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Blood Speaker

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Everything posted by Blood Speaker

  1. For the Orpheus (4th villain contact) mission "Hunt vampyri in the Bonny Morass" (objective: Defeat 3 Equinox Archon) - vampyri do not spawn AT ALL in the Bonny Morass. They spawn in the adjacent Wolf's Throat. These mobs do not count toward the objective. Objective should probably have specific location removed.
  2. Excellent. Stupid issue still needs to be fixed. A workaround doesn't qualify, as handy as it may be.
  3. Will have a look when I'm... more conscious... Chronic insomnia makes trouble-shooting hard. 😛
  4. Latest iteration of Vidiotmaps for Homecoming crashes the game on startup. c:/Games/Homecoming/assets/mods/hc_vidiotmaps.pigg: Fileheader extends past end of .pigg, probably corrupt .pigg file! #106 Your data might be corrupt, please run the patcher and try again. Verifying files or completely reinstalling the game do not resolve the issue.
  5. Attempting to access the Options menu from any character causes the game to lock up, then crash to desktop.
  6. This is still broken. Bordering on "no one cares enough to fix things, so it's time to permanently leave."
  7. Getting a scale match for both the Munitions Rifle and Beam Rifle versions of the Forbidden Carbine would be great (male body):
  8. This is STILL a problem. Ever going to get addressed, or is this just a "perma-skip" mission, going forward?
  9. If the workaround is just going to be "retoggle VS", then the recharge needs to be set to zero. 10 seconds doesn't seem like a lot til you're forced to do this multiple times on a single map. Also, VS needing to "see" me doesn't seem completely accurate, though I've noticed this behavior. However, I've also had it get stuck on a door on a looped map, and had it come find me by backtracking through the ENTIRE map (and aggroing things along the way...) just to get back to me from the "front". It's only ever done this 2-3 times (and not every map would even accommodate this behavior), but it's definitely happened.
  10. A trio I've used in the past, and a couple I thought of on the spot (checked availability today): Dirty Hairy (former Dual Pistols caveman) Bury Manilow (former Symphonic zombie) Marshal Sin (former Dual Pistols zombie cowboy) Thug's Life Smoking Gunn
  11. So, typical response, then. I'd already noticed an extreme lack of response to anything that doesn't affect dozens of vocal players, or more. As with literally a game-breaking bug I've been wrestling with since Oct '22, and finally found a workaround for recently... and NOW other folks are starting to report the same problem. I should have just stopped playing, then, and waited for the inevitable. I get that the current devs have limited time, but this will cumulatively drive people away; that's a major "bug".
  12. Windows: The pet [Sentinel_Ranged.Electrical Blast.Voltaic Sentinel] needs to have pathing fixed. It gets stuck on narrow doorways, elevators and random terrain objects. The power is nearly useless on tight maps, busy maps, or any maps with elevators. (I've utilized every pet power in the game. This is by far the "dumbest" pet, with regard to pathing.)
  13. I can't stand character replacement missions in ANY game. The bug is just hilarious, to me.
  14. But... you're the old you NOW. How could you be the old you before now, when you're older now that the old you you seem to be referring to?! So confused, now. I'm currently the confused me.
  15. Got it sorted finally, after doing a clean install. Would def help to have an alert if the program is still running... though nothing I saw at the time indicated it was still active: nothing on task bar or app tray, at the time. Will dig into it if issue occurs again.
  16. Okay, this WAS working. Then today I open it and it tells me there are no mods installed, and that the C:\Games\Homecoming\Data directory is empty. This is accurate; no idea why. I closed out of both CoH and the modder, and attempted to re-open the latter on it's own. Am now getting an Unhandled Exception. Details: ************* Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at CoHModdingTool.CoHModderMainForm.NewArgumentsReceived(String[] pArguments) at CoHModdingTool.My.MyApplication.MyApplication_StartupNextInstance(Object sender, StartupNextInstanceEventArgs e) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnStartupNextInstanceMarshallingAdaptor(Object args) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- CoHModdingTool Assembly Version: 1.1.8333.34817 Win32 Version: 1.1.8333.34817 CodeBase: file:///C:/Games/Homecoming/CoHModdingTool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4566.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Data.SQLite Assembly Version: 1.0.116.0 Win32 Version: 1.1.8333.34817 CodeBase: file:///C:/Games/Homecoming/CoHModdingTool.exe ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.6.0.0 Win32 Version: 1.1.8333.34817 CodeBase: file:///C:/Games/Homecoming/CoHModdingTool.exe ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 1.1.8333.34817 CodeBase: file:///C:/Games/Homecoming/CoHModdingTool.exe ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  17. Also workable, and one of the options I'd thought about at the time. I just didn't know which route would present the most problems.
  18. Unless changing forms immediately recharges the common powers, and the ability to change form is given a worthwhile cd, to limit abuse. Like I mentioned above, I thought about this (a fair bit) back in the day.
  19. Interestingly, I got so tired of playing the "Kheldian Slot Game" that I permanently went human-only. I've gotten so comfortable with it, at this point, that I'm unlikely to change, without an extremely strong rationale. That said, I certainly think this is a good idea, and one that I'd more-or-less put forward myself, back on live. At the time, the Paragon response (iirc...) boiled down to "our way makes the ATs unique", to which my admittedly undiplomatic response was something along the lines of "you misspelled 'clunky'..." Good times, all 'round.
  20. Every MMO ever: something gets changed, and Group X instantly decides it's a Personal Attack™. Surprise twist: it's not.
  21. I'd treat this as responsibly as I do with my Creepy Murder Clown: if a team mate has an issue with him, I either swap characters of go back to soloing, no hard feelings. It's already plenty easy to create characters that can cause emotional distress to other players; ruling out the option isn't going to change that.
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