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RandomGnome

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  1. Hey there I am running an Electric/Time build and have even posted trying to get advice for my build as well, so I may not be the best advice. I would say you could drop the slow from Time's Juncture since all it does is enhance the movement slow not the recharge debuff and instead change it to Dark Watcher Set for -ToHit. This set also grants some extra Recharge to lower Conserve Powers CD. The same goes for Distortion Field's slow so you can either drop the slots from that and put them other places or someone mentioned in my thread about loading Distortion Field with procs for Damage and Hold to make it do some AoE Damage. Finally the Time Crawl Slow has the same problem as above in as far as I can tell it only increases the movement slow which Distortion Field would be better for this so if you wanted to keep the slows in Distortion Field with no Immobilize from Illusion you can take the slots here and find a place to put them if possible. You can 5 slot Deceive with Coercive Persuasion gaining another 10% Recharge. If you can add another slot to Superior Invis or was willing to lose some Def you could add the Unique 7.5% Global Recharge from Luck of the Gambler for some more recharge. I was able to get Conserve Power down to 120s Recharge, but even if I add more recharge it will not go lower so I am assuming you can't get it lower. Also keep in mind when you get to 50 there are Incarnate Powers that give Recharge. Alpha slot has Spiritual Core Paragon that gives recharge, but that means not getting the Hold Boost power. Destiny slot has Ageless Core Epiphany which is a click that has a 120s Duration and 120 CD that gives group +End +Recharge so that would also help. Edit: Forgot to mention that with enough Recharge you don't even need to 3 slot Hasten to get Perma. Granted that takes a lot so thats a long term goal. Also if you want damage you could easily swap Deceive for Spectral Wounds. Even though it heals it still does pretty good damage.
  2. That is similar how I run with some differences. Sleep to open followed by Distortion Field since it has a chance to Hold then Fences followed by Jolting Chain while I stand in the middle draining all their endurance. If I have AoE hold off CD I will use that instead of Distortion Field and I'll use Synaptic Overload on occasion. Basically my end goal is to CC them until they have no endurance left which essentially soft CC's them for the rest of the fight if they are not already dead. Im trying to get advice on my endgame build with Set Enhancements and if there is a way to improve the build I had posted from people who had more experience with Sets and IOs since I have no experience with them. I was aiming for as much Recharge as possible so I could have Permanent Chrono Shift originally, but then I went a little further so I could have Permanent Field Medic for Temp Mending and Chrono Shifts heals to be empowered. I was able to obtain Perma in both those powers with Field Medic being exact 60s Duration with 60s CD. This is with the Spiritual Core Paragon and Ageless Core Epiphany from Incarnate mind you. I was just wondering if there was a better combination of Enhancements I could use in my build to improve upon it. I originally intended to use the ToHit set for Farsight since I don't have enough +Def buffs in my kit so I thought the +ToHit would be more beneficial however I determined to switch to the +Def so I could use Luck of the Gambler as well as obtain the 5pc from Red Fortune for more Recharge. It's a loss of 5% ToHit Buff for 5% Def Buff and more Recharge. My other thought was to put the points from Distortion Field into Jolting Chain and drop some Efficacy Adaptor to get the bonus from that in addition to using Jolting Chain for more Endurance Drain since it ends up with a 1.82s CD.
  3. That is actually a pretty good idea. I dont know if I would have the slots to slot into them though since the current setup I have allows me Permanent Field Medic exactly. Close to Permanent Conserve Power with only 30s downtime on it. Close to permanent Paralyzing Blast with an 17.45s Downtime. As well as Permanent Chrono Shift, Hasten and Far Sight. I'd have to either equal the recharge or get greater recharge without losing much. I could potentially drop 2 slots from Distortion Field for Arcane Blast though, so that's a thought since the Slow Enhancement on Distortion Field doesn't do too much I think.
  4. Yea I liked Jolting Chain, but found less and less use as I got more control. Now I just use it if I have excess Endurance and nothing else to use it on. I'll probably slot it with the Knockback to Knockdown from Sudden Acceleration just to ensure it doesnt knockback, but it won't get more then 1 slot in it lol I just didnt know what else to take in it's place.
  5. So I've never once made a build for City of Heroes since I played it more seriously around launch, but then after that I played extremely casually every once and while, so this is my first attempt at a build. I am fully aware that some of the enhancements I have would take a lot of farming/Influence to obtain, but I want a goal to strive for, so I would like any advice on how to improve it. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Epoch: Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Medicine Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Tesla Cage -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(11), GldNet-Rchg/Hold(11), GldNet-EndRdx/Rchg/Hold(13), GldNet-Acc/EndRdx/Rchg/Hold(13), GldNet-Dam%(15) Level 1: Time Crawl -- Acc-I(A) Level 2: Chain Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(3), GrvAnc-Acc/Immob/Rchg(3), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(48) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 6: Jolting Chain -- Acc-I(A) Level 8: Super Speed -- Run-I(A) Level 10: Temporal Selection -- RechRdx-I(A) Level 12: Super Jump -- UnbLea-Stlth(A) Level 14: Hasten -- RechRdx-I(A) Level 16: Distortion Field -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(17), TmpRdn-EndRdx/Rchg/Slow(45) Level 18: Paralyzing Blast -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(23) Level 20: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(43), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(46) Level 22: Time Stop -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-EndRdx/Rchg(23), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprOvrPrs-Rchg/Energy Font(27) Level 24: Static Field -- Acc-I(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42) Level 28: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Rchg+(31) Level 30: Aid Other -- Heal-I(A) Level 32: Gremlins -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(33), SlbAll-Dmg/EndRdx(34), SlbAll-Build%(34) Level 35: Slowed Response -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(36), AnlWkn-Acc/Rchg(36), AnlWkn-DefDeb/EndRdx/Rchg(36), AnlWkn-Acc/Rchg/EndRdx(37), AnlWkn-%ToHit(37) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), Pnc-Heal/+End(40) Level 41: Aid Self -- Heal-I(A) Level 44: Field Medic -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46) Level 47: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(48), Ksm-ToHit+(50) Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(45), EndMod-I(45) Level 50: Spiritual Core Paragon Level 50: Ageless Core Epiphany ------------
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