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Blood Speaker

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  1. The Brute version of the Radiation Melee power Irradiated Ground mentions an incorrect damage type in it's description: Toxic, rather than the Fire damage it actually inflicts. While it seems to me that it actually SHOULD be inflicting Toxic damage, that's a topic for a different discussion.
  2. I searched the entire area repeatedly, over the course of several day/night cycles. There were none to be found, even on the peak in the Western part of the region, where they used to spawn in moderate numbers (and incidentally, mentioned by the contact themselves, as a source for these particular enemies). The one actual Archon I managed to find and pull from the Bog counted, but not the two I coaxed out of the Wolf's Throat, possibly because they were in the tunnel that passes under both regions. Dropped this mission as needlessly annoying., especially for a repeatable, non-story mission.
  3. For the Orpheus (4th villain contact) mission "Hunt vampyri in the Bonny Morass" (objective: Defeat 3 Equinox Archon) - vampyri do not spawn AT ALL in the Bonny Morass. They spawn in the adjacent Wolf's Throat. These mobs do not count toward the objective. Objective should probably have specific location removed.
  4. Excellent. Stupid issue still needs to be fixed. A workaround doesn't qualify, as handy as it may be.
  5. Will have a look when I'm... more conscious... Chronic insomnia makes trouble-shooting hard. 😛
  6. Latest iteration of Vidiotmaps for Homecoming crashes the game on startup. c:/Games/Homecoming/assets/mods/hc_vidiotmaps.pigg: Fileheader extends past end of .pigg, probably corrupt .pigg file! #106 Your data might be corrupt, please run the patcher and try again. Verifying files or completely reinstalling the game do not resolve the issue.
  7. Attempting to access the Options menu from any character causes the game to lock up, then crash to desktop.
  8. This is still broken. Bordering on "no one cares enough to fix things, so it's time to permanently leave."
  9. Getting a scale match for both the Munitions Rifle and Beam Rifle versions of the Forbidden Carbine would be great (male body):
  10. This is STILL a problem. Ever going to get addressed, or is this just a "perma-skip" mission, going forward?
  11. If the workaround is just going to be "retoggle VS", then the recharge needs to be set to zero. 10 seconds doesn't seem like a lot til you're forced to do this multiple times on a single map. Also, VS needing to "see" me doesn't seem completely accurate, though I've noticed this behavior. However, I've also had it get stuck on a door on a looped map, and had it come find me by backtracking through the ENTIRE map (and aggroing things along the way...) just to get back to me from the "front". It's only ever done this 2-3 times (and not every map would even accommodate this behavior), but it's definitely happened.
  12. A trio I've used in the past, and a couple I thought of on the spot (checked availability today): Dirty Hairy (former Dual Pistols caveman) Bury Manilow (former Symphonic zombie) Marshal Sin (former Dual Pistols zombie cowboy) Thug's Life Smoking Gunn
  13. So, typical response, then. I'd already noticed an extreme lack of response to anything that doesn't affect dozens of vocal players, or more. As with literally a game-breaking bug I've been wrestling with since Oct '22, and finally found a workaround for recently... and NOW other folks are starting to report the same problem. I should have just stopped playing, then, and waited for the inevitable. I get that the current devs have limited time, but this will cumulatively drive people away; that's a major "bug".
  14. Windows: The pet [Sentinel_Ranged.Electrical Blast.Voltaic Sentinel] needs to have pathing fixed. It gets stuck on narrow doorways, elevators and random terrain objects. The power is nearly useless on tight maps, busy maps, or any maps with elevators. (I've utilized every pet power in the game. This is by far the "dumbest" pet, with regard to pathing.)
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