 bots, and a FFG) It then procs again after about 10 seconds on another 3-5 targets... sometimes more, if I have Acid Mortar out. Who is the proc master person again? Maybe we can get some deep dives into what actually happens here.
  13. But wouldn't the 200 second recharge offset that some? Isn't proc rate based on recharge, and radius?
  14. I assume you mean HP instead of X
  15. So, I got to thinking, what order do things actually happen in? And then I realized it wasn't nearly as straight forward as I thought, especially with Absorb going into the mix. I was wondering if anyone had a definite 'order of operations' for combat? Here is what I think happens: Defense -> Resistance -> Bodyguard Mode -> Absorb -> Actual reduction in health. But I'm not sure. Here is a scenario to try to explain it better. Minion level Mob 1 throws Flares at Player A. for simplicity sake, lets say Flares would do 100 damage. Mob 1 has a 50% chance to hit,
  16. Dechs Kaison and I were one of the firsts, back in the day at least. We played similar powersets, but in radically different ways. I went the PvP route (at least until I13) and he went the PvE route. Fun guy for sure though. Tankerminding was something I did just to keep my pets alive, as I realized that if the pets died, I died, but the pets keep me more durable. It was simply a math equation that I wanted to solve. Provoke, I would say, used to be useful, before IOs and Incarnate powers really made things die just too fast. I would vouch that its not needed at all anymore, and Ta
  17. I needed this laugh more than I realized. So I definitely appreciate reminding you about the Warriors, and getting the update.
  18. I can't believe this hasn't been posted before. This is Fun.
  19. Eh, expensive is relative i guess. They are/were going for about $1,000,000 a pop, but when you need somewhere in the ballpark of 200 of them, they add up fast. I use them a lot on low level sets to get more enhancement value, and on purples.
  20. Why are these things so expensive? Is it because they can only be bought via merits? Are they in super packs?
  21. With the fact that most 5th column spawns either took over, or fight with Council, would it be possible for both groups to count regarding hunt missions?
  22. Well, they are permanent in the fact you can resummon them right away, and the recharge isn't such that it takes any effort at all (the Force Field Generator recharges in about 10 seconds..) Its just the fact they have a duration on them that makes things troubling.
  23. So, the Praetorian Police Departments are all spawning at level 25, in an otherwise level 29 mission. The mission is Infiltrate Cole's Tower from Vanessa DeVore Might be story driven, but most likely a bug.
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