Hey all, here's a build I'm currently working towards, and I'm terrified of spending anything on it until I get approval from someone who knows what theyre doing. Is just having S/L def capped enough, or do I need to try for more?
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aqua Bolt
(A) Superior Malice of the Corruptor - Damage/Recharge
(3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
(3) Superior Malice of the Corruptor - Accuracy/Damage
(5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
(5) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
(7) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
Level 1: Radiant Aura
(A) Preventive Medicine - Heal/RechargeTime
(7) Preventive Medicine - Endurance/RechargeTime
(9) Preventive Medicine - Heal/Endurance
(9) Preventive Medicine - Heal
(11) Preventive Medicine - Chance for +Absorb
(11) Preventive Medicine - Heal/RechargeTime/Endurance
Level 2: Water Burst
(A) Overwhelming Force - Endurance/Recharge
(13) Overwhelming Force - Accuracy/Damage/Endurance
(43) Overwhelming Force - Damage/Endurance/Recharge
(45) Explosive Strike - Damage/Knockback
(45) Explosive Strike - Accuracy/Knockback
Level 4: Fly
(A) Flight Speed IO Level 6: Whirlpool
(A) Superior Frozen Blast - Damage/Endurance
(13) Superior Frozen Blast - Accuracy/Damage/Endurance
(17) Undermined Defenses - Defense Debuff/Recharge
(43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
(46) Undermined Defenses - Recharge
Level 8: Radiation Infection
(A) Dampened Spirits - To Hit Debuff
(25) Dampened Spirits - To Hit Debuff/Endurance
(37) Achilles' Heel - Defense Debuff/Recharge
(40) Achilles' Heel - Defense Debuff
Level 10: Accelerate Metabolism
(A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Enervating Field
(A) Endurance Reduction IO Level 14: Dehydrate
(A) Devastation - Accuracy/Damage/Recharge
(15) Devastation - Chance of Hold
(15) Devastation - Damage/Recharge
(17) Devastation - Accuracy/Damage
(43) Devastation - Accuracy/Damage/Endurance/Recharge
(45) Devastation - Damage/Endurance
Level 16: Mutation
(A) Recharge Reduction IO Level 18: Water Jet
(A) Apocalypse - Damage
(19) Apocalypse - Damage/Recharge
(19) Apocalypse - Accuracy/Damage/Recharge
(21) Apocalypse - Accuracy/Recharge
(21) Apocalypse - Damage/Endurance
(23) Apocalypse - Chance of Damage(Negative)
Level 20: Lingering Radiation
(A) Accuracy IO Level 22: Hover
(A) Luck of the Gambler - Recharge Speed Level 24: Afterburner
(A) Luck of the Gambler - Recharge Speed
(25) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 26: Steam Spray
(A) Superior Scourging Blast - Damage/RechargeTime
(27) Superior Scourging Blast - RechargeTime/PBAoE +End
(27) Superior Scourging Blast - Accuracy/Damage
(29) Superior Scourging Blast - Damage/Endurance/RechargeTime
(29) Superior Scourging Blast - Accuracy/Damage/RechargeTime
(33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 28: Maneuvers
(A) Luck of the Gambler - Recharge Speed Level 30: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Geyser
(A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
(34) Overwhelming Force - Accuracy/Damage
(48) Superior Frozen Blast - Recharge/Chance for Immobilize
(48) Superior Frozen Blast - Accuracy/Damage
(50) Superior Frozen Blast - Accuracy/Damage/Recharge
Level 35: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(36) Luck of the Gambler - Defense/Endurance/Recharge
(36) Luck of the Gambler - Endurance/Recharge
(37) Luck of the Gambler - Defense/Recharge
(37) Luck of the Gambler - Defense/Endurance
Level 38: Web Envelope
(A) Enfeebled Operation - Endurance/Immobilize
(39) Enfeebled Operation - Accuracy/Recharge
(39) Enfeebled Operation - Accuracy/Endurance
(39) Enfeebled Operation - Immobilize/Range
(40) Enfeebled Operation - Accuracy/Immobilize/Recharge
(40) Enfeebled Operation - Accuracy/Immobilize
Level 41: Boxing
(A) Kinetic Combat - Accuracy/Damage
(42) Kinetic Combat - Damage/Endurance
(42) Kinetic Combat - Damage/Recharge
(42) Kinetic Combat - Knockdown Bonus
Level 44: Tough
(A) Gladiator's Armor - TP Protection +3% Def (All)
(46) Unbreakable Guard - +Max HP
(46) Aegis - Psionic/Status Resistance
Level 47: Weave
(A) Luck of the Gambler - Recharge Speed
(48) Reactive Defenses - Scaling Resist Damage
Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO
Level 1: Brawl
(A) Empty Level 1: Prestige Power Dash
(A) Empty Level 1: Prestige Power Slide
(A) Empty Level 1: Prestige Power Quick
(A) Empty Level 1: Prestige Power Rush
(A) Empty Level 1: Prestige Power Surge
(A) Empty Level 1: Scourge
Level 1: Sprint
(A) Run Speed IO Level 2: Rest
(A) Healing IO Level 4: Ninja Run
Level 2: Swift
(A) Flight Speed IO Level 2: Health
(A) Healing IO Level 2: Hurdle
(A) Jumping IO Level 2: Stamina
(A) Performance Shifter - Chance for +End
(23) Efficacy Adaptor - EndMod
(34) Efficacy Adaptor - EndMod/Endurance
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Ion Partial Core Judgement
Level 50: Degenerative Core Interface
Level 50: Longbow Core Ally
Level 50: Ageless Invocation
Level 50: Assault Partial Radial Graft
Level 50: Agility Core Paragon
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+26.5% DamageBuff(Smashing)
+26.5% DamageBuff(Lethal)
+26.5% DamageBuff(Fire)
+26.5% DamageBuff(Cold)
+26.5% DamageBuff(Energy)
+26.5% DamageBuff(Negative)
+26.5% DamageBuff(Toxic)
+26.5% DamageBuff(Psionic)
+12.06% Defense(Smashing)
+12.06% Defense(Lethal)
+6.75% Defense(Fire)
+6.75% Defense(Cold)
+6.75% Defense(Energy)
+6.75% Defense(Negative)
+11.75% Defense(Psionic)
+11.75% Defense(Melee)
+10.5% Defense(Ranged)
+10.5% Defense(AoE)
+3.6% Max End
+3.75% Enhancement(Max EnduranceDiscount)
+24% Enhancement(Accuracy)
+10% Enhancement(Range)
+3% Enhancement(Immobilized)
+80% Enhancement(RechargeTime)
+7.5% SpeedFlying
+GrantPower Preventive Medicine (10% chance, if Scourge)
+249 HP (23.25%) HitPoints
+7.5% JumpHeight
+7.5% SpeedJumping
+Knockback (Mag -4)
+Knockup (Mag -4)
+MezResist(Confused) 55%
+MezResist(Held) 55%
+MezResist(Immobilized) 55%
+MezResist(Sleep) 55%
+MezResist(Stunned) 55%
+MezResist(Terrorized) 55%
+6.5% (0.11 End/sec) Recovery
+62% (2.77 HP/sec) Regeneration
+30% ResEffect(SpeedFlying)
+30% ResEffect(RechargeTime)
+30% ResEffect(SpeedRunning)
+11% Resistance(Smashing)
+11% Resistance(Lethal)
+25.25% Resistance(Fire)
+25.25% Resistance(Cold)
+7.25% Resistance(Energy)
+7.25% Resistance(Negative)
+9.5% Resistance(Toxic)
+14.5% Resistance(Psionic)
+0% Resistance(Smashing)
+0% Resistance(Lethal)
+0% Resistance(Fire)
+0% Resistance(Cold)
+0% Resistance(Energy)
+0% Resistance(Negative)
+0% Resistance(Toxic)
+0% Resistance(Psionic)
+7.5% SpeedRunning