iltat
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My current slotting has me at 48% Def (Smash/Lethal/Energy/NEnergy) and 42% Def (Fire/Cold) as well as lots of cones and AoEs. Thoughts?
This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Lil Mary Pingu: Level 50 Mutation Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu MasteryHero Profile:
Level 1: Scream- (A) Empty
Level 1: Frozen Armor
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (13) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense
- (25) Red Fortune - Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
Level 2: Howl
- (A) Superior Opportunity Strikes - Accuracy/Damage
- (3) Superior Opportunity Strikes - Damage/RechargeTime
- (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
Level 4: Wet Ice
- (A) Endurance Reduction IO
Level 6: Shout
- (A) Superior Winter's Bite - Accuracy/Damage
- (7) Superior Winter's Bite - Damage/RechargeTime
- (7) Superior Winter's Bite - Accuracy/Damage/Endurance
- (9) Superior Winter's Bite - Accuracy/Damage/Recharge
- (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 8: Super Speed
- (A) Celerity - +Stealth
Level 10: Hoarfrost
- (A) Panacea - Endurance/Recharge
- (13) Panacea - Heal/Recharge
- (15) Panacea - Heal/Endurance/Recharge
- (17) Panacea - Heal
- (23) Panacea - +Hit Points/Endurance
Level 12: Shockwave
- (A) Sudden Acceleration - Knockback to Knockdown
Level 14: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 18: Sirens Song
- (A) Fortunata Hypnosis - Sleep
- (19) Fortunata Hypnosis - Sleep/Recharge
- (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (21) Fortunata Hypnosis - Accuracy/Recharge
- (21) Fortunata Hypnosis - Chance for Placate
Level 20: Glacial Armor
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 22: Boxing
- (A) Superior Blistering Cold - Accuracy/Damage
- (36) Superior Blistering Cold - Damage/Endurance
- (43) Superior Blistering Cold - Accuracy/Damage/Endurance
- (45) Superior Blistering Cold - Accuracy/Damage/Recharge
- (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (50) Superior Blistering Cold - Recharge/Chance for Hold
Level 24: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (25) Steadfast Protection - Resistance/+Def 3%
Level 26: Screech
- (A) Apocalypse - Chance of Damage(Negative)
- (27) Apocalypse - Damage/Recharge
- (27) Apocalypse - Accuracy/Damage/Recharge
- (29) Apocalypse - Accuracy/Recharge
- (29) Apocalypse - Damage/Endurance
Level 28: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Moisture Absorption
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense
Level 32: Dreadful Wail
- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
Level 35: Electrifying Fences
- (A) Enfeebled Operation - Accuracy/Recharge
- (36) Enfeebled Operation - Accuracy/Endurance
- (36) Enfeebled Operation - Immobilize/Range
- (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (37) Enfeebled Operation - Accuracy/Immobilize
Level 38: Thunder Strike
- (A) Superior Avalanche - Accuracy/Damage
- (39) Superior Avalanche - Damage/Endurance
- (39) Superior Avalanche - Accuracy/Damage/Endurance
- (39) Superior Avalanche - Accuracy/Damage/Recharge
- (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (40) Superior Avalanche - Recharge/Chance for Knockdown
Level 41: Static Discharge
- (A) Superior Frozen Blast - Accuracy/Damage
- (42) Superior Frozen Blast - Damage/Endurance
- (42) Superior Frozen Blast - Accuracy/Damage/Endurance
- (42) Superior Frozen Blast - Accuracy/Damage/Recharge
- (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (43) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 44: Summon Adept
- (A) Call to Arms - Accuracy/Recharge
- (45) Call to Arms - Accuracy/Damage
- (45) Call to Arms - Accuracy/Damage/Recharge
- (46) Call to Arms - Endurance/Damage/Recharge
Level 47: Amplify
- (A) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (48) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - Recharge
Level 49: Maneuvers
- (A) Gift of the Ancients - Defense/Endurance
Level 1: Opportunity
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- (A) Empty
Sonic/Ice Build - Thoughts?
in Sentinel
Posted
My thought was to focus on defense primarily with recharge as the secondary along with crowd control. I didn't bother slotting up Weave because my S/L and E/N damage types hit the defense soft cap and Fire /Ice was already so close, so it seemed more useful to throw additional slots in damage and recharge. While Hasten isn't permanent, it's close enough that the downtime seems insignificant.