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Doc Ranger

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About Doc Ranger

  • Birthday 09/06/1968

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  1. Still trying to decide if I want to go Def/Corr/Troller. But I definitely am in the planning stages of a Pain build. What is the optimal slotting using IO sets for each power? Not many pain build floating around.
  2. Man you guys are going over the top with assistance. Much appreciated. Plenty of information here to work with 🙂
  3. Did a little rearranging and came up with this. Came close to Ranged Def cap. I can get over it by using Artillery in Acid Arrow but I think I want to try and see how much the Debuff helps along with the Proc in the Shield Breaker set. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villa
  4. Awesome information. Had no idea about the auto hit nature of everything. Thanks for the help and I will reevaluate the build today.
  5. I'll post mine here that I am now playing. Our playstyles are probably a little different but it may give you some ideas. I don't build around procs so that might be your first clue 😉 This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- SprScrBls-Acc/Dm
  6. I have a few Corrs that play really well. I have a Ice/Nature and a Ice/Kin that are super fun to play. I have never given Fire a shot simply because...well everyone plays Fire. But it's time to try it. I also have never played /TA and I have heard good things. So why not do something completely new all the way around? I have built a couple of Fire/ toons in Mids (a Blaster and a Corr) but never played them. And I have gleaned a little bit of info about /TA in the Def and Troller forums. So 1st question...should I be doing this as a Corr or Def? I plan to play at range
  7. So I've never played Pain Dom before. Thinking of giving it a go. My first 50 on live was Emp/Dark but I can't bring myself to play an Empath again and have seen many say that Pain is more useful in many ways so why not ty it. I play more Trollers and Corrs than Defenders but it's more because I am usually more focused on crowd control or damage. I want to try to be support focused for a change. What are the skippable powers in Pain? And what are the best sets to slot? If it's better on a troller then I'm open to switch to a troller as well. Also was thinking of trying
  8. In the Airplane theme...
  9. Agree the IO/Incarnate system broke the game. For this reason when I start a team I'll run 50 +4/+8 mishes but only invite 3 or 4 people max. Run the mishes with 4-5 people and it's much more fun. You actually see each person's contributions and what each character brings to the table. Until we can have the ability to just turn off all the IO/Incarnate stuff for everyone on the team as a mish difficulty...this is what I do.
  10. I recently got back into the game from being away for a year or so and I saw in the notes about Singularity having a pull effect. How strong is it? Could you use it in conjunction with a KB/KD and pair it with /Sonic's -res aura toggle? Thinking of rolling a Grav/Sonic just to try something new to get a break from all the Incarnate stuff for a bit.
  11. Here's my Nature/Fire Defender build if you need slotting ideas. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Fire Blast Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Regrowth -- Prv-Heal/Rchg/EndRdx(A) Level 1: Flares -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst
  12. Ice/Kin is working great. Endurance usage is a bit less than my Fire/Kin. I like having two rains as well with a little bit of extra effects in the attacks as opposed to fire which is all damage and no extra effects. Although fire does have that big instant in your face damage which is fun. But I feel like every Corr I see nowadays is a Fire/Kin...which makes me want to log to another character.
  13. I think if you really want to get away from Clarion then I would try to get Rune of Protection in the sorcery pool. One of my corruptors has it and it lasts 90secs with a 145sec recharge. So up over half the time? You can click it after your are mezzed which is nice. I think it is more powerful than clarion as well. I usually take flight and spirit ward to get to Rune.
  14. Haha. I can’t tell you how many Illusion controllers I’ve seen faceplant by trying to take on a couple of big mobs. Just definitely not on the same level of mob control as an actual control set like...well...any other set 🙂 Illusion is fantastic at what it does...crowd control just doesn’t happen to be one of those traits.
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