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BeornOTNS

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  1. Hello everyone, it's your friendly neighborhood Beorn. So, I have a LOT of characters. I have something on every Homecoming server, and I LOVE playing with my friends, online, and I love farming, and I love running content. But, I also play other online games with my daughter in college, and my fiancée. So, there are times I'll get on a kick to do something and then I'll put it away, and sometimes forget about it. Hither comes my situation. I, for some reason, made a Rad/Fire brute, WAAAYYYYYY back in 2019, and then, I moved him several pages down on the character select screen. Like, if he wasn't on the first few pages, I forgot he was there. I was flipping through my various builds on my various servers, and I just absent-mindedly kept scrolling and lo and behold, Mini-Pulsar. I thought he looked adorable (like a little nugget of flaming charcoal briquette), and logged in. When I saw his powers, it was done in a way I would never do it nowadays. And then I checked his enhancement management and was floored... He is a farmer, I guess, but with a fire defense of around 38%?!?! He would get literally roasted in an afk farm, and without proper management he still can get smacked around in a +3/x8 standard fire farm. Also, he had a tier 4 Barrier Incarnate power instead of the much more useful Ageless (did I mention that he also DRINKS endurance far more quickly than his consume can compensate for?). And he had over 500 incarnate threads, so I could make tier 2 incarnate powers of every conceivable permutation (but only 3 empereal merits, which makes sense since he has all tier 4 incarnate powers). Well, I got him to a tier 3 ageless incarnate, and then I spent the time to slot everything exactly as I found it into Mids' Reborn... Folks, there is so much Multi-Strike. And, with all the sets of Aegis, I did not slot a Psionic/Status Resistance. There is too much to sum up. In short... HELP? Can y'all help me make this thing decent? I am sure I can run him on lower difficulty to get the influence together to make him viable. And I do love the powersets he's got, so, I don't have to get Mu Mastery or anything else. Also, I see very little use in Phoenix Rising unless I need it as a mule. <sigh> here's the build: Mini-Pulsar - Hero Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Radiation MeleeSecondary powerset: Fiery AuraPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Radioactive Smash A: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance3: Crushing Impact: Damage/Recharge5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge Level 1: Fire Shield A: Aegis: Resistance/Endurance7: Aegis: Resistance9: Aegis: Resistance/Recharge Level 2: Blazing Aura A: Multi-Strike: Accuracy/Damage9: Multi-Strike: Damage/Endurance11: Multi-Strike: Damage/Recharge11: Multi-Strike: Accuracy/Endurance13: Multi-Strike: Accuracy/Damage/Endurance13: Multi-Strike: Damage/Endurance/Recharge Level 4: Hasten A: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 6: Combat Jumping A: Kismet: Accuracy +6%17: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Maneuvers A: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Temperature Protection A: Aegis: Resistance/Endurance19: Aegis: Resistance/Recharge21: Aegis: Resistance Level 12: Kick A: Invention: Accuracy Level 14: Tough A: Aegis: Resistance/Endurance21: Aegis: Resistance/Recharge23: Aegis: Resistance Level 16: Plasma Shield A: Aegis: Resistance/Endurance23: Aegis: Resistance/Recharge25: Aegis: Resistance25: Gladiator's Armor: TP Protection +3% Def (All)27: Steadfast Protection: Resistance/+Def 3% Level 18: Irradiated Ground A: Multi-Strike: Accuracy/Damage27: Multi-Strike: Damage/Endurance29: Multi-Strike: Damage/Recharge29: Multi-Strike: Accuracy/Endurance31: Multi-Strike: Accuracy/Damage/Endurance31: Multi-Strike: Damage/Endurance/Recharge Level 20: Healing Flames A: Aegis: Resistance/Endurance31: Aegis: Resistance/Recharge33: Aegis: Resistance Level 22: Radiation Siphon A: Touch of the Nictus: Healing/Absorb33: Touch of the Nictus: Healing/Absorb/Recharge33: Touch of the Nictus: Accuracy/Healing/Absorb34: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb34: Touch of the Nictus: Accuracy/Endurance/Recharge34: Touch of the Nictus: Chance for Negative Energy Damage Level 24: Devastating Blow A: Hecatomb: Damage36: Hecatomb: Damage/Recharge36: Hecatomb: Damage/Recharge/Accuracy36: Hecatomb: Recharge/Accuracy37: Hecatomb: Damage/Endurance37: Hecatomb: Chance of Damage(Negative) Level 26: Burn A: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance39: Multi-Strike: Damage/Recharge39: Multi-Strike: Accuracy/Endurance39: Multi-Strike: Accuracy/Damage/Endurance40: Multi-Strike: Damage/Endurance/Recharge Level 28: Atom Smasher A: Multi-Strike: Accuracy/Damage40: Multi-Strike: Damage/Endurance40: Multi-Strike: Damage/Recharge42: Multi-Strike: Accuracy/Endurance42: Multi-Strike: Accuracy/Damage/Endurance42: Multi-Strike: Damage/Endurance/Recharge Level 30: Consume A: Efficacy Adaptor: EndMod43: Efficacy Adaptor: EndMod/Recharge43: Efficacy Adaptor: EndMod/Accuracy/Recharge Level 32: Fiery Embrace A: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 35: Weave A: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Char A: Lockdown: Chance for +2 Mag Hold45: Lockdown: Accuracy/Endurance/Recharge/Hold Level 41: Melt Armor A: Shield Breaker: Defense Debuff45: Shield Breaker: Accuracy/Defense Debuff46: Shield Breaker: Accuracy/Recharge46: Shield Breaker: Defense Debuff/Endurance/Recharge46: Shield Breaker: Accuracy/Endurance/Recharge Level 44: Fire Ball A: Detonation: Accuracy/Damage48: Detonation: Damage/Endurance48: Detonation: Damage/Recharge48: Detonation: Damage/Range50: Detonation: Accuracy/Damage/Endurance50: Detonation: Damage/Endurance/Range Level 47: Fusion A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 49: Taunt A: Perfect Zinger: Chance for Psi Damage ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Fury Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery15: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End17: Performance Shifter: EndMod
  2. Howdy folks. So, like many of you, I am a dyed-in-the-wool Alt-O-Holic. And while I love making characters and playing them, I do so in cycles; fits-and-starts, if you will. That includes servers. I play MOST of the time on Everlasting, but I have them on all the Homecoming servers. Recently, I was talking with a friend who had found the game again, and she and her husband ended up on Torchbearer server and asked did I have characters there. I have this one, and, while it can farm (42 and change % fire defense [not my best work]), I made some, frankly, BIZARRE choices when I made it, some... 700 days ago? Can anyone look at this and tell me what was I thinking? And, what should I do to make it better? There are a few things. I want to keep it hero only, so, no Mu Mastery. And, I really enjoy the rotation I have now, but of course damage per second is something I could always improve. Finally, WHAT THE HECK REGARDING THE SLOTTING?!? So. Much. Multi-Strike?!?! I would love the help. Torch Fire Tank - Villain Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: SpinesSecondary powerset: Fiery AuraPool powerset (#1): LeadershipPool powerset (#2): SpeedPool powerset (#3): LeapingPool powerset (#4): FightingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Barb Swipe A: Invention: Accuracy Level 1: Fire Shield A: Aegis: Resistance3: Aegis: Resistance/Endurance3: Aegis: Resistance/Endurance/Recharge Level 2: Spine Burst A: Multi-Strike: Accuracy/Damage5: Multi-Strike: Damage/Endurance5: Multi-Strike: Damage/Recharge7: Multi-Strike: Accuracy/Damage/Endurance7: Multi-Strike: Damage/Endurance/Recharge Level 4: Blazing Aura A: Multi-Strike: Accuracy/Damage9: Multi-Strike: Damage/Endurance9: Multi-Strike: Accuracy/Endurance11: Multi-Strike: Accuracy/Damage/Endurance11: Multi-Strike: Damage/Endurance/Recharge Level 6: Maneuvers A: Invention: Endurance Reduction13: Invention: Endurance Reduction13: Invention: Defense Buff15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Hasten A: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 10: Temperature Protection A: Aegis: Resistance17: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge Level 12: Combat Jumping A: Kismet: Accuracy +6%19: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Tactics A: Invention: Endurance Reduction19: Invention: Endurance Reduction21: Invention: To Hit Buff21: Invention: To Hit Buff Level 16: Plasma Shield A: Aegis: Resistance23: Aegis: Resistance/Endurance23: Aegis: Resistance/Endurance/Recharge25: Gladiator's Armor: TP Protection +3% Def (All)25: Steadfast Protection: Resistance/+Def 3% Level 18: Quills A: Multi-Strike: Accuracy/Damage27: Multi-Strike: Damage/Endurance27: Multi-Strike: Accuracy/Endurance29: Multi-Strike: Accuracy/Damage/Endurance29: Multi-Strike: Damage/Endurance/Recharge Level 20: Boxing A: Stagger: Accuracy/Recharge31: Stagger: Endurance/Stun31: Stagger: Accuracy/Endurance Level 22: Tough A: Aegis: Resistance31: Aegis: Resistance/Endurance33: Aegis: Resistance/Endurance/Recharge Level 24: Burn A: Invention: Accuracy33: Armageddon: Damage33: Armageddon: Damage/Recharge/Accuracy34: Armageddon: Damage/Endurance34: Invention: Recharge Reduction34: Fury of the Gladiator: Chance for Res Debuff Level 26: Throw Spines A: Detonation: Accuracy/Damage36: Detonation: Damage/Recharge36: Detonation: Damage/Range36: Detonation: Accuracy/Damage/Endurance37: Detonation: Damage/Endurance/Range Level 28: Weave A: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense/Endurance/Recharge39: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Healing Flames A: Aegis: Resistance39: Aegis: Resistance/Endurance39: Aegis: Resistance/Endurance/Recharge Level 32: Fiery Embrace A: Invention: Recharge Reduction40: Invention: Recharge Reduction Level 35: Consume A: Efficacy Adaptor: EndMod40: Efficacy Adaptor: EndMod/Recharge40: Efficacy Adaptor: EndMod/Accuracy/Recharge Level 38: Char A: Basilisk's Gaze: Accuracy/Hold42: Basilisk's Gaze: Recharge/Hold42: Basilisk's Gaze: Chance for Recharge Slow Level 41: Melt Armor A: Shield Breaker: Defense Debuff42: Shield Breaker: Accuracy/Defense Debuff43: Shield Breaker: Accuracy/Recharge43: Shield Breaker: Defense Debuff/Endurance/Recharge43: Shield Breaker: Accuracy/Endurance/Recharge Level 44: Fire Ball A: Detonation: Accuracy/Damage45: Detonation: Damage/Endurance45: Detonation: Damage/Recharge45: Detonation: Damage/Range46: Detonation: Accuracy/Damage/Endurance(Empty) Level 47: Build Up A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 49: Impale A: Maelstrom's Fury: Accuracy/Damage50: Maelstrom's Fury: Damage/Endurance50: Maelstrom's Fury: Damage/Recharge ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Fury Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Endurance Modification Level 1: Swift A: Invention: Run Speed Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery46: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod48: Performance Shifter: EndMod/Recharge48: Performance Shifter: EndMod/Accuracy50: Performance Shifter: Chance for +End ────────────────────────────── Incarnates: Musculature Core ParagonAgeless Radial EpiphanyDegenerative Radial Flawless InterfacePyronic Core Final JudgementAssault Radial Embodiment
  3. Hero Scrapper Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Electrical MeleeSecondary powerset: Shield DefensePool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Charged Brawl A: Superior Scrapper's Strike: Accuracy/Damage3: Superior Scrapper's Strike: Damage/Recharge3: Superior Scrapper's Strike: Accuracy/Damage/Recharge5: Superior Scrapper's Strike: Damage/Endurance/Recharge5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Deflection A: Kismet: Accuracy +6%7: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Impervious Skin: Status Resistance/Regeneration9: Aegis: Psionic/Status Resistance11: Gladiator's Armor: TP Protection +3% Def (All)11: Steadfast Protection: Resistance/+Def 3% Level 2: Havoc Punch A: Superior Critical Strikes: Accuracy/Damage13: Superior Critical Strikes: Damage/RechargeTime13: Superior Critical Strikes: Accuracy/Damage/RechargeTime15: Superior Critical Strikes: Damage/Endurance/RechargeTime15: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime17: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 4: Battle Agility A: Reactive Defenses: Scaling Resist Damage42: Reactive Defenses: Defense42: Reactive Defenses: Defense/Endurance42: Reactive Defenses: Endurance/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime43: Reactive Defenses: Defense/RechargeTime Level 6: True Grit A: Aegis: Resistance17: Aegis: Resistance/Endurance19: Aegis: Resistance/Endurance/Recharge19: Panacea: Heal40: Panacea: Heal/Endurance Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Thunder Strike A: Obliteration: Damage21: Obliteration: Accuracy/Recharge21: Obliteration: Damage/Recharge23: Obliteration: Accuracy/Damage/Recharge23: Obliteration: Accuracy/Damage/Endurance/Recharge25: Obliteration: Chance for Smashing Damage Level 12: Super Jump A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance50: Blessing of the Zephyr: Knockback Reduction (4 points) Level 14: Spring Attack A: Overwhelming Force: Accuracy/Damage25: Overwhelming Force: Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance27: Overwhelming Force: Damage/Endurance/Recharge29: Overwhelming Force: Accuracy/Damage/Endurance/Recharge29: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 16: Active Defense A: Membrane Exposure Level 18: Against All Odds A: Invention: Endurance Reduction Level 20: Phalanx Fighting A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: Kick A: Force Feedback: Chance for +Recharge Level 24: Grant Cover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Lightning Rod A: Armageddon: Damage31: Armageddon: Damage/Recharge31: Armageddon: Damage/Recharge/Accuracy31: Armageddon: Recharge/Accuracy33: Armageddon: Damage/Endurance33: Armageddon: Chance for Fire Damage Level 28: Shield Charge A: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Recharge34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge36: Superior Avalanche: Recharge/Chance for Knockdown Level 30: Tough A: Impervium Armor: Psionic Resistance43: Unbreakable Guard: +Max HP46: Unbreakable Guard: Resistance48: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense Level 35: Zapp A: Experienced Marksman: Damage/Endurance/Interrupt36: Experienced Marksman: Accuracy/Endurance/Recharge36: Experienced Marksman: Range/Fast Snipe37: Experienced Marksman: Accuracy/Damage37: Experienced Marksman: Damage/Recharge37: Experienced Marksman: Damage/Interrupt/Range/Recharge Level 38: Ball Lightning A: Superior Frozen Blast: Accuracy/Damage39: Superior Frozen Blast: Damage/Endurance39: Superior Frozen Blast: Accuracy/Damage/Endurance39: Superior Frozen Blast: Accuracy/Damage/Recharge40: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime40: Superior Frozen Blast: Recharge/Chance for Immobilize Level 41: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Assault A: Invention: Endurance Reduction Level 49: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Critical Hit Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Preventive Medicine: Chance for +Absorb45: Numina's Convalesence: +Regeneration/+Recovery45: Miracle: +Recovery45: Panacea: +Hit Points/Endurance Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Power Transfer: Chance to Heal Self46: Performance Shifter: Chance for +End46: Power Transfer: EndMod Level 12: Double Jump Level 49: Quick Form
  4. Imagine, if you will, a scrapper with a magickal suit of armour (yeah, I know, I make mostly magickal toons, and a LOT of them wield magic shields, weapons, and wear mystical armours). But this guy, I want to build him to be hella capable at end content, even though I am handicapping him because I MUST have 3 powers for the build: Lightning Rod (so I need Electrical Melee as the primary, so far, *yawn* am I right?) Shield Charge (so, Shield Defense, once again, nice defense and some good resists, double *yawn*) Spring Attack (from the Leaping Power Pool Set [ah HAH! Didn't see THAT one coming, didja?]) His name is "Translocutus" and I was wanting him to have teleport attacks, even if not actual teleport as a power (since I need 3 powers from Leaping to get Spring attack). I saw this on another character (I think a tank?) and I believe the attack chain was a kind of teleport in, lightning, BOOM, then spring into the middle of the mass, BOOM, and then shield bash the remaining mobs BOOM and whatever is left standing was hit with Ion Judgement. It was AWESOME. And I want something similar, but in a scrapper form. Does anyone with a greater appreciation and facility for Mids Reborn care to help me out? I know that I am really limiting the overall utility with the Spring Attack, but I REALLY want to make this guy! Yours in Service, ~Beorn
  5. So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense?
  6. Yeah, the concept is a magickal axe and shield passed down the generations. So, I use the flying carpet as my travel power. As for the totals here they are with and without One with the Shield:
  7. I always enjoy your insight Erratic1. I don't know what is going on regarding Brutes, but I just love being able to wade into anything and walk away (and also the fights not taking forever [cough cough tank cough]). I have some awesome Scrappers (I played a broadsword/regen on live back in the day), but the brute is so near and dear to my heart. Back in live beta in 2003/2004 my main was a stone/mace tank, and I SWORE I would never have something so end draining and slow once the game went live. So, when City of Villains went live a bit later, I IMMEDIATELY started making Brutes. I am still missing something, but I was able to take nihilii's advice, I THINK? Prunkaxt - Villain Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle AxeSecondary powerset: Shield DefensePool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): SpeedAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Chop A: Superior Unrelenting Fury: Accuracy/Damage3: Superior Unrelenting Fury: Damage/RechargeTime3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime7: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: Deflection A: Shield Wall: Defense39: Shield Wall: +Res (Teleportation), +5% Res (All)40: Shield Wall: Defense/Endurance40: Impervium Armor: Psionic Resistance40: Impervium Armor: Resistance42: Impervium Armor: Resistance/Endurance Level 2: Gash A: Superior Blistering Cold: Accuracy/Damage7: Superior Blistering Cold: Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Recharge11: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime11: Superior Blistering Cold: Recharge/Chance for Hold Level 4: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Kick A: Force Feedback: Chance for +Recharge Level 10: Battle Agility A: Kismet: Accuracy +6%42: Kismet: Defense/Endurance42: Kismet: Defense/Endurance/Recharge43: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance Level 12: True Grit A: Aegis: Psionic/Status Resistance45: Aegis: Resistance45: Aegis: Resistance/Endurance46: Aegis: Resistance/Recharge46: Aegis: Endurance/Recharge46: Aegis: Resistance/Endurance/Recharge Level 14: Tough A: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance15: Unbreakable Guard: Resistance/Endurance17: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance19: Luck of the Gambler: Defense Level 18: Swoop A: Hecatomb: Damage19: Hecatomb: Damage/Recharge21: Hecatomb: Damage/Recharge/Accuracy21: Hecatomb: Recharge/Accuracy23: Hecatomb: Damage/Endurance23: Hecatomb: Chance of Damage(Negative) Level 20: Phalanx Fighting A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Active Defense A: Invention: Recharge Reduction Level 24: Hasten A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 26: Axe Cyclone A: Overwhelming Force: Accuracy/Damage27: Overwhelming Force: Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance29: Overwhelming Force: Damage/Endurance/Recharge29: Overwhelming Force: Accuracy/Damage/Endurance/Recharge31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Cleave A: Armageddon: Damage31: Armageddon: Damage/Recharge31: Armageddon: Damage/Recharge/Accuracy33: Armageddon: Recharge/Accuracy33: Armageddon: Chance for Fire Damage33: Armageddon: Damage/Endurance Level 30: Against All Odds A: Invention: Endurance Reduction Level 32: Pendulum A: Superior Brute's Fury: Accuracy/Damage34: Superior Brute's Fury: Damage/Recharge34: Superior Brute's Fury: Accuracy/Damage/Recharge34: Superior Brute's Fury: Damage/Endurance/RechargeTime36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge36: Superior Brute's Fury: Recharge/Fury Bonus Level 35: Shield Charge A: Superior Avalanche: Accuracy/Damage36: Superior Avalanche: Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Recharge37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge39: Superior Avalanche: Recharge/Chance for Knockdown Level 38: Grant Cover A: Reactive Defenses: Defense48: Reactive Defenses: Scaling Resist Damage50: Reactive Defenses: Defense/Endurance Level 41: Superior Conditioning A: Synapse's Shock: EndMod/Increased Run Speed Level 44: Physical Perfection A: Power Transfer: Chance to Heal Self45: Power Transfer: EndMod Level 47: One with the Shield A: Gladiator's Armor: TP Protection +3% Def (All)48: Steadfast Protection: Resistance/+Def 3% Level 49: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff50: Gaussian's Synchronized Fire-Control: Chance for Build Up ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Fury Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance13: Preventive Medicine: Chance for +Absorb25: Numina's Convalesence: +Regeneration/+Recovery39: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End13: Performance Shifter: EndMod25: Performance Shifter: EndMod/Recharge
  8. Thoughts? I am missing something. More Ranged and AoE defense? More Smashing/Lethal/Energy/Negative/Fire/Cold Resists? Can I even GET more Toxic and Psionic resists? More recharge? Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Beheader (A) Superior Unrelenting Fury - Accuracy/Damage (9) Superior Unrelenting Fury - Damage/RechargeTime (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (23) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (25) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Deflection (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Shield Wall - Defense Level 2: Gash (A) Hecatomb - Damage (5) Hecatomb - Damage/Recharge (7) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Accuracy/Recharge (9) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 4: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 8: Kick (A) Force Feedback - Chance for +Recharge Level 10: Battle Agility (A) Kismet - Defense/Endurance (11) Kismet - Accuracy +6% Level 12: True Grit (A) Aegis - Psionic/Status Resistance (13) Aegis - Resistance (13) Aegis - Resistance/Endurance (17) Aegis - Resistance/Endurance/Recharge Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 18: Swoop (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (19) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal) Level 20: Phalanx Fighting (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 22: Active Defense (A) Recharge Reduction IO Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Whirling Axe (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (27) Overwhelming Force - Accuracy/Damage/Endurance (34) Overwhelming Force - Damage/Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Cleave (A) Superior Brute's Fury - Accuracy/Damage (29) Superior Brute's Fury - Damage/Recharge (29) Superior Brute's Fury - Accuracy/Damage/Recharge (31) Superior Brute's Fury - Damage/Endurance/RechargeTime (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus Level 30: Against All Odds (A) Recharge Reduction IO Level 32: Pendulum (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Shield Charge (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Grant Cover (A) Reactive Defenses - Scaling Resist Damage (40) Reactive Defenses - Defense (40) Reactive Defenses - Defense/Endurance Level 41: Superior Conditioning (A) Efficacy Adaptor - EndMod (43) Efficacy Adaptor - EndMod/Endurance (50) Efficacy Adaptor - EndMod/Recharge Level 44: Physical Perfection (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Endurance/RechargeTime (45) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 47: One with the Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3% Level 49: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint http://www.cohplanner.com/mids/download.php?uc=1444&c=667&a=1334&f=HEX&dc=78DA75944B4F53511485CFED4328B4B41528202082D0162AA5154C7C1B1130419A9090386D1A38B4D5069AB6263074E04C07EAC0890F501C38F187F8D6B1EFA801143051131998BAB96B81248D27BDFD7AD6D97B779DD78DCD0C381F9EBE78421995A732897C3EDE9FBB50D0F65822991EB72A6965F2F84C311ED319ADC3FD894221A3E327677413E4013DA9A7F23A3C964AEBCCC46657B947A7A733E1119D98D0B97C2A9D756EF6B3E9A9A4CBEC0CA593A982F42ACCDE5856EB8986C16C7A3C3C38A573C9D9782C912FE8DC2C3CD58B910E793E6EB83236BE8A76E5B42915B5A97217585105FADC60BD07F47BC147CEAD5C439DB19A9A6D18FCB43924750DBF056301704790EC04CBBBC0AE10E89555B2A2AEC55A6B985AA006ECF6803E89B133C6CE984EC6F430C62231658851659750FBB17876D0B3635DD02CF3FC033E91B14A8C592B0FA086B38F8C809E5ED02AB55D8C75FDC49CAB7E91BF41CF3AD74462DDF4EAFE8FD72F32EAE57A792795A9ED4C9229B0264D9E037DE7C1E7E2BB9AF5AB59DFCFFA51D67F2A31B5A8AF6A43C86B135F75D08C3A6AF5E4A2A0817E1A5E631EBBDE906FC1D67760FB7BD0FF015C92AC469EA9C639684DF3E45D70F73D7281BC0F3E139FCD8661FA6CA69765410BBDB41CC43EEE39441E268F80AD47C963E04BA9D7C6DCB69B38B77B6F91B7C93B60FB1C390FBE90DC0EAE6BC70FF80BAC926BA043362DC898E0659EE3AB60F40AE8949810D723B488BC7D4BE432F915ECFE46AE80AFC44398E735BC1F5A4F9D619ED7CFA246B87F9105FEE703B0C9A6D88AF291A6BA4A944889122D517A4B94BE1265C8B6F51E288E6C1FEDC6FE8DDAB6DE05CA30331C1EB9E1508A2B1532CA5B6A3063ED9F663186E547406EF359DE9CE398FDEAF6BC20F2BE6FCFBB8695B0DCE0AE5C07FF028872DC20
  9. Now THAT looks like a great tank! I will give that one a try! Thanks! ~B
  10. I am really having a time figuring out what incarnate powers to use for this tank. I want to make him an openworld tank, but, I am not sure if he'll manage the incarnate trials very well. ~B
  11. I am having a devil of a time both uploading my data links AND downloading the data of others... Obsidian - Hero Tanker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Stone ArmorSecondary powerset: Stone MeleePool powerset (#1): LeadershipPool powerset (#2): ExperimentationPool powerset (#3): FightingPool powerset (#4): TeleportationEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Rock Armor A: Shield Wall: +Res (Teleportation), +5% Res (All)5: Shield Wall: Defense/Endurance5: Shield Wall: Defense7: Kismet: Accuracy +6% Level 1: Stone Mallet A: Superior Might of the Tanker: Damage/Endurance/Recharge3: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge3: Superior Might of the Tanker: Recharge/Chance for +Res(All) Level 2: Stone Skin A: Aegis: Resistance7: Aegis: Resistance/Endurance9: Aegis: Resistance/Recharge9: Impervious Skin: Status Resistance/Regeneration11: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Defense Level 4: Earth's Embrace A: Panacea: Heal/Endurance13: Panacea: Endurance/Recharge13: Panacea: Heal/Recharge15: Panacea: Heal/Endurance/Recharge15: Panacea: +Hit Points/Endurance Level 6: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance Level 8: Mud Pots A: Superior Avalanche: Recharge/Chance for Knockdown17: Overwhelming Force: Accuracy/Damage19: Overwhelming Force: Accuracy/Damage/Endurance19: Overwhelming Force: Damage/Endurance/Recharge21: Overwhelming Force: Accuracy/Damage/Endurance/Recharge21: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 10: Speed of Sound A: Thrust: Running / Increased Run Speed Resistance Level 12: Rooted A: Numina's Convalesence: Heal/Endurance27: Numina's Convalesence: Endurance/Recharge27: Numina's Convalesence: Heal/Recharge29: Numina's Convalesence: Heal/Endurance/Recharge29: Numina's Convalesence: Heal31: Numina's Convalesence: +Regeneration/+Recovery Level 14: Kick A: Force Feedback: Chance for +Recharge Level 16: Build Up A: Invention: Recharge Reduction Level 18: Tough A: Aegis: Resistance34: Aegis: Resistance/Endurance36: Aegis: Resistance/Endurance/Recharge36: Steadfast Protection: Resistance/+Def 3% Level 20: Fault A: Absolute Amazement: Stun/Recharge23: Absolute Amazement: Stun/Recharge/Accuracy23: Absolute Amazement: Recharge/Accuracy25: Absolute Amazement: Stun/Endurance25: Absolute Amazement: Chance for ToHit Debuff Level 22: Brimstone Armor A: Aegis: Resistance33: Aegis: Resistance/Endurance34: Aegis: Resistance/Endurance/Recharge34: Unbreakable Guard: +Max HP Level 24: Heavy Mallet A: Hecatomb: Damage/Recharge36: Hecatomb: Damage/Recharge/Accuracy37: Hecatomb: Recharge/Accuracy37: Hecatomb: Damage/Endurance37: Hecatomb: Chance of Damage(Negative) Level 26: Crystal Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 28: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense/Endurance40: Luck of the Gambler: Defense Level 30: Seismic Smash A: Superior Blistering Cold: Accuracy/Damage31: Superior Blistering Cold: Accuracy/Damage/Endurance31: Superior Blistering Cold: Accuracy/Damage/Recharge33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime33: Superior Blistering Cold: Recharge/Chance for Hold Level 32: Tremor A: Scirocco's Dervish: Accuracy/Damage40: Scirocco's Dervish: Chance of Damage(Lethal)40: Scirocco's Dervish: Damage/Recharge42: Scirocco's Dervish: Accuracy/Recharge42: Scirocco's Dervish: Accuracy/Damage/Endurance Level 35: Minerals A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance Level 38: Granite Armor A: Reactive Defenses: Scaling Resist Damage43: Reactive Defenses: Defense43: Reactive Defenses: Defense/Endurance45: Gladiator's Armor: TP Protection +3% Def (All)45: Gladiator's Armor: Resistance45: Gladiator's Armor: End/Resist Level 41: Gloom A: Superior Winter's Bite: Accuracy/Damage46: Superior Winter's Bite: Accuracy/Damage/Endurance46: Superior Winter's Bite: Accuracy/Damage/Recharge46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime48: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 44: Dark Obliteration A: Superior Frozen Blast: Accuracy/Damage48: Superior Frozen Blast: Accuracy/Damage/Endurance48: Superior Frozen Blast: Accuracy/Damage/Recharge50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime50: Superior Frozen Blast: Recharge/Chance for Immobilize Level 47: Taunt A: Mocking Beratement: Threat/Placate/Recharge/Range Level 49: Teleport A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod50: Performance Shifter: Chance for +End Level 10: Jaunt
  12. Wow! Thank you so very much! This was exactly what I needed! ~Beorn
  13. Hey folks, so, by rebuilding this Brute build to a Tanker build, I am seeing some issues. Still, any thoughts? 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
  14. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Danara Kaera: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl (A) Call of the Sandman - Accuracy/Recharge (5) Call of the Sandman - Endurance/Sleep (7) Call of the Sandman - Accuracy/Endurance (7) Call of the Sandman - Accuracy/Sleep/Recharge (9) Call of the Sandman - Chance of Heal Self Level 1: Charged Armor (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (13) Steadfast Protection - Resistance/+Def 3% Level 2: Havoc Punch (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Lightning Field (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (23) Superior Brute's Fury - Recharge/Fury Bonus Level 6: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 8: Conductive Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Build Up (A) Recharge Reduction IO Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist Damage Level 14: Thunder Strike (A) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Force Feedback - Chance for +Recharge Level 16: Static Shield (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP Level 18: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 20: Grounded (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Energize (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (40) Panacea - Heal/Recharge (40) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Lightning Rod (A) Fury of the Gladiator - Accuracy/Damage (42) Fury of the Gladiator - Damage/Recharge (43) Fury of the Gladiator - Damage/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Damage/End/Rech (45) Force Feedback - Chance for +Recharge Level 35: Power Sink (A) Performance Shifter - EndMod/Recharge (45) Efficacy Adaptor - EndMod/Recharge (45) Recharge Reduction IO Level 38: Lightning Reflexes (A) Run Speed IO Level 41: Electrifying Fences (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance Level 44: Ball Lightning (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Karma - Knockback Protection Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint
  15. First, let me say... I love this build. I love the concept, and the execution in both S/L farms and in the open world are fine. Just fine. But only fine. I am okay at Mids' Reborn. But I am no innovator. I look to better crafters than I am to fashion these things, and was hoping to maintain the overall look, feel, and play of this character, but make her more... more? Resists are pretty good (ecept for Toxic), and melee defense is alright, but only alright. It is very hard to run out of endurance on this brute as slotted. The electric animations make it no Street Justice rotation, but she'll do. I guess what I am saying is, is there a way to optimize this build without removing the essence of the concept (earth-bound daughter of a certain Thunder-and-Lighting Diety)? Thanks! ~Beorn | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;657;1314;HEX;| |78DA5593594F135114C7EF2CB5022DA562294B4B3729652B8BCB835B5CA00F42131| |2135FEBA4DC9626159A9992E807F0D144C1C4171714707B76FB0068F43BF8155C12| |35E283D6D39EFF4DCBA4D3DFDC73EFFF9CFFB977267B7DD6532864CE09ADE362D97| |29CDC057BAD2A5D59AB58CA1B4208CFACB562D95674DE92B6E5A640A8B120979565| |29D3736599AFDAA5BC55E60026676541AE38CDE9DC79FBDAAA2D3C8BABABE5F482B| |42AA595627B6370B922E592B7F198291597AB34E153AB96A4ED2C972A81B94A299F| |46D5B55CD672AAD2BED14B56A274FFA55B68F53F5133C52E3D4D9BC27CCF3CF001F| |CC83CF889B9B54FF4D3E0C95FCCF6DFE01ED313A4956153FCAB6B2072691E9327BD| |CCCE4ED0C7ECEA02FDCC6D52194A6C6C72E6438FC127CCC35BE036B3678719A47D7| |709160BD767BD11DCA1915BF5E0460F3DE8A1173DF4A287FE1966BDE93695A96D4C| |B088D27720A87504788BFA7FB0A2DEB15719F7DEE76E420FC087CCC147E02678933| |D3E25954F79F4C163141EA3F01885C7D81F669CECF8951D3F3CC6C067846E6434BA| |9131868C09644C20637DC303C864066EB3B7C41DE691757003BCCBD4A97C1015441| |08D1814EC5365FB503689B249944DA2EC0B5A35A0CA0E8438381C0607C1087324CA| |34A9421815B4300E61649E275D348CA843889C84F21473F43478063CCB1C87F797A| |48AF3EB5ED3E31B1C1CBF05625F9F138654D743131CBC4A8952AA91D40C2B268E82| |C7C0E3CCC9134C8B44634A34F68A3775F235F88639FD167CC7F453F76975E669743| |FBD271A1F9E4EC329E56DCAE1322153A8AB463FBA44C66C7ED5B5859601BDF32C5A| |34558C825A43F4A5BD751D1AFFD612D4458CF753BFC2B6F44BC461537CDDA74CB1F| |27B4B5013EB5CD6BCC7DC1D6D7EC7B5FFF419CAAC| |-------------------------------------------------------------------|
  16. Dark Melee/Invul Brute is my favorite open world character.
  17. Hey there Erratic1, I am trying to post this build into Mids Reborn with no success. Could you post this long-form style? Much obliged! ~Beorn
  18. I want a Brute that bleeds inky blackness. I want a Brute that dances with the Void. I want a Brute that allows my pretty monitor to be able to distinguish between black, dark black, and "holy crap is there a miniature black-hole on the center of your screen"-black. AND, if at all possible, would be fun to play in game. These resists are just fine, and with the mega Incarnate powers will be awesome. BUT, I feel like I am missing something or making some major mistakes. ~Beorn (who loves to make characters, but is not the best at IO crunching) This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite (A) Touch of Death - Accuracy/Damage (3) Touch of Death - Damage/Endurance (3) Touch of Death - Damage/Recharge (5) Touch of Death - Accuracy/Damage/Endurance (5) Touch of Death - Damage/Endurance/Recharge Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - +Max HP (46) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Death Shroud (A) Superior Unrelenting Fury - Accuracy/Damage (36) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance Level 6: Shadow Maul (A) Armageddon - Damage (9) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (36) Armageddon - Damage/Endurance (36) Armageddon - Chance for Fire Damage Level 8: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance Level 12: Siphon Life (A) Superior Brute's Fury - Accuracy/Damage (13) Superior Brute's Fury - Damage/Recharge (13) Superior Brute's Fury - Accuracy/Damage/Recharge (15) Superior Brute's Fury - Damage/Endurance/RechargeTime (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (34) Superior Brute's Fury - Recharge/Fury Bonus Level 14: Assault (A) Endurance Reduction IO Level 16: Dark Regeneration (A) Obliteration - Damage (17) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (19) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge Level 18: Dark Consumption (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (21) Obliteration - Damage/Recharge (23) Obliteration - Accuracy/Damage/Recharge (23) Obliteration - Accuracy/Damage/Endurance/Recharge Level 20: Cloak of Darkness (A) Kismet - Accuracy +6% (25) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance Level 26: Soul Drain (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Cloak of Fear (A) Cloud Senses - Chance for Negative Energy Damage (29) Cloud Senses - Accuracy/ToHitDebuff Level 30: Arcane Bolt (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (50) Superior Winter's Bite - Accuracy/Damage Level 32: Midnight Grasp (A) Hecatomb - Damage (33) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Accuracy/Recharge (34) Hecatomb - Damage/Endurance (34) Hecatomb - Chance of Damage(Negative) Level 35: Oppressive Gloom (A) HamiO:Endoplasm Exposure Level 38: Soul Tentacles (A) Bombardment - Damage (39) Bombardment - Accuracy/Recharge/Endurance (39) Bombardment - Damage/Recharge (39) Bombardment - Accuracy/Damage/Recharge (40) Bombardment - Accuracy/Damage/Recharge/Endurance (40) Bombardment - Chance for Fire Damage Level 41: Dark Obliteration (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Rune of Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Steadfast Protection - Knockback Protection Level 49: Soul Transfer (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1451;677;1354;HEX;| |78DA7594DB4E13511486F74CA720A5A5408F9CC416694B0B2DA0E2399EB0174A131| |2122F3C354D194A63A5CD14127D005F00134D9443414DBCF1057C015FC24B2FBC00| |51D118A35057E75F5BC60B773AF9BAD7DAFF5E6BD6DA7B320F269D7373E98B4269B| |D52CA55ABD9CBC6D2A26ECFE40AC5BC4DD068A6C76F1AB319BDA4EBC9C99C710F7F| |83304FEA73FA42951D978CFB654338A7CBE55272A66CE475E3A1DB9C4CE9B959DDA| |8CE172B2E739E2E16E6178B0B05079656747D3670B552CC27B1E94C79A994CDE4AA| |8BB441905288D0B325FE8EBA266E12A29A506F316F83DA1DE65DF05963B92245DFE| |89DC63411FF0E0EFF60FE0447C6C1E70D0D8BEC8A53338D032EF0681BD3CD6C07A3| |1DE00AA96C2C566D1C7184238E71C46DF2DA6504FB29D5341E3A0D3ACE30CF8203E| |798E7C1C783E84B432C9ADFC3B84AB31619B6E53F6177C8DB2AC3B6D660746E3037| |C1B617CC9760E815D849315D32AC2B244CE31AC18D0AD735F72FE4D2FE9BB90776E| |E33EBE0175ADD21451D2CF2B2C8CB223F8BFC2C5AA7D51ECEDDE6D923F46922E853| |4C67701739765F0755CAD5C78B85EF1176B09131204B14E012A5B844292ED157F27| |629C8CDDEB5829E76AF82BD6BE0E175668DB901D648D5C311949E8FAA9963EF0770| |99DAD6C7F553FADE4031F61ADC256BBFEC4C7F04091F893263CC2130146726C00D5| |2856567C21304CD2666E97D06E58E837B0813D967D699C28EC3AB30555027714C8A| |63E30833748C799C79028C4F304F8261AA7342BE6822818332CC7C4255484A67B2D| |10E2A4D2A086E9275940F86186545AF7670EFE94743A4B5835B5D9FB24CE80E2087| |694DDAC8A898A26D8775DD0036DFB11855714D313F1A4D3770AA9A4238139FFE51C| |6A0FC6C312AE2295FE165F05DFCA0D718173CE49029BF0D5B2635AB271DB04C125E| |CBE40F0315D96A| |-------------------------------------------------------------------|
  19. I have a Dark/Invul Brute that is virtually impervious in S/L farms, but slower than a true farmer. In open world he is so much fun! The concept is neat, but now I want to make a proper Dark/Dark/Soul/Void Brute and see where I can take the inky darkness!
  20. This build is pretty darn cool! I was wondering, is there a way to keep the more magical aspects of the build from the Sorcery pool? If not, no worries. Just the magical flight combining fly AND teleport was cool, and the runes that floated around me were kinda neat. Once again, I love the build you made. And, I can raise the inf needed to make just about anything in a few days. But I was digging the "spooky demon trying to leave evil behind through magick" concept. ~B P.S.- So, electrical fences was just gotten in order to get to Ball Lightning in Mu Mastery? I know that it is a decent CC power. But, Energy is a hard hitter and might not need it. Thanks!
  21. Hey folks, my defenses are both over blown and not enough, and apart from when Rune of Protection is up, my resistances are less than I want too. I don't have hasten, and since the combat jumping is not all THAT useful, I might swap hasten for that, and take one of the slots from either health or stamina. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Viridaemon: Level 50 Magic Brute Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Energy Punch (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge (9) Kinetic Combat - Knockdown Bonus Level 1: Kinetic Shield (A) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (11) Shield Wall - Defense/Endurance/Recharge (11) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Bone Smasher (A) Mako's Bite - Accuracy/Damage (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (19) Mako's Bite - Accuracy/Endurance/Recharge (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 4: Dampening Field (A) Steadfast Protection - Resistance/+Def 3% (13) Impervium Armor - Resistance (13) Impervium Armor - Resistance/Endurance (15) Impervium Armor - Resistance/Endurance/Recharge Level 6: Mystic Flight (A) Freebird - FlySpeed (15) Freebird - +Stealth Level 8: Whirling Hands (A) Armageddon - Damage (21) Armageddon - Damage/Recharge (21) Armageddon - Accuracy/Damage/Recharge (23) Armageddon - Accuracy/Recharge (23) Armageddon - Damage/Endurance (25) Armageddon - Chance for Fire Damage Level 10: Entropic Aura (A) Endurance Reduction IO Level 12: Power Shield (A) Reactive Defenses - Defense (25) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Scaling Resist Damage Level 14: Kick (A) Empty Level 16: Energy Protection (A) Aegis - Psionic/Status Resistance Level 18: Total Focus (A) Hecatomb - Damage (31) Hecatomb - Damage/Recharge (31) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) Level 20: Energy Cloak (A) Luck of the Gambler - Recharge Speed Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (50) Gladiator's Armor - Resistance Level 24: Arcane Bolt (A) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Endurance (40) Apocalypse - Chance of Damage(Negative) Level 26: Weave (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance Level 28: Energy Drain (A) Efficacy Adaptor - EndMod/Recharge (29) Performance Shifter - EndMod/Recharge (31) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 30: Rune of Protection (A) Unbreakable Guard - +Max HP (43) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - Resistance (48) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance Level 32: Energy Transfer (A) Superior Blistering Cold - Accuracy/Damage (33) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (34) Superior Blistering Cold - Recharge/Chance for Hold Level 35: Energize (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (36) Preventive Medicine - Endurance/RechargeTime (36) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Chance for +Absorb Level 38: Overload (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Endurance/Recharge Level 41: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Recharge/Chance for Immobilize Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  22. I too am interested in a good energy/energy Brute build. Understand that inf is no hindrance. Much obliged! ~B
  23. The absolute most fun and most devastating build I have made is a Dark Melee/Invulnerability Brute that is almost impervious to everything: He's not the most expensive build I have (That would be my human form Warshade), but he's not cheap. I love playing him when I want to solo TFs. Others for fun are Super Strength/Radiation Armor, and for giggles (and 2 teleport-like powers) Electrical Melee/Shield Defense.
  24. I am very fond of my my Dark Melee/Invulnerability Brute. He is damn near indestructible. ~B
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