Jump to content

Neoweasel

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Neoweasel

  1. So, I respecced and started building towards something very similar to what you put out here (at 50, 2 full sets of purples and a few rando crafted enhancements). 1) Holy shiznit, that's expensive 2) Wow, I am already seeing performance improvements. Thanks!
  2. Perfect Zinger's chance for Psi damage can be slotted in Rise to the Challenge? Really? Does it just have a chance to do damage to anything near me? Because that seems... too good to be true. Also, I'm a little confused by the 2 recharge redux in Assault. I would think that an end redux there would be more helpful. All in all, there's a lot of good stuff in there. Thank you for taking the time!
  3. Oh, there's some really good ideas there. Thanks!
  4. Hi, I'm in the process of rebuilding my old main Brute from Live (Street Justice/Willpower). My goal is to have him useable as a tank in high-level contact. He's pretty solid in most areas of damage mitigation/removal, but I'm trying to tighten the build up. Things I'd like to improve upon: Defenses aren't capped (this isn't a deal breaker, IMO, because his resistances and regen are both pretty solid I'm not wild about having 5-slotted both Taunt and Tactics, but I was flailing around for good uses of those slots I REALLY don't know what Destiny power to take. I COULD take Barrier, to shore up his defenses but that seems like massive overkill. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Anarchtastic Tank: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Initial Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: High Pain Tolerance -- Pnc-Heal/+End(A), StdPrt-ResDam/Def+(7), UnbGrd-Max HP%(9), Pnc-Heal(9), Pnc-Heal/EndRedux(40), UnbGrd-ResDam(42) Level 2: Mind Over Body -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(17), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(19) Level 4: Fast Healing -- Prv-Absorb%(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(21), LucoftheG-Def(43), Ksm-ToHit+(45) Level 8: Rib Cracker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(25) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), Rct-ResDam%(27), LucoftheG-Def(43) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Boxing -- Empty(A) Level 16: Rise to the Challenge -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(29), Mrc-Heal(29), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45) Level 18: Spinning Strike -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg(31), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33) Level 20: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(40) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(43) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(42) Level 32: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/Rchg/EndRdx(50) Level 35: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Combat Readiness -- GssSynFr--ToHit/Rchg/EndRdx(A) Level 47: Taunt -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(48), PrfZng-Taunt/Rng(48), PrfZng-Taunt/Rchg(48), PrfZng-Taunt(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Agility Core Paragon ------------
×
×
  • Create New...