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Vulf

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  1. Corruptor. The Corruptor secondaries can buff your primary. For instance, Radiation Emission has one of the best self/group buffs in the game available at level 4: Accelerate Metabolism.
  2. NPCs tend to be 7' tall. So I make my average size characters 7' tall. My huge characters are always max.
  3. I lament that there are no plant themed Defense sets. But the easiest one to translate and stay on theme would be Stone. If you can allow some of the plant animations from Nature Affinity to be customization options that would be swell. I'd also like to see some of the Savage Melee animations available in the Fighting Pool attacks. Even if it's doing Smashing, it would be fun for an animal themed Mastermind to have some backup claw attacks.
  4. Rad Emission has Acelerate Metabolism. Seems like a superior version of Hasten. Actually it seems like a Budget Heat Loss combined with Hasten and available at level 4. I'm playing a Water Blast / Radiation Emission Corruptor with Sorcery and Fighting. Mostly solo, and it's been fun so far. Sorcery is a great pool for the magic looking Flight power, and Rune of Protection, Tough, and Accelerate Metabolism powers through everything.
  5. If they relaxed the enhancement diversification in resist and defense powers, you probably wouldn't need fitness 2.0 I'm taking all of it on my Sentinel though, since I need him to have melee attacks to fit my theme.
  6. Psionic Melee surprisingly has some good haptics and sounds. Telekinetic Blow and Greater Psi Blade. Water Blast has sufficient knockdowns, satisfying your thirst for enemy ragdolling.
  7. Sentinels seem to get a unique Auto power in Invulnerability called Durability, that doesn't actually do what the description says. Instead of increasing max hitpoints, it gives you a pool of temporary hitpoints that regenerate. And adding Heal enhancements increases the pool. The other half of the power is an Increase to max Endurance that can also be enhanced, which increases your total recovery. That and the toggle that increases Accuracy seemed like a good fit. Anyway, I didn't think a Sentinel's job was to be a main damage dealer. I viewed it as a self-sufficient attacker that can use its inherent to tag enemies and increase the damage that team mates deal to them.
  8. I made a Beam Rifle / Invulnerability Sentinel just for the fun of being a space soldier in power armor. I'm at level 27 now and he's now my 2nd favorite character. I have no idea if he's actually any good.
  9. I've been playing Water / Rad with Sorcery and Fighting power pools. Rune of Protection, Tough, Weave, and Accelerated Metabolism stands up to a lot of damage and effects. Single Target damage feels solid with Dehydrate, and Water Jet. Water Jet gets the mechanic where you can fire it twice in a row with quickened animations when you have 3 stacks of Tidal Focus.
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