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Rustbeltcomics

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  1. I also would imagine that quicksand and /or snowstorm would make it easy to dance around with stealth on and attack stunned mobs or unstunned mobs that either can’t see you or can’t move fast enough to catch you. My revised defense is still 40% and I can often click unleash potential or earths embrace if I get into any trouble.
  2. Hum, You are correct that Thunderclap is much maligned but your play style melds with mine nicely. Would I even need thunderclap given my high recharge and use of three other knockdown powers? I was thinking about using Volcanic Gasses more as it can be powerful but I’m not sure if the best way to a lot it. I had heard somewhere that damage procs work great in it but is that true. I also found some slots by not keeping damage procs in Gale. They just don’t seem to hit more often than the 5% minimum so an extra 40 damage every 3rd or 4th activation doesn’t seem worth it. I’m also of the opinion that with all the control and -acc means the typical build idea of soft capping S/L defenses is overkill. So what is a good level 50 attack chain? I’m thinking Freezing rain, stalagmites, and stone cages followed by Wall of force. Put up a lightning bolt and tornado on myself and Then fossilize anything that was missed and seismic smash them until they are dead. Now that I have some damage procs in earthquake and volcanic gasses perhaps I need to build them into my rotation more often. Fissure feels like it is redundant and thunderclap even more so but I will need to look at my actual in game recharges. I don’t think I will ever have the perfect earth/storm controller build but I’m enjoying the journey and that is all that matters. Thanks again for the feedback.
  3. A fun build I started. See what you think. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Cold Mastery Hero Profile: Level 1: Gloom -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(9), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(29), SphIns-%ToHit(29), Apc-Dam%(34) Level 1: Chilblain -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Immob/Rng(36), EnfOpr-Acc/Immob(36) Level 2: Umbral Torrent -- SuddAcc--KB/+KD(A), ExpStr-Dam%(3), CldSns-%Dam(3), FrcFdb-Rechg%(5), Bmbdmt-+FireDmg(5), PstBls-Dam%(49) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg(13) Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal(15), PrfShf-End%(21), PrfShf-EndMod(36) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(17), Artl-Dam/End(19), Artl-Acc/Dam(19) Level 14: Boxing -- Empty(A) Level 16: Build Up -- RechRdx-I(A) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), Hold-I(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(49) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34) Level 28: Shiver -- ImpSwf-Dam%(A) Level 30: Life Drain -- Mrc-Rcvry+(A), Mrc-Heal(37), Heal-I(37), Thn-Acc/Dmg(47), Thn-Dmg/EndRdx(47), Thn-Acc/Dmg/Rchg(48) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), Hct-Dam%(43) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45), Rct-Def/EndRdx/Rchg(45) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(7) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------
  4. I really like your build ideas and have just made a few minor changes I can share with you and everyone. I will start working my current lvl 23 character towards this build and let you know how it goes. A few changes I made is a took out Tactics and put in Super Speed and moved them around so Super Speed is selected at lvl 4. I also took out the Kismet +acc and moved that slot to the Recovery with Power Transfer: Chance to Heal which may not be really useful as there is plenty of healing in this build already but I couldn't find any better places for that extra slot quickly. Hopefully this build is a little more viable than my low level build has been so far. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Dark Blast -- Empty(A) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Negatron Slam -- Hct-Dmg/EndRdx(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), DefDeb-I(49) Level 4: Super Speed -- Clr-Stlth(A) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(17), Artl-Dam/End(19), Artl-Acc/Dam(19) Level 14: Boxing -- Empty(A) Level 16: Beta Decay -- DefDeb-I(A), ToHitDeb-I(21), ToHitDeb-I(21) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), Hold-I(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 20: Metabolic Acceleration -- Prv-Absorb%(A), Heal-I(29), EndMod-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(49) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34) Level 28: Atom Smasher -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 30: Life Drain -- Mrc-Rcvry+(A), Mrc-Heal(37), Heal-I(37), Thn-Acc/Dmg(47), Thn-Dmg/EndRdx(47), Thn-Acc/Dmg/Rchg(48) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Positronic Fist -- SprBlsCol-Rchg/HoldProc(A), Hct-Dam%(40), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45), Rct-Def/EndRdx/Rchg(45) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(7) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------
  5. So here is the build I have been running which is working out great. With Hurricane going I still have all the endurance I need. I was running the Cimmera Nictus TF with a team and got some nice compliments that I was running StormCloud2 the way a stormie should be run. We had a good time. I am already thinking about a respec though as I miss getting up close and personal and wonder if I can run with 40% S/L defense. So first my current build which works very well if you like staying at range and running hurricane. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), Apc-Dam%(5), UnbCns-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Acc-I(9), JvlVll-Dam%(9), PstBls-Dam%(13), Bmbdmt-+FireDmg(46) Level 2: Stone Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Acc/Immob/Rchg(23), EnfOpr-Acc/Immob(37) Level 4: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(11) Level 6: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(11) Level 8: Arcane Bolt -- FrcFdb-Rechg%(A), Dcm-Build%(23), GldJvl-Dam%(25), ExpStr-Dam%(25), Apc-Dmg(34), GldJvl-Acc/Dmg(40) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27) Level 12: Stalagmites -- AbsAmz-Acc/Rchg(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A) Level 20: Hurricane -- EndRdx-I(A) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(45), LucoftheG-Def(46) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), SlbAll-Dmg/EndRdx(39) Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40), SlbAll-Build%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43), PrfShf-End%(43), GldJvl-Dam%(43), ExpStr-Dam%(45) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 47: Frost Breath -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(48), JvlVll-Dam%(48), PstBls-Dam%(48), Rgn-Knock%(50), Rgn-Dmg(50) Level 49: Ice Storm -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17), Prv-Heal(19), NmnCnv-Heal(21) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------ And now my new potential build where I will be relying on powers that slow and hold and getting into melee range as my finishing move. I like that I was able to get Stone Mastery back in as my Epic pool and still have plenty of powers that with procs now do decent damage. So if I can get by with a little less defense which seems likely since most of my attacks have -5% To Hit debuffs I should be able to do more damage while having more HP and a great occasional large heal from Hoarfrost. Any thoughts? This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Force of Will Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(3), Apc-Acc/Dmg/Rchg(3), Apc-Dam%(5), SprEnt-Rchg/AbsorbProc(5), EntChs-Heal%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Acc-I(9) Level 2: Stone Cages -- Acc-I(A) Level 4: Mighty Leap -- UnbLea-Stlth(A) Level 6: Project Will -- FrcFdb-Rechg%(A), EntChs-Heal%(23), ExpStr-Dam%(25), Dcm-Build%(25), Apc-Dmg(34), Dmg-I(40) Level 8: Weaken Resolve -- TchofLadG-%Dam(A), AchHee-ResDeb%(9), ShlBrk-%Dam(11), CldSns-%Dam(11) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27) Level 12: Stalagmites -- AbsAmz-Acc/Rchg(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Wall of Force -- Rgn-Dmg(A), PstBls-Dam%(19), Bmbdmt-+FireDmg(21), FrcFdb-Rechg%(21), ExpStr-Dam%(23), Rgn-Dmg/EndRdx(27) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A), ExpStr-Dam%(33), TchofLadG-%Dam(34) Level 20: Hurricane -- EndRdx-I(A) Level 22: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 24: Quicksand -- ImpSwf-Dam%(A) Level 26: Volcanic Gasses -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Hold(34), GldNet-Dam%(36), UnbCns-Acc/Rchg(36), UnbCns-Dam%(36), UnbCns-Hold/Rchg(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(46) Level 30: Snow Storm -- ImpSwf-Dam%(A) Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), SlbAll-Dmg/Rchg(39) Level 35: Tornado -- SlbAll-Build%(A), SlbAll-Dmg(40), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Dmg/EndRdx(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Fissure -- AbsAmz-ToHitDeb%(A), Bmbdmt-+FireDmg(43), PstBls-Dam%(45), ExpStr-Dam%(46) Level 41: Seismic Smash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Acc/Dmg(48), Hct-Dam%(50) Level 44: Rock Armor -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx(50) Level 47: Earth's Embrace -- Heal-I(A), GldArm-3defTpProc(48), Heal-I(48) Level 49: Lightning Storm -- FrcFdb-Rechg%(A), PrfShf-End%(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------
  6. So I saw this post and decided a dark/atomic blaster looks like a lot of fun so I started one. I made my first build idea and would like some feedback. The biggest question I have it does it make sense to put a lot of damage procs into the build like I have seen others do? If so which powers to proc? I also know I need to focus on a defense type and wonder if 35-40% defense would be enough given all the -accuracy powers in the dark set. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), GldJvl-Dam%(5), CldSns-%Dam(5), Apc-Dam%(7) Level 1: Electron Shackles -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(43) Level 2: Negatron Slam -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(15), SprBlsCol-Rchg/HoldProc(17) Level 4: Positron Cell -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(9), ExcCnt-Dmg/Rng(9), ExcCnt-Dmg/ActRdx(11), ExcCnt-Dmg/Rchg(11), ExcCnt-Stun%(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(46) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(46) Level 16: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-%ToHit(45), SphIns-Acc/EndRdx/Rchg(45) Level 18: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 20: Metabolic Acceleration -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(45), UnbGrd-ResDam(48) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48) Level 44: Summon Spiderlings -- SlbAll-Acc/Dmg/Rchg(A) Level 47: Umbral Torrent -- SuddAcc--KB/+KD(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31) Level 49: Quick Form ------------
  7. Great advice about slotting the chance to heal proc as many times as possible. I think two of those will keep me upright better than putting three power slots into the healing pool. I just lost too much trying to fit them in and a 4 second activation is like missing three attacks so DPS would really suffer. I had Elude and didn’t use it much. When I did I would be on a time because I would have to finish off a group before it crashed. The crash makes me not want it again. I guess I’m more into consistently knowing what I can do versus being Uber for a few minutes and then sucking air and possibly dying during the crash. Still some helpful advice so I appreciate it.
  8. Good reason. Here is one more build without the Presence Power Pool. E/N resistance is only 29% versus your 47% but S/L resistance is one hit away from the 90% cap. I also really like the Soul Mastery Epic pool both for the excellent Gloom ranged attack and Darkest Night toggle that gives -30% damage and -15% to hit along with a nice AOE of negative energy. This may be my final build, but I should never say never. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5), LucoftheG-EndRdx/Rchg(31) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(46) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), Rct-ResDam%(40) Level 4: Super Speed -- Clr-EndRdx(A), Clr-Stlth(13) Level 6: Storm Kick -- Mk'Bit-Dmg/EndRdx(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Dam%(31), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dmg/Rchg(34), TchofDth-Dam%(36) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Warrior's Provocation -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23), PrfZng-Dam%(31) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), GldArm-End/Res(15), GldArm-3defTpProc(17) Level 16: Crane Kick -- SuddAcc--KB/+KD(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 18: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 20: Agile -- LucoftheG-Def/Rchg+(A) Level 22: Dodge -- LucoftheG-Def(A) Level 24: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(27), FuroftheG-ResDeb%(29) Level 26: Quickness -- Run-I(A) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Lucky -- ShlWal-ResDam/Re TP(A) Level 35: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39), Dcm-Build%(39), Dcm-Acc/Dmg/Rchg(39), EntChs-Heal%(42) Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(48) Level 44: Dark Obliteration -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50), Bmbdmt-+FireDmg(50) Level 47: Summon Widow -- RechRdx-I(A) Level 49: Practiced Brawler -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17), Prv-Absorb%(36), Prv-Heal(37), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  9. You are correct of course. This was a list of damage resistance of which Lethal is the most resisted and Fire the least. I still think it makes more sense to have S/L resistance higher than E/N resistance. I just have no facts behind my thought I guess.
  10. I understand how you got the higher E/N resistance, my question was why you thought that was better. I found this useful link that shows that S/L damage is over 25% of all damage while E/N is only about 13%.
  11. Thanks for sharing your build. It has some interesting ideas and I will need to think about using Energy Mastery as the Epic. I went with a more expensive build which gives me higher overall resistance with S/L resist up to 75% before the tanker AT which give 6.7% resist which I put on Thunder Kick so I should get at least another 13% to be near the Tanker resist cap of 90% much of the time. I know I could have much more defense, especially if I had selected Storm Kick but have found that 45% defense is enough for most of what I play. I also have a fast enough recharge rate at 153% that I think I can get away with four main attacks of Thunder Kick, Dragon's Tail, Crane Kick, and Eagles Claw with Ball Lighning and Mu Lightning added in for some range attacks and even some healing chances. I also still have the AOE fear which I just like for crowd control and varienty. I have a claws/SR scrapper that plays well that is built similar to your build. I wonder why your build has higher E/NE resistance than S/L resistance? I tend to use LOG as my defensive sets in order to get my S?L resistance higher. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Speed Power Pool: Presence Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5), LucoftheG-EndRdx/Rchg(31) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(46) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9), Rct-ResDam%(40) Level 4: Super Speed -- Clr-EndRdx(A), Clr-Stlth(13) Level 6: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 10: Warrior's Provocation -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rng(23), MckBrt-Rchg(23), PrfZng-Dam%(31) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(13), Ags-ResDam(15), Ags-Psi/Status(15), GldArm-3defTpProc(17) Level 16: Crane Kick -- SuddAcc--KB/+KD(A), Hct-Acc/Rchg(42), Hct-Dmg(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Dam%(37) Level 18: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), LucoftheG-EndRdx/Rchg(42) Level 20: Intimidate -- Hrr-Acc/Rchg(A), Hrr-EndRdx/Fear(39), Hrr-Acc/Fear/Rchg(39), Hrr-Acc/EndRdx(39) Level 22: Invoke Panic -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(31), GlmoftheA-Acc/EndRdx(34), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-Dam%(36), GlmoftheA-Fear/Rng(37) Level 24: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29) Level 26: Agile -- LucoftheG-Def/Rchg+(A) Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29) Level 30: Dodge -- LucoftheG-Def(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Mu Lightning -- PwrTrns-+Heal(A), EntChs-Heal%(42), PrfShf-End%(50) Level 38: Eagles Claw -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50), PrfShf-End%(50) Level 44: Unrelenting -- NmnCnv-Regen/Rcvry+(A) Level 47: Lucky -- ShlWal-ResDam/Re TP(A) Level 49: Practiced Brawler -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17), Prv-Absorb%(36), Prv-Heal(37), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  12. Could you provide me your eat greens macro please? I continue to tweak this build and will share it later. I took out the healing powers but still will likely try to keep in the provoke powers if I can slot some good IOS in them i understand I want DDR to be 95% but am able to get over 50% melee defense without dodge and my DDR is over 100%.
  13. I made several changes with the biggest ones being putting the 4th slot in LoG on three defensive powers which gives me +27% to hit. I then took out some of the Invention accuracies except I kept them in Stalagmites and Gale as those have lower base accuracies and I like to start with them. I left four slots in Stone Cages because as you said it was hard to make them all up somewhere else. I was at about 45% S/L defense before adding the incarnate powers which should work well. I put a the Ragnarok: Chance for Knockdown into Frost Breath which seems like a good idea. I won't need to spam Gale as much as I like to keep stuff in some status that keeps them from hitting me. With Frost Breath up as often as ever 6 seconds Gale is starting to feel redundant. I have never had Spirt Ward but if I can use it on Animate Stone I can see the value to it even when soloing. Speaking of Animate Stone why the two defense slots? He is at an 80% resistance or so already so I always though getting him to 90% with the +10% made more sense than a small amount more of defense. Maybe some slots to save there. Would his Defense Auru for Pets also work on me if I was standing near him? I added in Super Speed as I had no travel power in the build. I will have Ageless Core Epiphany so I can run Super Speed and Hurricane together to herd when I have plenty of endurance. This is getting close and I really like not trying to get both defense and resistance capped as I need to focus more on recharge and control with lots of procs for damage. Just hard to adjust my brain to the needs of a controller which is much harder to build than any melee character. This Hero build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), Apc-Dam%(5), UnbCns-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(7), Ann-ResDeb%(9), Acc-I(9) Level 2: Stone Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(21), EnfOpr-Acc/Immob/Rchg(23), EnfOpr-Acc/Immob(50) Level 4: O2 Boost -- Heal-I(A), Heal-I(11) Level 6: Spirit Ward -- Heal-I(A), Heal-I(11) Level 8: Arcane Bolt -- FrcFdb-Rechg%(A), Dvs-Hold%(13), Dcm-Build%(23), GldJvl-Dam%(25), ExpStr-Dam%(25) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(27), LucoftheG-EndRdx/Rchg(27) Level 12: Stalagmites -- Acc-I(A), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31), SprWiloft-Rchg/Dmg%(31), SprOvrPrs-Rchg/Energy Font(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Earthquake -- FrcFdb-Rechg%(A) Level 20: Hurricane -- EndRdx-I(A) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-ResDam(34) Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), Lck-%Hold(36), SprEnt-Rchg/AbsorbProc(46) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(29), Rct-ResDam%(33), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(45), LucoftheG-Def(46) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), EdcoftheM-PetDef(39), CaltoArm-+Def(Pets)(40) Level 35: Tornado -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40), SlbAll-Build%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43), Dvs-Hold%(43), GldJvl-Dam%(43), ExpStr-Dam%(45) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 47: Frost Breath -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(48), JvlVll-Dam%(48), PstBls-Dam%(48), Rgn-Knock%(50) Level 49: Ice Storm -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(17), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), PwrTrns-EndMod(19), PwrTrns-+Heal(21) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Vorpal Radial Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------
  14. A few questions as I look at the second build with the s/l defense. I like this one and especially all the procs especially in frost breath. I look forward to iso g that power as you have it built. That gives some really damage when the procs hit. Questions Why the accuracy in lightning storm which already has 150% accuracy to start? I can use that a lot somewhere else I think. How good is Enflame? I don’t need it as a third power in the pool so would prefer to skip it and add snow storm or something else that would provide some occasional value. Why the two resist debuff in rain? It has -30% resist debuff to start and the procs only have a 20% chance to hit? Is there any way to get rid of all the slots on stone cages and only keep one or two accuracies in it while still finding a way to get the s\l defense up to almost 45% Great ideas that you had, let me know your additional thoughts.
  15. Thank you very much for all of your time and well written feedback. I’ll check out the builds later tonight. You are correct that I know I need to better focus my goals for this alt. I had a range def build and will decide if I want to focus on procs. I also agree I should give up on farming as I have at least three or four alts that would farm much better. Probably all off them to be honest. back to the drawing board although your builds will probably save me a lot of time and get me a fun respec.
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