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Jiro Ito

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Posts posted by Jiro Ito

  1. I'd definitely prefer a revamp of the Master of badges to be more like Aeon and Tinpex where you employ different tactics during the mission, as opposed to no deaths and temps.

     

    Defeat the Rock Wall and the Giant Monster within 10 seconds of each other "Rockbreaker"

    Rescue the heroes before defeating the Crystal Titan "Needs Help"

    Defeat the Crystal Titan before rescuing the heroes "Doesn't Need Help"

    Defeat the Crystal Titan without consuming any Ambrosia "Au Naturel"

    Boom, mastered.

    • Like 2
  2. 7 hours ago, Icono04 said:

    I second that motion. We have nice residential neighborhoods in Paragon City already, but they are built up with high-rise buildings which gives a different feel than a suburban neighborhood - street after street with single-family houses, white picket fences and well-cared-for lawns. 

    Nothing is ever quite what it seems in the City of Heroes, of course, so there needs to be something sinister going on in suburbia 🙂 A few possibilities:

    1) A Stepford Wives kind of place - it is a Nemesis plot somehow.

    2) The underground Oranbega zone (as per @Spaghetti Betty's suggestion) is located directly below suburbia. So a very literal "evil lurks beneath the surface" vibe. As an added bonus, the presence of underground sorcerers probably keeps the moles away, which is great for property values because no one likes moles ruining their lawn.

     

    I was going to say, I'd prefer more be added to the zones we have now, especially KW, but I really liked these ideas.

    • Thumbs Up 2
  3. Also, perhaps a damage/-defense set?

     

    damage/accuracy

    damage/-defense

    damage/recharge

    accuracy/-defense/recharge

    damage/-defense/endurance

    endurance/recharge/-defense

     

     

    I'd also like to see a knockback set that trades damage for more endurance reduction, useful in powers like Hurricane and Force Field Dispersion Bubble.  Not really a dual-use set though I suppose.

     

    Something like:

    knockback/endurance 

    knockback/recharge 

    knockback/accuracy

    knockback/endurance/recharge

    knockback/endurance/recharge/accuracy

    chance for -def

     

     

  4. Something that gives a global defense bonus should be as or more difficult to earn than Born in Battle/Portal Jockey, and the bonus would be super small.  But let's brainstorm!

     

    Accolade:  Hero

    Grants 2% to all typed defense

    Requires:

    Gallant (Achievement)

    Saved the World (Accomplishment)

    Positron's Pal (Accomplishment)

    Justiciar (PvP)

    Historian (History)

    Lifesaver (Exploration)

     

     

    Accolade:  Unlimited Power

    Grants 2% to all typed defense

    Requires:

    Dastardly (Achievement)

    Archvillain (Accomplishment)

    Usurper (Accomplishment)

    Blackguard (PvP)

    All Consuming (Exploration)

    Ragnarok (Exploration)

    Powerful (Exploration)

    Roar of the Beast (Exploration)

     

     

     

    Unfortunately from what I can tell all the villain history badges are already tied to existing accolades so I traded it for more exploration badges.

    • Thumbs Up 2
  5. On 10/24/2022 at 12:09 AM, Biosphere said:

    Romulus First Phase

    Romulus Second Phase

     

    aswM4yF.png

     

    IYapZBh.png

     

    The timer was long because we couldn't complete it in all one sitting due to time schedules. Traps was absolutely essential in order to stop the regeneration for the final phase. Personally satisfied with this victory as a testament to the strength of Martial Arts.

     

    Team Comp:

     

    Invuln/Ice Tanker
    Emp/Sonic Defender
    Ice/Traps Corruptor
    Martial Arts/Dark Scrapper

     

    GG!

     

    #NoWakes

     

    Is there a benefit to running with enemies buffed, like more xp or influence earned?  Or is it solely for the challenge aspect?  

  6. 21 hours ago, Ceejer said:

    You'll want Ill/Dark. Fade has DDR. Howling Twilight is great for standing the team back up. 

    Just wanted to second illusion/dark; i've mostly been playing a tank on hard mode TFs but when another tank joined the team i swapped out to a toon that wasn't really built for hard mode, and this prompted me to look through my roster to see what I had that could be tweaked for hard mode content and my ill/dark stood out.  I ran him last night and it was as great as advertised.  Highly recommended!

    • Like 4
  7. I've been using my shield/ice tank on hard mode ITFs and Aeons.  Ice patch is nice for some additional mitigation plus any little bit of -recharge I drop, but at 4 stars the only way to survive is to roll as a team and help each other.  New Rommy has some unresistable special damage attacks that often critical, the sneaky cheater.  I think any tank powerset can be used as long as it's built thoughtfully, played well, and backed up by a team.

    • Thumbs Up 1
  8. Were they the same boss, or different types of bosses?  Experience levels vary per custom enemy depending on what powers that enemy is given, ie a boss with 4 powers and no ranged attack will be worth less experience than a boss with 12 powers and lots of ranged attacks, etc.  You might not know, if the bosses looked the same and had the same name, but were created with different powersets, unless you used the power analyzer or watched closely during combat to see what they were doing.

     

    Otherwise, I can't think of a reason multiple copies of the same enemy would be worth different xp.

  9. 20 hours ago, Heavensrun said:



    2)  Some kind of resolution on the Batallion/Coming Storm plotline.  It could match the story dump stuff, or be completely different, I honestly don't care.  I'd just like some kind of resolution.
     

     

    Definitely this.  So much build up with the Mendors and the Dream Doctor/Rularuu and so on, it'd be nice to see all the pieces put together and resolved.  They wisely changed their mind about traitorous Lady Grey and brought in someone else, I can't remember who.

    • Thumbs Up 1
  10. The option already exists to disable incarnate powers when setting up a TF, so, we're good?

     

    So far my experience in running hard mode Aeon and Imperious has been pretty challenging with lots of deaths for strong teams, so I don't think Barrier is overpowered at all here, and using a team defensive ability at the right time to try and keep people alive counts as "strategy" in my opinion.

  11. I was looking for more options for Negative Energy attacks, saw the Void and Temporal Blasts, and thought why not a Dark Matter Rifle Blast set that brings a side of lethal damage as the dark matter shreds your enemies over time.  Beam rifle animations with model options for Void Hunter Rifle temporary power, Dimensional Grounding Ray (Kahn TF), Goldbricker Sonic Cannon (Aeon SF).

     

    File:Void Hunter2.jpgDark Matter Blast

     

    rs4pfQyzgzA_rw0k_prAz2mT8ZZvZrNCHNUq24lSZe9AxgkXyCV5AbwRsKhA1_YQHlD8EB7ZKAG-uF2eMRAZA0gdfOX4-DWIv_wSZOF1yNs6-EnL-vtrwWnYu-5e_IXZ_rb_S_SNV0ou3AHlhA Dark Matter Bolt - minor negative energy/lethal, negative energy DoT

    pRJYJZqomEvXkCmyWEVpZ_YUdKn5HKGO-edjNfJP3TDa0Mqthg8F3ZyVUotsxFjrR84SBwEjL8qkSQ6GNQRoit7N_H57aw52Xom2hvHSVmahi5r7Autv8-4M7qjqwh2r2ghhDqpgFlGwZvb5qg Dark Matter Blast - moderate negative energy/lethal, negative energy DoT

    alUd8l9I_RN0itVoLSRslwEDyLmW9Nj5EtVogBLDL2T_LBYrCWTE21Bqq9K5v2x--vASaDzc4ls0Dt2Z_OkFgjahLOYSHShrGBKYaVPf4S301tIaCuUDtIO7LjT6C-CDU0Pp2jAe9HdEDjDx_g Dark Matter Torrent - cone moderate negative energy/lethal, negative energy DoT

    BZPcDhwPTpi5HHxDbpJCz5BUfnHgbAKWANXJ7I607svHCIegQ0XYnMrSKhgivcMxvvcHogMngVt0lshgMlhQ3hQK-XxiVnIaGotSdC2bmWvuhb9aoVC6Kgmg7mC_Sbl5KmEDgHGeGQpzrpaCOg Aim - Self +tohit +damage

    _VbVZ_3TvUF535t_9SazNH1JiuIqSH0MH_L5mLx-eVIhuaVY7ilXh7A-0fPevlgAErfLP2ufEIXUcpXF7ALeNIoT7NGsCK2FVyi1v7-145ndkVnoiiQfgTAW3Vp3Qkb_ERr20atNcc00-ctaiw Dark Matter Beam - sniper, superior negative energy/lethal, negative energy DoT

    f7nNMbBW4Npglv9DFTCGX3B-JsUDYO30_L3lXcSYeHPv49r2axsx5wo8KozagT9toFHs5lcKBRXbngzDMe1bkNNeTopC_EVcUkhi_zY42cF3kIaOCiuL7pX9lDkfcDtEAqKEElVJnVrSh5ogdA Dark Matter Collapse - PBAoE, minor negative energy/lethal, negative energy DoT, Foe Knockup

    gagqpLGJides22M8bSt3zWYWI9v7vj_-pmcWXoQtTJFMmu8RqvnDhqAjJqdgh-gCY1737AVUbzecDvTaXc1QP4TU38hPgW2NWxwIG6RWmzfH3zW7N7yC0oybHxemZliQXBBx68trqXZxWEJtUg Dark Matter Crush - hold, moderate negative energy/lethal, negative energy DoT

    a2w2D7FoJOAg1HxWLyWDXeIu0tTZPnZUsuOGPKjcCVMGKPcVSKNFeGan-eTzTKAjF_QJMD-O0hxG3jSjIJTxI9Gx2nAF95vGjWAG4Qc-XiIWdhwlOz_P8z2Ya6oCSDRDo9KACJunOkC9A6yN-w Velocity - Foe -recharge, -movement speed, Self +recharge +movement speed

    KbYDx7Lr9EDjYgucv2IITiRth1z05CPe7CjiparzxNQ9qlKwGz8h5Nhg_Gfn_quPzwgykGYOhjjnH5NaVL5YSV4gUC3FFqUn7fpfx29EEnh6mVYJTqHyUmUP7biOjZuZqWM09xhRWOO5dHJAwA Dark Explosion - targeted AOE, extreme negative energy/lethal, negative energy DoT

     

     

     

     

     

     

     

    Dark Matter Manipulation

     

    -MxgidZ-cw0RxzeHyQmxSyNeufZRP5MG4_d7rYEcijHG0WglKkQCEShC8FW4oqE2-74xtFfBjbyfSE53N4xmzXUhyc2y3cZ4WlJWuPJXmWiwgij_dICkJ_aOh7mcb4C1I5_r_SsuNf4l9uVlzg Dark Matter Pin - minor negative energy DoT, immobilizeWeapon_Drawn_Dimensional_Grounding_Ray.jpg

    F_DcjzP4kF-m9LQV5ymvprisKXd44ctSTiY3FE_MLKxgduHhHFA10EMrNWe39PlEFyAd82lY2u9Ab_PN9j7RqoJf0HYmw17vj2jdcCSMZoVarr2cN_uPCd-yc3EMQqL9BkrkdQW2wHymz5s1Cw Dark Matter Bash - moderate negative energy/lethal, negative energy DoT

    V1vCZLKHU8EBRPmFwHtWOYi6U6b4G_PcXLfgfV5Swveh3c7jsaPNXOb_6HQWvWy78kaSFNO0PMs7xneJ726zdamqpe3ArZR3UxJVnBC0yFPeBI1yfvwc7Lq4Wc8zmb4xGTcFSKFdUFVaTt3SDw Build Up - Self +tohit +damage

    nq7EkNiwVkMm83FRbi4gJkv0Z0LpkJXhDCApsPS13Ql_Yfuhwrd3e_XGqCDV_1P0FAfBne6P7S352L0ZIPo8UEJiOp63Zx_IsOMe_G0_rLz4HuN8a9L6sn2DJ7R0IEaP9THkf9jgFuPabAsLLA Dark Matter Smash - high negative energy/lethal, negative energy DoT

    vjX0AUjxpKRykgAig4qKT1emw1BDHKPWY8PGnKI2PrCRoNDOEgTFTtX25NHCrub0-P5laYYx4ueJqO4IaD_pCALfnrOqZhR2tK9y3_5LQ13o0QsWRekac9Ty4iMOYEhu-wHtfQIvc2iDRgK7FA Matter Collision - PBAOE, minor negative energy/lethal, negative energy DoT, stun

    m661rwNz6Qi65aY7kMLOVZX0AI8_RJy19Okixy7hS58_yUYVIRss1PAB_gbP69YltJls5HJY0A9mO7y7GMnDOvEHDhsqkqu33qpsnaDKfV-95dHTwGX1z2HFc-AfEsPMsjsJpzmjTkd-GC_ZhA Microwave - Foe -regen -recovery, Self +regen +recovery

    8F6retByfzWBFOUkUwMeE-Keje4h1H-LNzQP8KjvwAhv7JVA6E7eAgdwzuM90BpzPvZuaTlzqeHAAJUBJRf2hUc513scWqMtUrH3vqZACcQ6RrM5PzylrOVezG4Vuid6wy8hAnQOcfuiIw-K8A Dark Phase - Self phase shift

    aEL0XEN0m9oxcQpxptY7KKEDO_Og3xUuJA27V7BSHrTfvcj5tWemi7-m8xUJnEvNHbgPYMeGGVGIJ2a4-pYmy1IZkHr1b3uoj3t2b_F4W8F1yMbm4g28cHR0lyTft3J6V6KH0nRLXyFgK39ryQ Collider - PBAOE Foe blind, confuse

    mGd5UUJ0Sm8M-HefjVHUwwubZV1GFl2tcEYuuIyEZBKWHReL-EzHoCZ3iOp_fzq37yHld6_BqPHmgL3_wIYglIF7Mr7509ppzvs11LNwb2tSOjo2JejiMm-5x3HQje114M2CL61Ie2oOMKUObA Dark Matter Barrage - extreme negative energy/lethal, negative energy DoT

    • Like 3
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