Jump to content

Zalari

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A somewhat underrated (maybe underpowered?) set, a weapon set at that. It's flashy and fun, has a couple niches that makes it unique. One thing it doesn't share among all other weapon sets, is the ability to set no redraw. What that means is; without the drawing animation, the set can perform its attacks more smoothly after using a non-set attack, and with the first attack used in combat. Example being Scrappers and their access to snipe attacks from epic pools. If you're using Staff and perform an epic snipe, you have to go through the entire re-drawing animation before another attack activates, and it both hampers the flow of combat and the overall performance of the set. As far as I am aware, Staff is the only weapon set without access to the "no redraw" customization that skips the drawing animation and allows attacks to flow freely. Many updates have come and gone, and it's somewhat appalling that Staff hasn't been given this touch of love yet, and it's much needed. Also scythe skin when?
  2. Here's my Claw/Stone Scrapper. He is very tanky, and deals respectable damage. New Stone is rough on End, so I ended up needing to go with Ageless for sustain, as Geode isn't reliable enough. In fact, Geode itself feels almost entirely skippable, easily the weakest link in the set. It either needs a major buff or rework, as the state it's in now is poor at best. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike (A) Superior Critical Strikes - Accuracy/Damage: Level 50 (5) Superior Critical Strikes - Damage/RechargeTime: Level 50 (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50 (7) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50 (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50 Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (9) Luck of the Gambler - Defense: Level 50 (11) Luck of the Gambler - Defense/Endurance: Level 50 (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 2: Stone Skin (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Luck of the Gambler - Defense: Level 50 (13) Luck of the Gambler - Defense/Endurance: Level 50 (15) Gladiator's Armor - Resistance: Level 50 (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (17) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 4: Earth's Embrace (A) Preventive Medicine - Heal: Level 50 (17) Preventive Medicine - Heal/Endurance: Level 50 (19) Preventive Medicine - Endurance/RechargeTime: Level 50 (19) Preventive Medicine - Heal/RechargeTime: Level 50 (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (21) Preventive Medicine - Chance for +Absorb: Level 50 Level 6: Spin (A) Obliteration - Damage: Level 50 (23) Obliteration - Accuracy/Recharge: Level 50 (23) Obliteration - Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (27) Obliteration - Chance for Smashing Damage: Level 50 Level 8: Follow Up (A) Hecatomb - Damage: Level 50 (27) Hecatomb - Accuracy/Damage/Recharge: Level 50 (29) Hecatomb - Accuracy/Recharge: Level 50 (29) Hecatomb - Damage/Endurance: Level 50 (31) Hecatomb - Chance of Damage(Negative): Level 50 (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 10: Hasten (A) Recharge Reduction IO: Level 50 (31) Recharge Reduction IO: Level 50 Level 12: Super Speed (A) HamiO:Microfilament Exposure Level 14: Mud Pots (A) Obliteration - Damage: Level 50 (33) Obliteration - Accuracy/Recharge: Level 50 (33) Obliteration - Damage/Recharge: Level 50 (33) Obliteration - Accuracy/Damage/Recharge: Level 50 (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (34) Obliteration - Chance for Smashing Damage: Level 50 Level 16: Rooted (A) Panacea - Heal/Endurance: Level 50 (34) Panacea - Endurance/Recharge: Level 50 (36) Panacea - Heal/Recharge: Level 50 (36) Panacea - Heal/Endurance/Recharge: Level 50 (36) Panacea - Heal: Level 50 (37) Panacea - +Hit Points/Endurance: Level 50 Level 18: Focus (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50 (37) Superior Scrapper's Strike - Damage/Recharge: Level 50 (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50 (39) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50 (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50 Level 20: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 (40) Luck of the Gambler - Defense/Endurance: Level 50 (40) Power Transfer - EndMod: Level 50 (42) Power Transfer - Chance to Heal Self: Level 50 Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance: Level 50 (42) Unbreakable Guard - Resistance/Endurance: Level 50 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (43) Unbreakable Guard - +Max HP: Level 50 Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (43) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (45) Reactive Defenses - Scaling Resist Damage: Level 50 Level 28: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (45) Endurance Reduction IO: Level 50 Level 30: Combat Jumping (A) Kismet - Accuracy +6%: Level 30 Level 32: Shockwave (A) Bombardment - Damage: Level 50 (45) Bombardment - Accuracy/Recharge/Endurance: Level 50 (46) Bombardment - Accuracy/Damage/Recharge: Level 50 (46) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50 (46) Bombardment - Chance for Fire Damage: Level 50 (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 35: Brimstone Armor (A) Endurance Reduction IO: Level 50 Level 38: Moonbeam (A) Sting of the Manticore - Accuracy/Damage: Level 50 (48) Sting of the Manticore - Damage/Endurance: Level 50 (48) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50 (50) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (50) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (50) Apocalypse - Chance of Damage(Negative): Level 50 Level 41: Geode (A) Recharge Reduction IO: Level 50 Level 44: Shadow Meld (A) HamiO:Membrane Exposure Level 47: Super Jump (A) HamiO:Microfilament Exposure Level 49: Soul Storm (A) HamiO:Endoplasm Exposure Level 1: Critical Hit Level 1: Brawl
  3. I recently built a Claw/Stone Scrap, and Geode wasn't enough to self-sustain End without Recovery Serum, so I went with Ageless. I don't worry much about survivability, but having Geode in the build feels like a mistake. It's like Hibernate with a gimmick, and the gimmick doesn't feel worth it, i.e a short-lived minor buff to Brimstone's damage. The power needs a buff or a change, but as it stands it feels like a perpetual waste of a power slot that could help you in more situations.
  4. Neat change, but isn't terribly useful for the actual Stalker AT, as their ATO set that adds a Hide proc is much more useful than wasting a power slot on Placate itself.
  5. Previous builds were not true perma-Dom, please consider There is a bit of flexibility with this build in terms of slotting, but you need around this much recharge pre-Hasten if you wish to be perma-Dom Dominator - Gravity Control - Radioactive Assault (Zal).mxd
  6. Lemme see if I can figure something out for ya
  7. I have a Fire/Nin Blaster and he is an absolute monster! Have all Fire attacks besides Flares and Fire Breath, and the only attack from Nin is Golden Dragonfly. Very lenient set and supports Fire incredibly well. The Crits aren't anywhere near as glamorous as a Scrapper or Stalker's, but the added damage is definitely noticeable.
  8. I am using the same exact build this thread suggested, and continuously fighting while buffing/debuffing is definitely not sustainable with just Dark Consumption and the tiny amount of end/recovery Chrono Shift offers without outside influence.
  9. I know you said you didn't want to replay a set you've already used, but I recently finished my Claws/Rad Scrapper and he is an absolute monster both solo and on teams. Has a bit of def from sets, good all-around res from Rad, great regeneration/end recovery, and the extra AoEs from Rad help support Claw's already strong Spin attack. Slapped on Soul Mastery for Moonbeam and Shadow Meld (for that emergency def and another lotg slot) and he is an efficient killing (arresting?) machine! Definitely give Claws a try if you haven't played it before. It's not very flashy, but it's very efficient.
  10. I see you're running Cardiac AND Ageless. If you're struggling for End don't forget about slotting uniques in Health. You're already using Numina's in Ablative and Panacea in Inexhaustible, but you can also try putting Miracle +Recovery in Health. Also if you can spare a slot I would recommend putting a second one in Stamina and throwing in Performance Shifter Endmod. The proc is nice on its own, but boosting how much End Stamina gives at base is also quite helpful.
  11. @Auroxis Heya! So I made a Fire/Time Corr before viewing this thread. Was previously using Soul Mastery for Power Boost with Musculature Alpha, Ageless Destiny for end sustain, and Assault Hybrid. Felt okay solo or on a team, but saw this thread and decided to try the build out. It seems nice having Clarion/Rune for CC protection but without Ageless the build seems to burn through end quite fast, even with Support Hybrid and Dark Consumption. I've been using the Recovery Serum temporary power to supplement it, but that's obviously not always going to be available depending on what content you're playing. How do you manage your end on this build? Also any ideas for improvements/changes to the build following the RoP nerf?
×
×
  • Create New...