Jump to content

Nanoman

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

3 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Duck. Rubber duck. Giant mech suit being piloted by a rubber duck. I need this. I need this now. "Get in the ******* robot, Daffy."
  2. This was really confusing, until I realised there was a typo in it. You've spelled "Foorls" wrong twice.
  3. Something I've been meaning to suggest, but forgot until now... Would it be possible (and practical!) to replicate the model used by propel? Currently it's generated randomly clientside, which means everyone sees a different model. Hitting someone in the face with a car, say, is a lot less impressive when, for other members of the group, it's a crate, a shopping cart, a modern art sculpture, etc.
  4. Agree with this idea 100%, but I'd like to go a step further. Unique "temp" passive powers. Run, jump and flight options. Choice of one from each. Each power just replaces the default animation that goes with that specific element Run: Default, Beast run, Ninja run (run only), any others added later. Jump: Default, Ninja run (jump animation), Jet pack, steam jump any others added later. Flight: Default. Someone mentioned Seer movement, that would be an awesome Hover/Flight option. Also, all the flight poses - allow the default flight/hover animation to be a specific pose without using a macro. Additional animations like meditating on a cloud, etc. On a linked suggestion - Beast Run & Cloaks. When in Beast Run, cloak physics are disabled. They stick out rigidly. Also, it would be nice to pick a sound effect with these that overrides the default footstep/landing/hover sounds. I'd love if my robot characters made robot noises when running.
×
×
  • Create New...