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IllayKonon

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Everything posted by IllayKonon

  1. That aside, looking forward to participate in the contest! It's cool to see villains getting some love.
  2. Olympus may like visitors, but with a prize pool that big the contestants just may not fit in.
  3. Hey guys, I love the new stance mechanic. Having beast and ninja idles, as well as a slide run animation is great for the immersion value. However, could we also get a hover idle by any chance?
  4. It was a pleasure participating in this CC. Really glad Reunion is starting to get some activities.
  5. Void Skiff could also use a power customization. I'd love to be able to ride a force disk that's not orange
  6. Posting the build separately | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;753;1506;HEX;| |78DA6594CB4F135114C6EF3C2A52A8146879BFFAE0556869C118171A121550A049A| |5893B43C6328149EA74528604972EDCB950D4982868DC093E563EFF1237EEDC885A| |345117C6987A3ADFA16DD2493ABF73CF3DDF3DF79CB9B7C9CD738D2FE7AE4F0BC97| |336ABADAF2F9FA1B7ADE7EBD219433733BAA0C79DD4F29ABD9633C94DC37E0E595E| |D2CC557D253693D53376DEC8685988C387F3E90DCBCAE5ED18C96D8366939A69581| |B59CD3672A6F0A572B96C6C66D3D2F3C655DDB41D6FA3E35CD435CB30573DCE60D6| |585DB369E47646694BD7573A672C23133BCC92D4323ABD4AF6B50EDADE04FD62E2F| |029BAC4535588842AE45DD0B707469E319F83E32F406FB8AC55448A105445CB45E6| |12184D83CD142B711EE916F4EA6DF0C816387C071CBDCB79EE81A988108A232E0AE| |5A3ECF8DAA8BF2EF824975FC23AFF68D8AB8A38A18E73D5BDC21A475F33DF80EEB7| |CC779CF33DD842FBAC87B63845EF065EA74160BE5162CA605861AA5C838B7B47EB7| |858EBF9223BFB3AF68D590003DB880DEC80434F403F699BB8AF4DACF5B2D6CBDAA1| |53A53ED48B498A6A46AC68DEE5DE90BE15BD515BEFC3E7DB427C5B4141CC67C5192| |7F641891AE6E775FC457A84429E765EA5BD6450D68E49A83BFE807DBF98BF419534| |9DD0B83AF9AB74CD2343D72CD87301EC3B0F8EFE84B69D76DD8D1D48DD6302B1CC9| |B83949EBBD9CB1D897247A2DC918993A870E2342A4E4C63DD13A58BC8DAFE07F00D| |3C646E3377C0C02370F831F8D74B87977B10E47A425C4F88EB09713DE1056882D48| |3413E9983BCFF216688E646B8CB237C92C3E41BE3F8B11BF08D7FC24948946F6851| |8EED739D5FC1C40128933ECE6BC69D2FD7A396EF65E918932750F220477121529E2| |D466A22E3359E44B527803AA66AA28ED778162B39E94AA1AE945AFE1710D280707C| |F5D46385F75370D33C6BA428E6BF577CB2344FC630D57C09DF420DA0E707D5BA11E| |87E547C92C4B720C2B720E57676E5E4BC5C656B55F6952A7BB19564DCBFBD92CDFE| |DD60C5FE501533E7ABD8FF01BFA107EF| |-------------------------------------------------------------------|
  7. That's the build I made with a help of my friend. Marathoner feels as quick as possible to what we could do in game. Elec/Martial Blapper with only quick-cast attacks, nuke aside, that has a recovery high enough to be able and have SS + Sprint on at all times. For combat I keep Speed of Sound + Sprint Quick (my sprint of choice because of the trails it leaves while running and porting) for overall maneuvers and travel. When I need to be "too fast to see" I use Superspeed + Sprint w/ Stealth IO, which would allow me to skip through the enemies straight to the objective. Also using Whirlwind w/ Recharge proc to hit even more frequently when swarmed. Overall the build is not the strongest or toughest one, but it's still strong and tough enough and also feels like speedster in the most true way possible. You can zip around, clear crowds and look cool while doing it (some people joked about me being a local tornado because of how fast I was dealing with the next crowd of enemies before they were done with the current one)
  8. Yeah. I, as a primarily melee player would sure put someone like that on blast first if they were in a team with me, Zanthyna
  9. Awesome arc. It's a good alternative for DFB, except with an actual story. Definitely check it out!
  10. I have a Batman-esque character, myself, who uses Fire/Martial for his powers. Fire has lots of smoke/gas-like stuff, which works for his pellets/bombs, and also there's a flashfire which works as a flashbang grenade. Still trying to figure out a nice build for him though.
  11. Off topic (mostly), but you should totally look into Martial Combat on Blasters. It has a HUGE speedster feeling to it, with a three-time use PBAoE teleport (Burst of Speed) and a PBAoE slow +regen and recovery buff (Reaction Time), which also gives you recharge and run speed upon turning the toggle off
  12. Since we're going that path, is it possible to get the ability to change your sg name? I've been making a base for my Batman, but I don't want to lose the progress of the build
  13. Can't be bothered to make a whole tier list, but Street Justice + Ninjitsu is pretty hard to make good (And that's despite the fact that this offensive primary is great on this AT). This ninjitsu doesn't have kb resist, and StJ has nothing to boost the defense. It seems as if Stalker's Ninjitsu has been designed to work the best with defense buffs, like what Ninja Blade, Martial Arts or Staff Fighting offer. Oh, speaking of Martial Arts. They're pretty bad on Stalker as well. No AoE whatsoever. Nowadays placate is pretty useless, but it still replaces Dragon's Tail, which is the only AoE MA has. So far I think the strongest combos for Stalker are Broadsword/Energy Aura and Broadsword/Shield Defense
  14. Because characters like Ant-Man are a thing. We all want to be as big as DE monsters and as small as Clockwork Gears. 8 feet is just not big enough for a size-shifter or a Hulkbuster or Transformer-like bot and 4 feet isn't small enough for a fairy or a living toy concept. Those sizes are already in the game, and if we want to feel super (which this game mostly allows you to do), why not go to a bigger extent?
  15. Weird, still works for me... As for the video, that's the one:
  16. Yeah, I got Ninja Run and Sprint. As for the beam attacks I've gone for it because of theme. And the idea of the build is a mass annihilation as well as debuffing resistance. Which is why I got Poisonous Ray for debuffs too and that Beam AoE
  17. I also considered going with Mace Beam Blast over Pulverize, since it both looks cool and is one of those attacks originally featured in the video: Level 16: Mace Beam Blast (A) Force Feedback - Damage/Knockback (23) Force Feedback - Accuracy/Knockback (29) Force Feedback - Recharge/Knockback (36) Force Feedback - Recharge/Endurance (37) Force Feedback - Damage/Endurance/Knockback (37) Force Feedback - Chance for +Recharge I just HAD to use the knockback set because it has that AoE Defense buff, which helps me softcap all of my positional defense.
  18. Recently I saw a really old video of the guy who tried to make a really unique build and made a toxic damage-focused Bane Spider. It was looking so cool that I was trying to remake it, myself. Could use some build suggestions as I'm fairly new to this all. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cheiracanthium: Level 50 Science Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(21), SprSpdBit-Rchg/Global Toxic(21) Level 1: Wolf Spider Armor -- HY:ElectP(A), HY:ElectP(37) Level 2: Bane Spider Armor Upgrade -- GldArm-3defTpProc(A), UnbGrd-Max HP%(25) Level 4: Combat Training: Defensive -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(5), LucoftheG-EndRdx/Rchg(5), LucoftheG-Def/EndRdx/Rchg(7), Rct-ResDam%(7), LucoftheG-Rchg+(9) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(36) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(11), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13), LucoftheG-Rchg+(15) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Rchg+(19) Level 12: Venom Grenade -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34) Level 14: Poisonous Ray -- SpdBit-Acc/Dmg(A), SpdBit-Dmg/Rchg(29), SpdBit-Acc/Dmg/Rchg(33), SpdBit-Dmg/EndRdx/Rchg(34), SpdBit-Rchg/Global Toxic(34) Level 16: Pulverize -- RzzDzz-Acc/Rchg(A), RzzDzz-Immob%(23), RzzDzz-EndRdx/Stun(29), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(37), RzzDzz-Acc/Stun/Rchg(37) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Assault -- EndRdx-I(A) Level 22: Shatter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 24: Cloaking Device -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 28: Kick -- Empty(A) Level 30: Mental Training -- Run-I(A) Level 32: Crowd Control -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), SprDmnofA-Rchg/DmgFear%(43) Level 35: School of Sharks -- Empty(A) Level 38: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39), StdPrt-ResKB(43) Level 41: Arctic Breath -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46) Level 44: Bile Spray -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Acc/Dmg/End/Rech(45) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50), LucoftheG-Rchg+(50) Level 49: Surveillance -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(9) ------------ ------------
  19. Oh, I see. Problem is, I already leveled my SS/SR Brute up to lvl 50 and I'm really unsure which IO sets and Incarnates to use here. I will look at energy melee for another character, it sounds tempting
  20. Energy Mastery? I use it for the utility stuff, but tbh I don't want to use energy for one-shotting people. My initial goal is to make my burst from punches as strong as it's possible
  21. What would be a good build that involves Super Strength and Super Reflexes but also has a huge emphasis on burst damage (like hitting as hard as possible with a Knockout Blow or Footstomp)?
  22. Trying to make a good build that's inspired by heroes like Flash and/or Quicksilver. I need your thoughts on it: Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Speedster: Level 50 Science Scrapper Primary Power Set: Street Justice Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Initial Strike (A) Damage Increase (9) Damage Increase (15) Accuracy (46) Accuracy (46) Recharge Reduction (46) Recharge Reduction Level 1: Focused Fighting (A) Defense Buff (3) Defense Buff (3) Defense Buff (19) Endurance Reduction Level 2: Sweeping Cross (A) Damage Increase (9) Damage Increase (15) Accuracy (40) Accuracy (43) Endurance Reduction Level 4: Agile (A) Defense Buff (5) Defense Buff (5) Defense Buff Level 6: Focused Senses (A) Defense Buff (7) Defense Buff (7) Defense Buff (34) Endurance Reduction Level 8: Super Speed (A) Run Speed Level 10: Rib Cracker (A) Damage Increase (11) Accuracy (11) Endurance Reduction Level 12: Practiced Brawler (A) Recharge Reduction (13) Recharge Reduction (13) Recharge Reduction Level 14: Hasten (A) Recharge Reduction (25) Recharge Reduction (25) Recharge Reduction Level 16: Dodge (A) Defense Buff (17) Defense Buff (17) Defense Buff Level 18: Spinning Strike (A) Damage Increase (19) Damage Increase (34) Damage Increase (37) Accuracy (37) Accuracy (37) Endurance Reduction Level 20: Quickness (A) Run Speed (50) Run Speed Level 22: Combat Jumping (A) Defense Buff (27) Defense Buff (27) Defense Buff (43) Endurance Reduction Level 24: Kick (A) Empty Level 26: Tough (A) Resist Damage (29) Resist Damage (29) Resist Damage (34) Endurance Reduction Level 28: Lucky (A) Defense Buff (31) Defense Buff (31) Defense Buff Level 30: Weave (A) Defense Buff (31) Defense Buff (33) Defense Buff (43) Endurance Reduction Level 32: Crushing Uppercut (A) Damage Increase (33) Damage Increase (33) Damage Increase (39) Accuracy (40) Accuracy (40) Endurance Reduction Level 35: Evasion (A) Defense Buff (36) Defense Buff (36) Defense Buff (36) Endurance Reduction Level 38: Conserve Power (A) Recharge Reduction (39) Recharge Reduction (39) Recharge Reduction Level 41: Elude (A) Recharge Reduction (42) Recharge Reduction (42) Recharge Reduction Level 44: Focused Accuracy (A) Endurance Reduction (45) Endurance Reduction (45) Endurance Reduction (45) To Hit Buff Level 47: Physical Perfection (A) Healing (48) Healing (48) Healing (48) Endurance Modification (50) Endurance Modification (50) Endurance Modification Level 49: Whirlwind (A) Endurance Reduction Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed (42) Run Speed Level 2: Rest (A) Healing Level 4: Ninja Run Level 2: Swift (A) Run Speed Level 2: Health (A) Healing (23) Healing (23) Healing Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification (21) Endurance Modification (21) Endurance Modification Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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