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metacore

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Everything posted by metacore

  1. well yay???? hahaha Maybe the modem got jealous and started pulling its weight around the house.
  2. Sorry @MageAgainstTheRegimeI got distracted by work lol. Im guessing you already did a modem reboot, firmware update, reset, etc?
  3. Netgraph 2 is also an option but the bars reach to the top of the screen hahaha
  4. Are you running '/netgraph 1' ingame to see the network performance (the lovely green, yellow and red bars)?
  5. Im using the new HCLauncher. Maybe something there??
  6. That was done a few days ago I think. Might be but Im sure many others would be affected if it was and ingame chat would have lots of chats about poor performance. I did a ping and tracert to the Excel IP and as expected my times are worse yet the game is fine for me:
  7. Can you do a CMD Ping to 144.217.39.218 and post the Time and TTL numbers? See my OP image (bottom half of the image) for the Ping details if you're not sure about this.
  8. Thanks guys. Issue is resolved but I'll answer the question from Marine X. Using a Cat5e LAN cable (always game on LAN when possible). I contacted my internet provider to see if they can assist and after a few days of speed tests and their poor support I moved to a different provider and immediately the issue went away. I am in Australia. Old Provider Ping: 17-41ms Tracert Hops: 21-24 New Provider Ping: 3ms Tracert Hops: 19 @MageAgainstTheRegime something I was going to try but didnt end up doing is a DNS Flush/Reset: Start Menu > type "CMD" (without quotes) Righ
  9. Update: Added some port forwarding rules to the router and I did a quick login to test and it seemed fine. Turned on Netgraph 1 and nothing bad - no red bars or any Duplicate, Retrans or Lost. Exited the game. Loaded the game just now and Netgraph 1 is bad:
  10. Issue Last 2-3 days I have been having really bad lag both in game and the character select area. Running on the Excelsior shard. Loading the character list can take 10-15 seconds to load and selecting a character can take ~5-7 seconds to display the character model. Entering the game can take ~25 seconds to load up. When in game NPCs and cars rubberband back and forth. Powers activate seconds after they have fired. AH is a pain to use where clicking to sell an item or [Get] either nothing happens or in the chat window it says posted or retrieved the item but it doesnt change my Enh T
  11. This as well. Especially if I run them as a Hero I would have gotten rid of the Arachnos icon.
  12. I've also heard, but can't personally confirm, that this bug doesn't not affect you if you have a T4 alpha slotted.
  13. This comes down to three points in my mind. 1- is the inherent sufficient when compared to other inherents 2- is the power of the inherent sufficient based on what it's meant to do 3- this game is STILL based on SO's so saying slot IO sets breaks the game design rule. Note: you may not agree that the game should be based on SO's but it is and until the Devs say they are rebalancing the game on IO's or IO Sets it will remain SO based.
  14. I think this has merit. Like giving UB a 7th enh for (rough idea) Recharge so if you have used the "normal" 6 enh in a power you can slot another 5 Resistance powers with 6 UB IOs by using the UB: Recharge IO. Again some sets may warrant being excluded if the 6th set bonus is deemed too good but also that could just be a build choice. As other have mentioned slotting 6 Gaussians multiple times (using this idea) for the +2.5/1.25 Def is a lot of slots that could be used elsewhere. If that's what you want to do then ok.
  15. Plus a more technical tech mace and a mechanical mace would be nice
  16. The ability to have any character jump into any Zone and how this would work with PvP could be handled like this: - Have a PvP window like the Team window where you set your PvP status - Not at all - Pop-Up (%CharName% wants to PvP you. Yes/No) - default - Its their funeral (yes) Based on the above choice the game shows your target recticle to the other player as Grey (No), Yellow (Ask), Red (Yes). If Grey or Yellow no powers can be activated/queued AGAINST that target (for Yellow until they click Yes). For Red then like any foe you can be attacked at any time you are
  17. EDIT: OK so while I was writing the below IVT posted their detailed and excellent write-up that one of their points covers the same as mine below but with more data. =============== CoH/V has a limited population across all zones as is. As an oceania player when I log in after work its usually pretty quiet on Blueside - looking for a team or any content is often met with silence. So moving ~20% of that to Redside would make it even harder to find teams during quiet periods. Increasing Rewards for staying Redside. As ugly as it sounds we have the give the players a REASON to go Re
  18. Here is my build for a Rad/Elec Blaster. Defense S/L = 47.1% F/C/E = 39+% NE = 28% Resistance S/L 34.5% Regen = 238% EndRec = 2.99/s EndUse = 1.35/s EndUse/Rec is not where I usually have it (with a 2% gap) but with Force of Thunder (18s) and Power Sink (37s) recharges shouldn't be an issue. So the build - give me feedback. Did I miss anything? PS: It aint cheap. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blas
  19. Blaster Secondary > Temporal Manipulation during character creation: Set Description - Set Name is wrong = "... . Time Manipulation allows..." Set Description = "... inflict crippling debuffs, and cause mental damage and exhausting... " > 'and' should not follow the ',' >> "... influct crippling debuffs, cause mental damage and exhausting ... " Power Aging Touch = "will suffer from a more psionic damage ..." >> "... will suffer from more psionic damage ..." Power Chronos = "... or Lord of Time ..." - there is no Lord of Time power >> "... or Time Lord ..." P
  20. I rolled a Dark/Sav Tank as well but about a week before this post went up. Struggled with a build but below is what Im planning. http://www.cohplanner.com/mids/download.php?uc=1598&c=710&a=1420&f=HEX&dc=78DABD94CB4F135114C6EFBC282D2D6DA9D0222F41B12F2D54DDF80A31022AD248A271679A118752A9854C098AAE4C7CEE9468DC28A84B176E1535FA5F18C1F71F20E01B17663C9DEF004DBAF7A6D3DF9D734EEFF7DD39739B3AD7ED7E7CE0629790DCFB737AA1903EA6E7470C534BE999ECA0280E075DF588A6BB8D21235F3012DDBA3992DE679E193557322923671889A3FA849E317023DC03A3A3B944BFA18F65F3198F7DD39BCD0C8FD39D772575CA300BC3D9B12A6473C574A067
  21. Drop the stealth from CoD or at least let us select when to have that effect (prob too hard so just drop the stealth at least on Tanks). Im not sure the last time I needed a Tank to stealth... anything. Im sure there will be some that do but for the vast majority fo the time a Tank is meant to DRAW aggro not avoid it. This might need some of the DEF values adjusted but thats for Devs/playtesting. CoD also has +Perception so add the ToHit DeBuff Resistance to that. Take the Immob Res from CoD and give it to Obsidian Shield. Give some -ToHit to Death Shroud. Get
  22. Both the original and new devs have stated that the game is to be balanced around SO's so thats where the balance points need to be viewed at. Not even normal IO's, just SO's. DA's lack of KB protection can be solved without IO's by using Hover or Acrobatics. Both have additional toggle costs (0.19/s or 0.26/s) which just piles on top of the rest of DA's end usage issues. Remember based on SO's means no Miracle or Numi or Panacea or PerfShifter procs. No UnbreakableRestraint, or other, -EndCost Set Bonuses. Maybe would be good to compare a SO only DA/?? (not Staff or Savage) vs anoth
  23. Softcap is where you don't get any benefit by going over whereas hardcap you can't go over. For non-incarnate foes 45% def softcap is the same as 85% or even 175% def. Foes always have a 5% chance to hit. Note that foes with -def or that are a higher con to you (yellow, orange, etc) can hit you easier. For incarnate the softcap is 59% I believe.
  24. I remember my first ever CoH character wayyy back in... i10 I think? Trying to find the INF to fund buying SO's was so painful - even when all leveling was done via normal missions and the occasional TF. Yes I could have played the market but with no money ...? The cost to upgrade to maintain your ENH needs to be lowered unless playing the market is MEANT to be a large part of the leveling experience - in which case there needs to be an in-game tutorial explaining how to do so. Making a Farmer should not be needed to fund low-mid level standard ENH (SO/IO) slotting. How far prices
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