Old habits die hard ;).
Thanks for the enlightenment!
Below's my current draft build. Slot placement is a little bit messy due to the modifications I made to your layout. I went a tad more resistance, the 3.13% melee def in Unbreakable Guard is also hard to pass up for me. Def is fine otherwise as I usually run with another soldier, so we already are in def overkill mode most of the time. Had to squeeze in Hasten to keep the pets up. Force Feedback Proc alone doesn't seem to be enough (I replaced Posi with Ragna afterwards). Maybe a couple more % here and there to be had by some more fine-tuning but I like the overall feel of it. The purple sets are currently in for testing. Might not need them as the higher recharge IOs hurt Decimation, FF and damage procs.
I put more focus on the pets as their damage output seems to somewhat overshadow even your highly tuned attack chain. But damage without pets is much more impressive than my current build which is too tankery. Currently trying out Barrier + Support. That usually gets the pets through +3/x8 content solo if I time my activations right. In teams +4/x8 should be fine too as aggro will be spread around more. Call to Arms (5%) + Edict (5%) + 2xManeuvers (16%+4%) + Barrier (min. 5%) + Support (12%) keeps them at 47% def most of the time. Together with Soldier friend it will be 60+.
Kept your attack chain and most of it's slotting. Still unsure about mace mastery. Switching weapons hurts alot speed-wise. But Shatter Armor is nice single traget damage + another res debuf. Against bosses/EBs/AVs it seems a decent replacement for the 2nd Burst in your attack chain. But it's so sloooooooow. And melee. Not sure if it's really any big dps increase, but with the additional -res I'd like to think so.
I was amazed by the speed of sprint + beast run (almost 70mph). But I'm in love with Flight's cruise mode. Running/jumping is too fiddly for me.
Pylon time without Lore pets is around 1:05 atm. With lore it can get as low as 0:37 (1,135 dps!).
I replaced Entropic Chaos with the new Power Transfer proc. Don't need the lvl50 EndMod. Not sure how it compares to Entropic Chaos proc though.
Victory Rush + Vengeance deliver wicked boni. But I'm a tab targetting guy. Having to click on arrested corpses (hehe) is not my kind of thing. And there are usually so many bodies lying around it can be hard to find the big guys. How do you handle target selection for Victory Rush?
Otherwise this build is coming close to my Plant/Psi/Psi dominator in overall awesomeness. And that one's a true beast.
Edit: Some early observations. Build performs quite nicely. The added recharge gets Aim up more often and also enables full AoE chain against large groups. You can always sprinkle in some Bursts or Shatter Armor for the procs against the harder targets in groups. Shatter Armor is nice against EBs/AVs. With good timing and some additonal damage buffs it deals a wicked amount of damage. Weapon switching and long animation and melee makes it sub-par during sweeps. With Support + Barrier and some caution I can keep the pets alive most of the time in +3/x8 fire farm.
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