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Jiro Ito

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Posts posted by Jiro Ito

  1. It'd be nice if there was an optional setting to have the Boss forms of the monsters that spawn in the final portion of the trial show up as GMs that count towards the badge.  It'd be much more difficult at the end since there's 3 at a time (I think), but if your league is stout it shouldn't be a problem, plus more chances to get the biggies you need.  Bonus points for +merits for each one defeated.

  2. If it's a character I plan to spend any time, I respec and fix it.  We have respecs for a reason!  If it's an alt I don't plan to circle back to, I just leave it on the shelf.  I don't see myself ever creating a duplicate character and leveling and slotting the same one, although friends of mine do that.  

     

    You could also use a characters second and third builds, as an option to a respec or starting over.

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  3. It's super useful for zipping through missions to an objective at the end without fighting your way through everyone, or a mid-combat power to save your life and let you regen or use an inspiration.  It's also nice that it is 100% effective with zero slot investment, and you can even use it as a place to put an LOTG +rech.

     

    That said, it's Tier 1, and you can skip it if you don't want it.

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  4. The best thing to do is bring all of them!  I ran an all-corrupter 4-star Aeon last night with my pals and it was awesome.  Not sure I'd try it with Marlon Randos though.  We even finished off Vanguard for the bonus aether.  

     

    We had two /colds, an /electric, /poison, /rad, /nature, /thermal and /kin.

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  5. 1 hour ago, Greycat said:

     

    The main issue with this is that it just kicks the issue down the road. "Yay, I can send my unused threads (etc) to Alt2! And alt3!" ... then Alt2 and Alt3 get a leg up on crafting powers, sure... and then THEY have threads and such they can't use.

     

    If the incarnate IO suggestion - at normal, or at best rare (not VR) strength - covered both sets and IOs that dont' currently exist (such as a previously requested Endmod/Health/Absorb IO,) well... who cares if someone can "make inf" off of it? We can already make inf just playing the game as it is, burning merits once builds are done, etc. I don't really buy "people would make inf!" as a valid argument there. Frankly, I think they'd be like prismatics - a spike at first, and then a drop as more and more people do it.

     

    Agreed and agreed.  Who cares if other people make inf?  

  6. 21 minutes ago, Yomo Kimyata said:

    An oft repeated request is the ability to stop receiving threads from content, and that would solve some of the problems.  In SCORE and HC, the powers that be wanted to make getting all incarnates extremely fast and easy.  The problem, it appears, is that when you have quickly and easily gotten all the incarnate powers you want, you are still getting drops that are no longer useful to you.  So by all means I support being able to turn off all threads and shards.

     

    I'd rather be able to craft additional stuff with them, but sounds like it's just me.

     

     

    2 hours ago, SeraphimKensai said:

    Doable but that would take some modicum of coding as there's no account wide currencies to expand that to incarnate salvage. The way I saw it would let you email it to yourself without taking any significant time for someone to create code for an account wide currency.

     

    Not to say an account wide currency doesn't have merit though.

     

    This would work too, but would be nice if we could email more than 1 thing at a time.

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  7. 7 hours ago, biostem said:

    It could be kind of cool if we could use threads in place of common salvage and shards in place of uncommon ones, or to directly buy such components at a similar rate like those pieces cost in AE tickets.

     

    To craft IOs?  That too would be great.  And if the incarnate salvage could be converted into invention salvage, that would also be helpful.  I assume diminishing returns, maybe at a 2-for-1 rate for common, uncommon, and rare, and maybe a very rare incarnate piece could turn into a rare invention piece.  

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  8. Dear friends, 

     

    I find my more-often-played characters overloaded with incarnate salvage and wish I had more to do with it.  Crafting large enhancements is fine, having a handy second or third Destiny option is useful, and exploring different Lores to throw out for difficult times vs silly times vs RP times can be a hoot...

     

    ...but I've got hundreds of shards, threads, and components piling up on the characters I play the most, and since I can't trade them to my next alts or sell them on the auction house, I would love more stuff to build with them.  I have some suggestions.

     

    More temporary buffs to craft at the SuperGroup buff crafting stations, take effect immediately and last for 1 hour.  Salvage component cost is figured at a rate of 1M inf per Empyrean Merit, so each adds up to 25M inf which is what the P2W buffs go for.

    • Windfall (same as that found in Winter Packs) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare
    • Defense Amplifier (same as P2W version):  Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare
    • Offense Amplifier (same as P2W version) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare
    • Survival Amplifier (same as P2W version) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare

     

    Incarnate Origin Enhancements (InOs?).  Similar to HOs and Dysncs, InOs added to fill some missing gaps in high level enhancements that affect multiple aspects of a power.  InOs could be traded/sold like HOs etc.  Cost to craft in the Incarnate Abilities window is 100 threads, 4 common, 1 uncommon, 1 rare, 1 very rare (at the rate of 1M influence per Empyrean Merit, this adds up to 50M).

    • End Mod/Heal/Absorb
    • Accuracy/Recharge
    • Damage/Def Debuff
    • Knockback/End Red
    • Taunt/Damage
    • Taunt/Endurance

     

    In summary, I'm looking for some more incarnate salvage sinks, once I've completed my build and still enjoy playing the character and piling up the loot.  I'm sure others will have even better suggestions, and I'll be sad I didn't think of them first once I read them.

     

    Thank you for your time.

     

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  9. I also play on Torch, sometimes with my kids who are roughly the same age as yours.  I disable General chat and there's rarely anything in LFG or Broadcast that I worry about.  Talk at hami raids or itrials can get spicy but you can skip those, or disable league chat.  On the rare occasion I take my kids, I let the league know I've got a young one and they've been well-behaved.

  10. Maybe a Tip mission specifically designated as a nemesis (lowercase "n") arc could appear for you "Stop Tub Ci from stealing Nectanebo's Kneebone," and from thereafter Tub Ci has become your nemesis and will randomly appear with some Tsoo when you're doing other things, like a Yin TF (I heard you were in Independence Port, $target!  You've interfered with my plans for the last time!").  

     

    Don't like Tub Ci?  Don't want a magic-origin nemesis?  Don't grab the Tip.  Wait for a Nemesis (uppercase "N") mission to appear, or Positron (vigilantes, villains and rogues only), or Silver Mantis (vigilantes, heroes, or rogues only), or Vanessa DeVore, or, or, or.  They will constantly interfere with your business, and you will continue to get Tip missions to interfere in theirs.  Bonus points for a nemesis ambush outside of a mission door, in the real world.  "We'll make such beautiful music together, $target!" Maestro yells.  Nemeses will appear ranked according to your activity, ie if on a TF/SF they will always appear as an AV, but if you are solo with AVs disabled they will appear as EBs.

     

    Tired of your nemesis?  Use Null the Gull to reset your nemesis and wait for the one you want to pop up, or, don't select a new nemesis and you won't see them trying to foil your MoCuda attempts anymore.

     

    Badges!

    Antagonist - select a nemesis by running their tip mission

    Archenemy - defeat your nemesis after they attempt to sabotage your mission

    Foes Like These - defeat a teammate's nemesis after they attempt to sabotage your mission

    Guerrilla - defeat any nemesis's ambush

    Keep Your Enemies Close - defeat your nemesis 5 times

    Feeble Attempt - defeat 5 teammate nemeses 

     

  11. 3 hours ago, Captain Fabulous said:

    Can these badges be earned in AE? Like could you create a custom map with just what you need to get these badges done, for example, fires, CoT crystals, Sappers, etc.?

     

    I don't think so, along with the Longbow Warden healing badge trick.  I know for sure defeat badges cannot be earned in AE.  The thread Glacier Peak snipped above has all the best tricks for efficiency.

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