Jump to content

Jiro Ito

Members
  • Posts

    319
  • Joined

  • Last visited

Reputation

355 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I just wanted to point out that the game's hardest content disables all temp powers like base buffs, START buffs, Shivans, etc, so you'll never see gatekeeping like this.
  2. I do like the idea of plaques or trophies that can be displayed in your base after completing certain badges, tfs and arcs in the game. Bonus if they are clickable to show the date earned (not date placed in the base).
  3. Just because I want Hurricane on ALL of my characters: Weather Mastery Brute, Tank Direct Strike: Ranged (Sniper), Foe -Endurance, Special Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Thunder Clap: Point Blank Area of Effect, Foe Disorient Jet Stream: Ranged (Cone), Foe Knockdown or Repel Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Scrapper, Stalker Direct Strike: Ranged (Sniper), Foe -Endurance, Special Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Hailstones: Ranged, Foe Chance for Knockdown Jet Stream: Ranged (Cone), Foe Knockdown or Repel Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Dominator O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception Storm Armor: Toggle, Self, Resist (Energy, Smashing, Lethal) Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Chain Lightning: Ranged (Chain AoE), Foe -Endurance Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient Controller Direct Strike: Ranged (Sniper), Foe -Endurance, Special Storm Armor: Toggle, Self, Resist (Energy, Smashing, Lethal) Stormwinds: Self, Defense (All), Resist (Disorient, Hold, Sleep, Fear) Jet Stream: Ranged (Cone), Foe Knockdown or Repel Chain Lightning: Ranged (Chain AoE), Foe -Endurance Sentinel O2 Boost: Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain), +Perception Hurricane: Toggle: Point Blank Area of Effect, Foe -Range, -To-Hit, Repel, Knockback Thunder Clap: Point Blank Area of Effect, Foe Disorient Keening Winds: Ranged (Targeted Area of Effect), Foe Confuse, EndDrain, Self +End Tornado: Summon Tornado: PBAoE, Foe Knockback, Fear, Disorient
  4. It certainly reads like something AI generated.
  5. this year it tells you that it has reset your character to level 1
  6. On this note, I'll cast my votes for @Zhym and @TerroirNoir2 for their continued support and amplification of AE writers.
  7. Yes great but where is the "Accidental Zeroes" self-debuff where you bid 400,000,000 for an LOTG, sad face, mad face.
  8. A Wailer giant monster in St Martial The Jade Spider in Siren's Call
  9. Lying in bed last night, I thought of more positive/negative powers like Absorb Pain and Energy Transfer. I still think it's a fun mechanic though, especially for something like this where a little smack talkin' might make your enemy angrier, with positive and negative results.
  10. Red Caps throw a mini-me who stabs your eyes out. We should have that!
  11. I love this idea haha. Power Pool toggles would have huge endurance costs, and maybe you don't need 3 toggle taunt auras? Suggesting drop Fooling and Belittlement for: Belittle - ranged single target, taunt, enemy +dam but -acc, -def. We don't see anywhere in the game where something has both positive and negative effects. Maybe poison's rez with the vomit mechanic. This pool might be a fun place to do some things like that. Adding a huge accuracy debuff but allowing the enemy to do more damage would be very funny to me. Discombobulate - ranged single target, confuse
  12. At long last, I have finished another arc I'm comfortable presenting for feedback. This one brings together a lot of new things for me; level differences, mobs with custom power selections, optional objectives, unfinished lore involving an unseen faction, setting a giant monster loose on a civilian population... This brings together a lot of in-game lore for a high level arc tying some of that stuff together while opening the door for some new stuff that was planned in the game originally but never implemented. I plan to continue exploring some of that, time willing. This is designed as a high level arc; I was able to complete it comfortably on 4x8 with a team of 5 of my friends who I often run hardmode stuff with. Most of the enemies are stock, as implementing a whole custom group kept crashing my game (sad face), so I stuck to existing enemies with custom bosses and archvillains to keep the file size down. If I can figure out how to make that work, I'll go back and swap some out. The Family enemy in mission 1 is really easy at low level, but when you raise the difficulty and get the gravity bosses with Singularity, things get super spicy.
  13. This is my favorite part. We have lots of deep dives into magic and lots of deep dives into technology, and those who dabble in a little bit of both, but I'd love to have something that goes deep on blending both together as their whole gig. Technomages? Is that the thing? Maybe. Bird people would be cool, something new that we haven't seen, and all kinds of cool opportunities for vertical combat that we don't see at all right now, and I like the "drop" mechanic. That would be scary as hell, just rollin along and all of a sudden bird claws crunch you to the ground and something pecks your eyeballs out. Making the battlefield three dimensional, with ambushes falling from the sky? I'm ready for that Bird Strike badge. The speed mechanic doesn't excite me as much as a player. Sounds like jousting a bit, is that right? Squishy melee? Maybe this is a good spot to put that "Guardian" or "Paladin" melee/buff and debuff archetype? It's not for me, but there have been plenty of requests in the forums for that. BUT: As a mechanic for enemies, that sounds awesome. You're fighting Avilans, these scary cawing bird guys with beaks and talons and the faster they race around you, the more damage they do? That sounds wild. Then the strategy is not do-the-most-damage, but, interrupt their speedballing. Time to get those Immobilize powers slotted! Can we get travel suppression (in pve) removed from the game yet?
×
×
  • Create New...