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FallenMystic

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Everything posted by FallenMystic

  1. Yeah I get it, all of that was brought up on the thread talking about how Regen could be changed. I just think it hasnt kept up with the addition of powers that the game has seen. And Instant healings original nerf. And Sovera, Elec Melee would be alot better if END DRAIN actually was effective end game. I agree with all points made but it was a fun build to lvl, and the build can still handle 54x8 solo in S/L damage mobs.
  2. Very interesting read, just a few ideas. 1.) Revive could have a cooldown reset for Instant Healing and MoG. Would probably need a longer recharge with no effect from recharge enhs -the risk/reward, lose/use your Revive to have IH and MoG back 2.) Give Revive a Pbaoe +regen click on use, with a higher % on caster -Regens are kinda solo artists lol this may help? * And I agree completely about any and all resist to debuffs. Just not sure how to implement My Elec/Regen Brute is at 65% S/L res and 39% Melee Def, handles +4/8 content depending on mobs. (Arachnos is ouch) He survives quite well and i rarely use Instant Healing(Outside of ITrials), And MoG is almost never used too. Was used for taking Alpha strike initially Also Regen was my first love on live haha Dark Melee/Regen was a great combo. Never ran Tough or Weave on that guy though, might have to remake him! Hopefully ive added something to the discussion!
  3. Tried to soft cap defs and get res as high as possible. Hope it gives you some ideas, it would surely be fun to play!! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn FullPoopie: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Havoc Punch (A) Hecatomb - Chance of Damage(Negative): Level 50 (43) Hecatomb - Damage: Level 50 (46) Hecatomb - Damage/Recharge: Level 50 Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (5) Luck of the Gambler - Defense/Endurance: Level 50 (5) Luck of the Gambler - Defense: Level 50 (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (37) Luck of the Gambler - Defense/Recharge: Level 50 (40) Impervium Armor - Psionic Resistance: Level 40 Level 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (3) Luck of the Gambler - Defense: Level 50 (3) Luck of the Gambler - Defense/Endurance: Level 50 Level 4: True Grit (A) Panacea - +Hit Points/Endurance: Level 50 (9) Panacea - Heal: Level 50 (9) Steadfast Protection - Resistance/+Def 3%: Level 30 (48) Steadfast Protection - Resistance/Endurance: Level 30 Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (7) Winter's Gift - Slow Resistance (20%): Level 50 (7) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 8: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 10: Thunder Strike (A) Superior Brute's Fury - Accuracy/Damage: Level 50 (11) Superior Brute's Fury - Damage/Recharge: Level 50 (11) Superior Brute's Fury - Accuracy/Damage/Recharge: Level 50 (13) Superior Brute's Fury - Damage/Endurance/RechargeTime: Level 50 (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50 (15) Superior Brute's Fury - Recharge/Fury Bonus: Level 50 Level 12: Active Defense (A) Recharge Reduction IO: Level 50 (13) Recharge Reduction IO: Level 50 Level 14: Boxing (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50 Level 16: Against All Odds (A) Mocking Beratement - Accuracy/Recharge: Level 50 (17) Mocking Beratement - Taunt/Recharge/Range: Level 50 (17) Mocking Beratement - Taunt/Range: Level 50 Level 18: Build Up (A) Adjusted Targeting - To Hit Buff: Level 50 (19) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (21) Adjusted Targeting - Endurance/Recharge: Level 50 (21) Adjusted Targeting - To Hit Buff/Endurance: Level 50 (25) Adjusted Targeting - Recharge: Level 50 Level 20: Chain Induction (A) Hecatomb - Accuracy/Damage/Recharge: Level 50 (43) Hecatomb - Accuracy/Recharge: Level 50 (43) Hecatomb - Damage/Endurance: Level 50 Level 22: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (23) Reactive Defenses - Scaling Resist Damage: Level 50 (23) Reactive Defenses - Defense: Level 50 (48) Reactive Defenses - Defense/Endurance: Level 50 Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (40) Gladiator's Armor - Resistance: Level 50 (42) Gladiator's Armor - End/Resist: Level 50 (48) Gladiator's Armor - Resistance/Rech/End: Level 50 Level 26: Spring Attack (A) Superior Avalanche - Accuracy/Damage: Level 50 (27) Superior Avalanche - Damage/Endurance: Level 50 (27) Superior Avalanche - Accuracy/Damage/Endurance: Level 50 (29) Superior Avalanche - Accuracy/Damage/Recharge: Level 50 (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50 (31) Superior Avalanche - Recharge/Chance for Knockdown: Level 50 Level 28: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Luck of the Gambler - Defense: Level 50 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 30: Hasten (A) Recharge Reduction IO: Level 50 (34) Recharge Reduction IO: Level 50 Level 32: Lightning Rod (A) Force Feedback - Chance for +Recharge: Level 50 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (33) Overwhelming Force - Accuracy/Damage: Level 50 (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50 (34) Overwhelming Force - Accuracy/Damage/Endurance: Level 50 (34) Overwhelming Force - Damage/Endurance/Recharge: Level 50 Level 35: Shield Charge (A) Armageddon - Damage: Level 50 (36) Armageddon - Damage/Recharge: Level 50 (36) Armageddon - Accuracy/Damage/Recharge: Level 50 (36) Armageddon - Accuracy/Recharge: Level 50 (37) Armageddon - Damage/Endurance: Level 50 (37) Armageddon - Chance for Fire Damage: Level 50 Level 38: One with the Shield (A) Numina's Convalesence - Heal/Endurance: Level 50 (39) Numina's Convalesence - Endurance/Recharge: Level 50 (39) Numina's Convalesence - Heal/Recharge: Level 50 (39) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 (40) Numina's Convalesence - Heal: Level 50 Level 41: Mu Lightning (A) Power Transfer - Chance to Heal Self: Level 50 (42) Power Transfer - Damage/Accuracy/Recharge/Endurance: Level 50 (42) Power Transfer - Damage/Accuracy/Endurance: Level 50 Level 44: Ball Lightning (A) Ragnarok - Damage: Level 50 (45) Ragnarok - Damage/Recharge: Level 50 (45) Ragnarok - Accuracy/Damage/Recharge: Level 50 (45) Ragnarok - Accuracy/Recharge: Level 50 (46) Ragnarok - Damage/Endurance: Level 50 (46) Ragnarok - Chance for Knockdown: Level 50 Level 47: Static Discharge (A) Superior Frozen Blast - Accuracy/Damage: Level 50 (47) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50 (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 49: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 1: Brawl (A) Pounding Slugfest - Disorient Bonus: Level 30 Level 1: Fury Level 1: Sprint (A) Unbounded Leap - +Stealth: Level 50 Level 2: Rest (A) Interrupt Reduction IO: Level 50 Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (49) Performance Shifter - EndMod: Level 50 Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 13.5% Defense(Melee) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 7.25% Defense(Ranged) 8.5% Defense(AoE) 3.15% Max End 6% Enhancement(Heal) 48% Enhancement(Accuracy) 72.5% Enhancement(RechargeTime) 7.5% SpeedFlying 157.4 HP (10.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 122.5% MezResist(Held) 122.5% MezResist(Immobilized) 122.5% MezResist(Sleep) 122.5% MezResist(Stunned) 122.5% MezResist(Terrorized) 122.5% MezResist(Teleport) 100% (20% chance) 26.5% (0.44 End/sec) Recovery 60% (3.75 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 29% Resistance(Smashing) 29% Resistance(Lethal) 41.75% Resistance(Fire) 41.75% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 23.75% Resistance(Toxic) 29.75% Resistance(Psionic) 7.5% SpeedRunning 1 Null ------------ Set Bonuses: Hecatomb (Havoc Punch) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Deflection) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 7.5% Enhancement(RechargeTime) Impervium Armor (Deflection) 6% Resistance(Psionic) Luck of the Gambler (Battle Agility) 10% (0.62 HP/sec) Regeneration 16.87 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Panacea (True Grit) 2.5% (0.04 End/sec) Recovery Steadfast Protection (True Grit) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Winter's Gift (Combat Jumping) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Blessing of the Zephyr (Super Jump) Knockback (Mag -4), Knockup (Mag -4) Superior Brute's Fury (Thunder Strike) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 1 Null Mocking Beratement (Against All Odds) 1.8% Max End 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% Adjusted Targeting (Build Up) 2% DamageBuff(All) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Hecatomb (Chain Induction) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Phalanx Fighting) 7.5% Enhancement(RechargeTime) Reactive Defenses (Phalanx Fighting) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.88%) HitPoints 3% Resistance(All) Gladiator's Armor (Tough) 2.5% (0.04 End/sec) Recovery 2.25% Max End Knockback,Knockup protection (Mag 3) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Superior Avalanche (Spring Attack) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Luck of the Gambler (Grant Cover) 10% (0.62 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Shield Wall (Grant Cover) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Overwhelming Force (Lightning Rod) 12% (0.75 HP/sec) Regeneration 3% DamageBuff(All) 22.49 HP (1.5%) HitPoints 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Armageddon (Shield Charge) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Numina's Convalesence (One with the Shield) 12% (0.75 HP/sec) Regeneration 28.11 HP (1.88%) HitPoints 6% Enhancement(Heal) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Power Transfer (Mu Lightning) 6% (0.37 HP/sec) Regeneration 1.35% Max End Ragnarok (Ball Lightning) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Frozen Blast (Static Discharge) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% (Exceeded 5 Bonus Cap) Luck of the Gambler (Hover) 7.5% Enhancement(RechargeTime) Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning https://www.midsreborn.com/builds/download.php?uc=1402&c=666&a=1332&f=HEX&dc=78DA4D93594F53411886677A4E41BA08086D81B26F6DA91C0AEE5B4C14F0029A80B8C59BA629231C3D818696442FBDF00F98186F9455E39D57C6F81BDCF59AB8FC00C1C4E5529C9EF705DAA479CEBCDFF7CDB7CC4CFAF670E0F985BB6785F49F77B28542E6DCC2625179D3D9193B6708217CA38B8E33313F9FB755A55E36BBE64C5A394A59238ECA1517EC5CD68140E3B0BAA1E60ACA9A9AB59533BDB31401BD8B638DAB6CDE9E9B09BA8B517B66B6A8573E773595576ADA0F8353B28446F276CE62C6C54C3A5B28AA853B0DBA8C2EFDFF27767EDB1E91F40831688ABE5EB03F06BE0E68B3747DBC22245DCDAC21EBC1863AB0BB168C253463A678A36325623D92B11EC678B8C75BED63C0C7303A0C57DBD74E46B4A1C514036130ACE7E7E57E5EEE5711856F451318D13E95E849546EA087520D55ECA16A057EBE55720D0CAC83FB9F904FC177BA3E3F62A53F29E04B4A9D28089B083E305DEDBDF6AF769BDEF654DF42FE9A9BA40396E6598B1ABDB54BD00E2C932B60FD2AB90636AC83A559D5F1CCEAE23CB304D9077ED03584A4E1CE34C439857FA19FF02638B0051ABA8708E71F1982161B001383F44D81322C4423E7D8F808FD363D2697C0E66572056C5D053FEA9AA2AC3BCA9A5A79175AC7B07FA7AEA585B36EE18C3BC8D2B9B771666DF7D067FB77C4B56F90DFC08E2FE457F093CEDDC9BA3B8F23B6EB0479923C05769F26CF809F756C0FF29A3D93A8B7F72239455EE2BDBF0C6674DA387B8DFF45FF893FE46F30AB7D92AC2939845C070F9187C9237C8B47C963E0B3A01016F7B75E603FEB25F90AACD2B34CF16EA638EF6673F72D0B3126DC3735BAA76D8F97DB0DE49A3029694D4671163F7CBBEF5AC87E685BE5DA15E4DB2CD7E2F0FBB9A749F9103952F7C1496D1B642D57CBBEAF957D5F2FFBFE0FC7D3BDFB Let me know what you think?
  4. I’ll do a build and post it when I get a chance. But I do have a question, how much influence are you looking to spend? That will be the deciding factor. Obviously lol
  5. So I know the weakness in this build is lacking def debuffs. But my Elec/Regen is pretty fun to play. I don’t have the build on hand but I’m currently at S/L res of 65% and S/L def of about 42%. Global recharge of 58%, Using Lightning Rod, Spring Attack and my incarnate Pbaoe is pretty nasty. I’m mostly posting because I haven’t seen anyone post anything on Elec\Regen brutes. And was looking to compare. I’ll try to post Mids build later if I can get on my PC.
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