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Borat69

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  1. Hey all, here's a build I'm currently working towards, and I'm terrified of spending anything on it until I get approval from someone who knows what theyre doing. Is just having S/L def capped enough, or do I need to try for more? Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt (A) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (7) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 1: Radiant Aura (A) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Heal (11) Preventive Medicine - Chance for +Absorb (11) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Water Burst (A) Overwhelming Force - Endurance/Recharge (13) Overwhelming Force - Accuracy/Damage/Endurance (43) Overwhelming Force - Damage/Endurance/Recharge (45) Explosive Strike - Damage/Knockback (45) Explosive Strike - Accuracy/Knockback Level 4: Fly (A) Flight Speed IO Level 6: Whirlpool (A) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (17) Undermined Defenses - Defense Debuff/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (46) Undermined Defenses - Recharge Level 8: Radiation Infection (A) Dampened Spirits - To Hit Debuff (25) Dampened Spirits - To Hit Debuff/Endurance (37) Achilles' Heel - Defense Debuff/Recharge (40) Achilles' Heel - Defense Debuff Level 10: Accelerate Metabolism (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Enervating Field (A) Endurance Reduction IO Level 14: Dehydrate (A) Devastation - Accuracy/Damage/Recharge (15) Devastation - Chance of Hold (15) Devastation - Damage/Recharge (17) Devastation - Accuracy/Damage (43) Devastation - Accuracy/Damage/Endurance/Recharge (45) Devastation - Damage/Endurance Level 16: Mutation (A) Recharge Reduction IO Level 18: Water Jet (A) Apocalypse - Damage (19) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 20: Lingering Radiation (A) Accuracy IO Level 22: Hover (A) Luck of the Gambler - Recharge Speed Level 24: Afterburner (A) Luck of the Gambler - Recharge Speed (25) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Steam Spray (A) Superior Scourging Blast - Damage/RechargeTime (27) Superior Scourging Blast - RechargeTime/PBAoE +End (27) Superior Scourging Blast - Accuracy/Damage (29) Superior Scourging Blast - Damage/Endurance/RechargeTime (29) Superior Scourging Blast - Accuracy/Damage/RechargeTime (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Geyser (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (34) Overwhelming Force - Accuracy/Damage (48) Superior Frozen Blast - Recharge/Chance for Immobilize (48) Superior Frozen Blast - Accuracy/Damage (50) Superior Frozen Blast - Accuracy/Damage/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Endurance/Recharge (37) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance Level 38: Web Envelope (A) Enfeebled Operation - Endurance/Immobilize (39) Enfeebled Operation - Accuracy/Recharge (39) Enfeebled Operation - Accuracy/Endurance (39) Enfeebled Operation - Immobilize/Range (40) Enfeebled Operation - Accuracy/Immobilize/Recharge (40) Enfeebled Operation - Accuracy/Immobilize Level 41: Boxing (A) Kinetic Combat - Accuracy/Damage (42) Kinetic Combat - Damage/Endurance (42) Kinetic Combat - Damage/Recharge (42) Kinetic Combat - Knockdown Bonus Level 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - +Max HP (46) Aegis - Psionic/Status Resistance Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Reactive Defenses - Scaling Resist Damage Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Healing IO Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (23) Efficacy Adaptor - EndMod (34) Efficacy Adaptor - EndMod/Endurance Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Ion Partial Core Judgement Level 50: Degenerative Core Interface Level 50: Longbow Core Ally Level 50: Ageless Invocation Level 50: Assault Partial Radial Graft Level 50: Agility Core Paragon ------------ +26.5% DamageBuff(Smashing) +26.5% DamageBuff(Lethal) +26.5% DamageBuff(Fire) +26.5% DamageBuff(Cold) +26.5% DamageBuff(Energy) +26.5% DamageBuff(Negative) +26.5% DamageBuff(Toxic) +26.5% DamageBuff(Psionic) +12.06% Defense(Smashing) +12.06% Defense(Lethal) +6.75% Defense(Fire) +6.75% Defense(Cold) +6.75% Defense(Energy) +6.75% Defense(Negative) +11.75% Defense(Psionic) +11.75% Defense(Melee) +10.5% Defense(Ranged) +10.5% Defense(AoE) +3.6% Max End +3.75% Enhancement(Max EnduranceDiscount) +24% Enhancement(Accuracy) +10% Enhancement(Range) +3% Enhancement(Immobilized) +80% Enhancement(RechargeTime) +7.5% SpeedFlying +GrantPower Preventive Medicine (10% chance, if Scourge) +249 HP (23.25%) HitPoints +7.5% JumpHeight +7.5% SpeedJumping +Knockback (Mag -4) +Knockup (Mag -4) +MezResist(Confused) 55% +MezResist(Held) 55% +MezResist(Immobilized) 55% +MezResist(Sleep) 55% +MezResist(Stunned) 55% +MezResist(Terrorized) 55% +6.5% (0.11 End/sec) Recovery +62% (2.77 HP/sec) Regeneration +30% ResEffect(SpeedFlying) +30% ResEffect(RechargeTime) +30% ResEffect(SpeedRunning) +11% Resistance(Smashing) +11% Resistance(Lethal) +25.25% Resistance(Fire) +25.25% Resistance(Cold) +7.25% Resistance(Energy) +7.25% Resistance(Negative) +9.5% Resistance(Toxic) +14.5% Resistance(Psionic) +0% Resistance(Smashing) +0% Resistance(Lethal) +0% Resistance(Fire) +0% Resistance(Cold) +0% Resistance(Energy) +0% Resistance(Negative) +0% Resistance(Toxic) +0% Resistance(Psionic) +7.5% SpeedRunning
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