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EidoIruson

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  1. It hits heavy enough for me and I never really got into the whole proc craze beyond just slotting them when I have extra slots to work with.
  2. Maybe it will give you some ideas, but this is the build I'm currently running. This Hero build was built using Mids Reborn 3.0.4.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Energy Punch (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (5) Superior Blistering Cold - Recharge/Chance for Hold (5) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Kinetic Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 2: Bone Smasher (A) Hecatomb - Damage (9) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (11) Hecatomb - Damage/Endurance (13) Hecatomb - Chance of Damage(Negative) (13) Mako's Bite - Chance of Damage(Lethal) Level 4: Dampening Field (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - RechargeTime/Resistance Level 6: Power Shield (A) Reactive Defenses - Defense (15) Reactive Defenses - Defense/Endurance (15) Reactive Defenses - Endurance/RechargeTime (17) Reactive Defenses - Defense/RechargeTime (17) Reactive Defenses - Defense/Endurance/RechargeTime (19) Reactive Defenses - Scaling Resist Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Entropic Aura (A) Endurance Reduction IO Level 12: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 14: Super Speed (A) Empty Level 16: Energy Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (19) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance Level 18: Whirling Hands (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 20: Energy Cloak (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Shield Wall - Defense/Endurance (21) Shield Wall - Defense Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Kismet - Accuracy +6% Level 24: Boxing (A) Empty Level 26: Total Focus (A) Superior Scrapper's Strike - Accuracy/Damage (27) Superior Scrapper's Strike - Damage/Recharge (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 28: Energize (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (36) Preventive Medicine - Endurance/RechargeTime (36) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Chance for +Absorb Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Aegis - Resistance/Endurance (31) Aegis - Resistance (34) Aegis - Resistance/Endurance/Recharge Level 32: Energy Transfer (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Energy Drain (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance/Recharge Level 41: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (43) Sting of the Manticore - Damage/Endurance (43) Sting of the Manticore - Damage/Interrupt/Recharge (45) Sting of the Manticore - Damage/Endurance/Recharge (45) Sting of the Manticore - Chance of Damage(Toxic) Level 44: Dark Blast (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (46) Superior Winter's Bite - Accuracy/Damage/Recharge (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 47: Summon Widow (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 1: Critical Hit Level 1: Brawl
  3. Finally got my DM/SD from live finished and just did a single run 343.25 dps - Assault Hybrid slotted, but not active I was Tektronics on the old forums, this is from almost 10 years ago lol https://web.archive.org/web/20120906194613/http://boards.cityofheroes.com/showpost.php?p=3554843&postcount=1434
  4. If the goal is trying to mirror real play why do we limit Incarnate powers in this test? By limiting them you are already changing the environment. Getting Mez'd is something that will happen to Blasters, Corrs, etc. in real play, but they can use Destiny and get Mez protection to fill that giant hole in this test. However, if a ST toon can't use judgement you aren't allowing them to fill that lack of AOE hole. I guess I'm have a hard time seeing it as an expression of real play vs just an AOE version of the Pylon Test. AOE dps was the wrong term to use when I really just meant AOE damage.
  5. Without an AV at the end it feels more like an AOE DPS test than an overall test, but maybe that's just me?
  6. My two cents from having a DM/SD. 1. I'd remove the second slots from Phalanx Fighting and Grant Cover and put them elsewhere (judging from above throw them in Crowd Control) If you 5 slot Crowd Control with Overwhelming Force, you get 1.25% range and you free up two more slots since you don't need Blessing of the Zephyr Also could leave BotZ as is and 5 slot Obliteration in Crowd Control for 5% more recharge 2. Slot Active Defense with a Recharge IO, you want that thing to be close to double stacked. 3. Remove the Miracle: Heal from Physical Perfection and slot a Glad Armor: Res in True Grit. You lose a little regen for about 3% extra Res, but keep the same set bonus.
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