Jump to content

Ingram

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Ingram

  1. So there has been talk, rumor, and innuendo here and there of a possible Ranged Stalker Primary Pool similar to a sniper. So I was kind of imaginering it out and looking at existing powers in the pool to see how it may fit together... This is whole My concept not from the Devs but would like to submit it to them to review and use as they see fit even if its just to trash it. lol... Assassin Sniper (concept Ranged Stalker primary power) Weapon skin (similar to beam rifle) 1: Snap Shot Short range, rapid recharge, 3 rapid shot. with Min dmg. 2: Body shot Med range, Med recharge, single shot with Med dmg. 3: Sniper Shot Standard Sniper shot, Med Recharge, Regular range, Single shot High dmg. 4: Head shot (Ranged Assasins Strike) Assassins Strike stile ranged hit, Long range, Long recharge, Single Extreme Dmg. 5: Hold Breath Increase Acc, Increase Chance to hit, med recharge. 6: Ranged Placate Flash blind target to hide and break agro. (also Interrupt) (Quick Recharge if in Hide) 7: Armor Piercing (Power Boost) Greatly increases all secondary effects of powers. Inc Dmg, Inc Chance to hit. 8: Boost Range Use power to increase range of next few powers. Recharge Slow. 9: Explosive Ammo (PBAOE Explosive dmg) Ranged shot for a large PBAOE explosive blast at target. Effect up to 10 in area. Any stalker Secondary should work fine with this build. (similar to Sentinel concept) So An Assassins Strike equivalent chain would be Boost Range, Hold Breath, Head shot. (for maximum Dmg effect from Hide) This can be used as an opening strike for a team moving to spike, or a life saving shot to save a teammate about to die. The Ability to Range Placate allows you to act as the blinder to a tanks initial attack or interrupt an attack from happening as its being cast from an Elite Boss, all from a sidekick range. Designed to be a unique support role for a normally solo tanking power pool. Yes This would be overpowered in PvP and would need a lot of balancing for that aspect, but for PvE, Missions, Strike Forces and Incarnates, which is the majority of the game, this would be a truly unique pool that actually had a great use for teams. Especially with the interrupt ability at range. Imagine being able to interrupt Tyrants Hammer of Justice in Magisterium as he is casting it, knocking him down instead? Of course you couldn't do that all the time but doing so at the right time would really help the team and its only a chance for after all... Still that kind of use for this power would be awesome. Same with Spike teams having the head shot be the initial caller shot for the rest of the team to attack a single hard target or group. Thanks for your time. =HT=Ingram. HAZTEAM, Inherant Chaos, Torchbearer.
  2. As Homecoming staff can see there is more to see of the battle for them to review, and I thank them for the ability to hide that content to prevent other problems. I also turned off Embedding just so it does not get shared someplace we don't control access to the footage. I would like to put forward that this 8 man achievement is epic when you consider that back on live it would typically take a full zone to take down Hamidon especially on the villain side of the game. To now be able to do this with a standard full team, not even a league, is frankly amazing. I would like to submit these videos as proof to our Homecoming Hosts of our shard Torchbearer where our Super group of Inherent Chaos call home. And would fully endorse and support a petition for a custom badge for the Hateful Hami 8 who are now the first on this server to achieve this epic moment. Thanks for your consideration, Ingram Inherent Chaos Cameraman.
  3. Homecoming staff, PLEASE NOTE I have this video UNLISTED and not monitized so as its not just out in open as you asked us not to post videos. I have a recording of the entire 2hr event that I can Stream to you on request if wanted but I dont want to upload it. I will remove it when you tell me to, as this was uploaded for this proof of event only...
  4. Yep thats what it was Thank you... They reappeared in my bins next time I logged in... Just noticed that a few mins ago...
  5. I noticed today, that when I upgraded an ATO with catalyst that its taking 2 per slot instead of 1. It takes 1 says 100% then takes another when you click complete. I double checked this with two sets and each set took 12 catalysts instead of the expected 6 to upgrade Full set to the Better version ATO... Now it this is intended but not documented I'm OK with that but it never seemed to do this before. Out of curiosity I tested this further by only having 1 Catalyst in inventory and tried upgrading the ATO and it would get to the 100% indicator But would not let me click complete. When I hit reset I lost the catalyst. At the very least THIS is a bug for sure. as hitting reset to cancel should not lose a catalyst. I asked My SuperGroup member if this was normal and they said NO, which was my experience with this as well. I think it got messed up at some point and No one noticed it cause we have so many in inventory when respecing... Hope this can be resolved soon. Thanks... @Ingram on Torchbearer Gauntlet Fist and Might of the Tanker to the superior version.... PS Edit (Please note I asked someone else to do the same thing and they only took 1 Catalysts for their Frosen Blast worked fine...) So IDK if its my install or a true bug. IDK I just need help cause its doing this to me and IDK why...)
×
×
  • Create New...