Jump to content

Plasmic Rage

Members
  • Posts

    18
  • Joined

  • Last visited

Reputation

48 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Asset Alpha "Just read the report, Delta; impressive use of your skills. You crossed Striga Island on foot, breached a secure Council base, eliminated security and killed the base's top leaders without being seen. Did I read that correctly?" "..." "hmm...Alright. Your discretion and dispassionate methods have my attention. I can use an asset like you - I'm advancing you to Asset Alpha effective immediately, reporting only to me. This dossier is your next assignment; share it with no one. Two Alphas failed where I expect you to succeed. Dismissed." "Colonel, my office. Now." "Yes, general..." "Full asset management protocols on him at all times. If he goes rogue, we're all dead." Somewhere in an underground bunker... "This dossier...Alphas don't fail; and where are they anyway?" <Continues reading> "Wha...This is a 5th Column cypher key with maps to...? No! I'm afraid you misjudged me, General. Big mistake...you're my next assignment."
  2. Ah, I am the over-overly paranoid one that uses overly paranoid firewalls. Thank you for the advice!
  3. I've loaded the modding tool and tried to install the vidiots map, but all I get is an empty modding tool. (I also get unhandled exception errors leading up to this and click continue through them.) What am I missing?
  4. The worst thing to do in this game is for experienced players to hope for new players to join the game, proceed to fail to share important information with new players in advance, and then unload a bunch of crap on new players who did things because they don't know what they don't know. Experienced players do all the complaining, but it is their fault for not properly sharing. It's poor leadership and poor teaming. You ever see a speed run with a few lost players who don't know where anyone is? That's a great example of poor play by the experienced players leaving the first timers in a state of confusion. Good team leaders going after big game leave nothing to chance and prepare as though there are first timers in the group that need complete explanations for "Master of" runs or MSRs (The Oklahoman is probably the best example of this).
  5. Does Evasive Maneuvers' KB protection still apply in combat?
  6. I actually do not advocate for nerfing AE. It IS a part of the game and a segment of the population loves it. If the goal is recruitment and retention, why do something that will cause more players to leave? Instead, keep AE as it is and ADD something to the game for the players that don't want to farm or power level. I suggested something along these lines a while ago: have a hero/villain path with achievements that require focused play (no XP boost, no P2W buffs, etc.), required difficult mission and TF chains, rewards and powers that are exclusive to this method of playing, and limit their availability to only one toon at a time per account. So, if a player wants to make an alt for this purpose they can, but the current toon that has been on this focused path loses all that it acquired and will have to start over again if the player changes their mind. In many ways this is what the Incarnate system was supposed to be, but that became as easy as everything else. The idea being, the long-view crowd also have something to play for with their own objectives and challenges, and they know when they stand in Atlas next to a 50+1 that was created 6 hours earlier, that each achieved what they wanted, but they are noticeably very different and a player can't have a single toon that has done both. If recruitment and retention is the goal, then options need to open up, not close down.
  7. This is a fun game when there is something to play for and people to play with. Double XP, the farm express to 50 and all of the free buffs removed the challenge of play and the time and investment it took to reach level 50. One could argue that players are free to not take advantage of them, but their existence kills any incentive to team up, especially at lower levels, except for the obligatory DFB spamming. The end result is there is nothing to play for and few people to play with because too many are hanging out in AE begging for farms. Players aren't staying because easy is fun for a few weeks or months, but then it starts to feel empty and uninteresting. The live game was exhilarating. A low level team running around Perez Park or the Hollows with no travel powers because they weren't even close to getting one had a certain feel of dread if you were in over your head. XP debt meant something and you tried to avoid death as a result. If you wanted to level, you had to play to live and so did your mates, and it was fun. Leveling took longer and any power worth having that made you feel like a hero (travel powers in particular) took a long time to get - and THAT was one of the primary reasons why players came and stayed.
  8. I'm badge hunting in Mercy Island after completing blue side exploration badges. I'm using Vidiot Maps. There is a problem with four badges (numbers 1, 2, 5, and 7) that when I thumbtack those locations on the map - and they show they are thumb tacked - the compass and marker on screen for me to follow in game instead leads to Port Darwin, which is clear across the other side of the map. It doesn't matter where on the map I am, these four badges, when thumb tacked on the map are not linked to the compass. The other badges are fine, and no issue with the plaque. I've never encountered this before and Mercy Island is the only map I've hunted so far on red side. The badge locations are fine, they are right where Vidiot Maps said they would be. The only problem is the overhead compass and the yellow marker in game for these four badges say you thumb tacked Port Darwin when it is not. Update: Port Oakes has a similar problem. Badges 1, 3, 7, and 8 and Plaque 2 when thumb tacked on the map, instead points to the Abandoned Lab in the game. I won't continue to update this, I just wanted to show it wasn't isolated to Mercy Island.
  9. The game has a fairly large farming contingent that satisfies the alt-focused portion of the player population. This is an exclusively rewarding path for many players who want this and it's a good aspect of the game. But, it's not for everyone. How about content that goes in exactly the opposite direction for those who prefer the marathon approach? Locales (zones, not just trials), content, new powers, enhancements, costume options and rewards/badges that are only available to post-incarnate players who like to focus on one character. If you log in with an alt of level 50 (lower levels are fine, we don't want to discourage playing alts altogether), all progress, powers and rewards gained from this special content is lost and you have to start the special content over. Acquisition and progress would be slow and challenging (harder content since the players should know the hero mechanics at this level), the result of a conscious decision by players to forego rapid advancement across many toons in exchange for difficult-to-acquire rewards and progress for one toon through dedicated game play towards specific goals. Of course, this would also mean you'd only ever have one character per account on this path, because if you do it with another, then all the progress of the first is wiped. So, it has replayability, but it will never become the new AE farm option (because we already have that). This is a big trade-off for players who would choose this and it also isn't for everyone. You won't have 50 alts reaching these goals, so the rewards should be equally big in return. Something along those lines...
  10. I would love to see the option to build characters that can overcome current limitations (such as continuous movement while attacking, attacks that only work when using movement powers in place of standard powers - things along those lines), and maybe have to forego some standard strengths to get those types of abilities. Everything is give and take and where a strength is created, a weakness is created elsewhere. You'd have a wider array of functionality in the character population not strictly determined by min/max considerations. Also, and more importantly, while creating individual costumes is one of the most compelling parts of the game, it is still limited to the inventory of available costume pieces. The biography, on the other hand has no limit to creativity...except for character space. I L O V E reading interesting bios, but the character space is so limited. I'd love to see it quadrupled, the community has some great writers - they just need to space.
  11. Working on a build that focuses on: 1) hitting the soft cap for Ranged Defense without having to interrupt my attack chain with click powers and, 2) Recharge Rate. I have both Ageless (for the recharge, don't need the END with perma-Energize available) and Barrier Destiny Incarnate at T4 to choose from, along with both Alpha Musculature at T4 to choose from stacking damage or procs (not sure which is better for this build). I'm above the Ranged Cap and 0.08% below cap for Energy Defense. Maybe I overshot it by too much, I was trying to keep some overhead to account for debuffs. My basic attack chain is P. Blast, P. Burst, and Snipe while alternating BU and Aim to keep the damage rolling. I use Energy Torrent and Stun (with P. Boost and Boost Range) for crowd control. P. Boost also increased my defense if I need it for something not capped. Those were the goals, anyway. If you have any advice or if I missed anything, I'm all ears. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Plasmic Rage: Level 50 Science Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(3), ExpStr-Dam%(3) Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(5), ExpStr-Dam%(5) Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SuddAcc--KB/+KD(34) Level 4: Energy Torrent -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Rchg/Dmg%(31), SuddAcc--KB/+KD(31) Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(9), ExcCnt-Dmg/ActRdx(9), ExcCnt-Dmg/Rng(11), ExcCnt-Dmg/Rchg(11), ExcCnt-Stun%(23) Level 10: Build Up -- RechRdx-I(A), RechRdx-I(34), GssSynFr--Build%(36) Level 12: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17) Level 14: Aim -- RechRdx-I(A), RechRdx-I(36) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37) Level 20: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(25), Stp-Stun/Rng(25), Stp-Acc/Stun/Rchg(27), Stp-KB%(27) Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46) Level 24: Infiltration -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(47) Level 26: Boxing -- Empty(A) Level 28: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(40) Level 32: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(43) Level 35: Fly -- Flight-I(A), Flight-I(36) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 41: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(42), TraoftheH-Acc/EndRdx(42), TraoftheH-Immob/Acc(42), TraoftheH-Acc/Immob/Rchg(43), TraoftheH-Dam%(43) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 47: Boost Range -- RechRdx-I(A) Level 49: Nova -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(49), ClvBlo-Dmg/Rchg(49), Erd-Dmg(50), Erd-%Dam(50), Erd-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 35: Afterburner Level 50: Assault Radial Embodiment Level 50: Spectral Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon ------------
×
×
  • Create New...