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Posts posted by Jiro Ito
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What about origin-based buffs that adds a little something based on your origin? In the form of temporary power buffs granted from above-suggested origin Tips, or even unique IO set proc? A small amount, up to maybe 2% of additional damage or damage resist based on origin:
Magic - dark energy
Mutant - lethal
Science - fire
Technology - energy
Natural - smashing
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We could always write our own origin-specific stories in AE...
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52 minutes ago, JasperStone said:
Thoughts on small boosts to things like Afterburner or TP?
Is that possible?
To my knowledge an IO set can't boost specific powers; what you'd get is just an overall speed or range boost.
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I reference this one https://archive.paragonwiki.com/wiki/Mission_Architect_Unique_Maps for unique maps myself, though it's missing some that Homecoming may have added.
I think the drilling machines are a mob though, and not a map feature. If memory serves, they have to be defeated during the Patron arcs so they're more of a destructible object. Good luck!
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19 minutes ago, El D said:
I like the idea, though I'm curious as to how the Stealth IO would work for a Purple set - there's usually some kind of 'enhanced gimmick' to the uniques for them, after all. Is it just a higher radius of +Stealth? Does it last for longer when procc'ed? Provide an aura of +stealth to allies near the user?
I would think greater than the other IO set stealth ratings, Pool Stealth power, and Super Speed, but less than Pool Invisibility and any AT concealment powers like Illusion, or Stalker Hides. My data search puts that about 45'.
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44 minutes ago, Erhnam said:
Add some Slow resistance on the 3-slot bonus, and you got me!
3-slot: 20% resist -fly, 20% resist -speed, 20% resist -recharge, 20% jump height
the -speed and -recharge was intended to be another way to say slow resistance
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Speed of the Olympian
Your speed is the stuff of legends. You move faster and farther, recover endurance faster, and are harder to see and more difficult to hit.
Movement speed
53% run speed
53% jump speed
53% fly speed
33% tp range
Movement speed/endurance reduction
33.1% run speed
33.1% jump speed
33.1% fly speed
26.5% tp range
33.1% endurance reduction
Movement speed/endurance reduction/endurance modification
26.5% run speed
26.5% jump speed
26.5% fly speed
15.9% tp range
26.5% endurance reduction
26.5% endurance modification
Stealth
Unique, cannot be used with other stealth IOs
Set bonuses
2-slot: 4% recovery
3-slot: 20% resist -fly, 20% resist -speed, 20% resist -recharge, 20% jump height
4-slot: 2.5% defense melee, ranged, AOE
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and an alternate to spit and vomit all the powers!
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at least you get the mez protection bubble!
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10 minutes ago, arcane said:
Nothing with Kinetics can ever be the worst anything. I like where your head’s at but try again on the secondary 🙂
well I wanted it to be playable haha
the worst-worst would be whip melee/force field
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Worst melee? Whip melee/kinetics mastermind, no pets. Kind of like the Guardian AT. Pool powers to suit?
I have considered this AT myself, but I haven't had time to put it into practice.
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2 hours ago, Greycat said:
Special mention (as it's not a "zone") to the underground caverns in the Eden trial. They almost look painted. Nothing else like them in the game. (And then there's the giant bones...)
looooovvvve the Eden Trial atmosphere. wish there was more to do in there
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On 5/24/2022 at 7:42 PM, Apparition said:
and at this point they're playing on that shard because they don't want to move.
Quoted for emphasis. More people doesn't necessarily mean a better playing experience for everyone.
If servers are merged, what happens to our stacks of FAT LOOT we have in our sg bases? What happens to things on the auction house? Not being snarky, genuinely curious.
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I've always loved Croatoa
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If you don't give enemies at least 1 ranged attack, they will always be worth less experience. The game knows you are intentionally gimping them and reacts accordingly.
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Great suggestions. Also, it's good to announce how many merits it's worth (hovering over the TF in the LFG list will tell you), and announce it's the WST if it is, and that it's double merits and gives a Notice of the Well for incarnates.
- Example: Kill most. Yin TF. Level 20+ required. LF6M. 20 merits
- Example: Kill most. Yin TF. Level 20+ required. LF6M. WST, 20x2 merits, notice of the well
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Ha nope apparently I'm not paying attention. Good to know though!
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Quote
Since the conclusion of the global special event, Rikti Invasions can now be triggered by the completion of the Lady Grey Task Force. Depending on the make up of the team completing the task force, one random Paragon City zone and/or one random Rogue Isle zone will be invaded.
QuoteCompleting the last mission of SSA2 Pandora's Box will trigger a Nemesis invasion in a zone matching the arc's alignment. SSA2 is Pandora's Box Episode 5 (Levels 40-50). Not Pandora's Box Episode 2 (Levels 35-50)
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These can already be triggered by completing missions in the game, so you can force them to occur. It would be nice if there were a similar way to trigger zombie invasions though, possibly Mr. Bocar's Loa Bone arc.
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22 hours ago, Krimson said:
Time for another one of my dumb ideas...
What if we removed Architect Entertainment from ONE Shard, like Torchbearer, and then advertised said Shard as being a Farm Free Zone. Do you think Torch would see an uptick in players from the Big Two?
As someone whose idea of a good time is writing actual AE stories, and who plays only on Torchbearer, I can't get behind this idea.
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1 hour ago, Troo said:
wait WHAT?!
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Back in ye olden timeys, playing as a Kheldian or inviting a Kheldian to your team would often offer the surprise of Void Hunters and Shadow Cyst Crystals appearing in your missions. I always thought the Shadow Cyst Crystals were chaotic good fun and offered a dynamic change from the usual and expected missions. Can these be brought back?
As these were often difficult challenges and a Void could do extra damage to a Kheldian, perhaps as an option that can be enabled/disabled by Mr. Gull.
Not be left out, though Villains often are, VEATs could be hunted by these new Hero Corps Vigilantes we've been teased with? Also an option to be enabled and disabled by our pal Null.
I don't think all situations call for them to appear, for example I don't think Hero Corps will jump your team while they're saving the world from Praetorians or Rikti, but they definitely would while you're running LRSF. Void Hunters would probably strike at any point though. Have a Keld AND a VEAT on your team at the same time? Let chaos reign!
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I thought this post laid it out nicely:
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How Can Origin Be Better?
in General Discussion
Posted
Dr Aeon has a neato version of this with technology-origin villains, who can do a little optional content that, while very cool, isn't required to complete any piece of the SF.