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EldritchDrake

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Everything posted by EldritchDrake

  1. That literally makes no sense? Why? Some weird axe to grind or something?
  2. Whoops, my bad, was talking about the newly power proliferated scrapper version. As it currently is the debuff chases mobs away. Need that taunt aura to keep them in place.
  3. Mud pots seems to be missing it's taunt effect which makes it more difficult to keep enemies in melee range. Please fix to make the set more functional.
  4. So...yikes, this thread is kind of an absolute train wreck. Mechanically speaking some ATs are quite as "powerful" as others but as it stands most ATs are functional and perform a role. But yeah, a lot of the comments here are just people saying what they like instead of being useful.
  5. Don't see the reason to nerf scrappers that harshly.
  6. Though saying it's like lightning rod without the teleport is also confusing. But overall we've gotten the idea of what's actually happening now so no big deal.
  7. Ah, yeah with no teleport it's more of a foot stomp than a lightning rod.
  8. Rikti drones and Rularuu eyeballs can see through all stealth. There are a few other mobs that have increased perception via powers like tactics generally not enough to see through stalker level of stealth.
  9. I'd say the set needs a complete and total overhaul for the full set. It just has so much wrong with it.
  10. Not to mention titan also has the highest ST dps also with rend armor and follow through doing absolutely bonkers levels of damage.
  11. Another good way is put the Theft of Essence proc in dark regen, it tends to proc quite a few times when totally surrounded. 58% chance for 10% endurance. Pretty good odds imo.
  12. So far that's looking good, for an end game I'd probably go with this. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(9), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45) Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(11), ShlWal-ResDam/Re TP(50) Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Super Jump -- Jump-I(A) Level 12: Adaptation Level 14: Build Momentum -- RechRdx-I(A), RechRdx-I(50) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50) Level 18: Rend Armor -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21) Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27) Level 22: Evolving Armor -- EndRdx-I(A) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31) Level 28: DNA Siphon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-EndRdx/Rchg(36), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc/Rchg(46) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(36) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39) Level 38: Parasitic Aura -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(39), NmnCnv-EndRdx/Rchg(39), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(48) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42) Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Rchg+(45) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- Pnc-Heal/+End(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(11), PrfShf-End%(13) Level 1: Momentum Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Vigor Core Paragon ------------
  13. Are you just planning on running IOs and not sets? If that's the case then I couldn't really recommend that, those sets really require some pretty indepth min/maxing to really push the numbers you need.
  14. Against All Odds does not have a built in taunt like the other melee ATs nor does it function while in hide. It does generate some additional aggro in the fact once out of hide you are debuffing the enemies. If you are actively teaming with a group and they have a dedicated tank it shouldn't be an issue especially if you build your defenses up.
  15. Something for soloing and farms? Hrm, that's a tricky question, but the overall just raw strength and do it all is Titan/Bio, it will be terrible to solo until you get to level 30+. But once you hit that stride and get your IOs in it'll be beastly.
  16. I agree with this, mace is heavily over looked. Dark is a simply yet easy and solid damage but more dot heavy. Titan is the overall best damage for scrappers but has a bit of gimmick mechanic. If you just want something that's just good and literally no gimmicks at all period, mace.
  17. Rad melee has a damage aura, irradiated ground.
  18. My take on it. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Psi Blade (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (15) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (46) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Endurance (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Recharge Speed (43) Gladiator's Armor - TP Protection +3% Def (All) (43) Gladiator's Armor - Resistance Level 2: Battle Agility (A) Luck of the Gambler - Defense/Endurance (5) Luck of the Gambler - Defense (5) Luck of the Gambler - Recharge Speed Level 4: Telekinetic Blow (A) Hecatomb - Damage/Recharge (23) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) Level 6: Concentration (A) Gaussian's Synchronized Fire-Control - To Hit Buff (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (11) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: True Grit (A) Miracle - Heal/Endurance (42) Miracle - Heal (43) Miracle - +Recovery Level 10: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Active Defense (A) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance Level 16: Against All Odds (A) Endurance Reduction IO Level 18: Psi Blade Sweep (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (19) Obliteration - Damage/Recharge (21) Obliteration - Accuracy/Damage/Recharge (21) Obliteration - Accuracy/Damage/Endurance/Recharge (23) Obliteration - Chance for Smashing Damage Level 20: Phalanx Fighting (A) Luck of the Gambler - Recharge Speed Level 22: Boxing (A) Absolute Amazement - Stun (46) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Accuracy/Recharge (50) Absolute Amazement - Endurance/Stun Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - +Max HP Level 26: Greater Psi Blade (A) Superior Critical Strikes - Accuracy/Damage (27) Superior Critical Strikes - Damage/RechargeTime (29) Superior Critical Strikes - Accuracy/Damage/RechargeTime (29) Superior Critical Strikes - Damage/Endurance/RechargeTime (31) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: Weave (A) Reactive Defenses - Defense (31) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (37) Reactive Defenses - Defense/RechargeTime (39) Reactive Defenses - Defense/Endurance/RechargeTime (40) Reactive Defenses - Scaling Resist Damage Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO (33) Recharge Reduction IO Level 32: Mass Levitate (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Recharge (42) Force Feedback - Chance for +Recharge Level 35: Shield Charge (A) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage (46) Force Feedback - Chance for +Recharge Level 38: Maneuvers (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (39) Luck of the Gambler - Recharge Speed Level 41: One with the Shield (A) Steadfast Protection - Resistance/+Def 3% Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance Level 49: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (11) Performance Shifter - EndMod/Accuracy (13) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod/Recharge Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;676;1352;HEX;| |78DA6594596F125118866798412C2DA574AF5D68E9C2D6D2A2DEB8C5445B8DB5180| |CD13B53299C965102047A612FBDF00F68E29AE88D56BDF18FB8DDEB6FE8E296685C| |F0EBBC2F4864C2E439E73BF37EDB3987C48DF9B657676F9ED4F4F6D3F974A5B29CC| |A94D3A5922ABB52194B15324ADB7B5CF20ED55696132AAF542C59B18A052B8399BF| |BE38AF5655A1A262A99CA5F2D9DA5473278BC57C2C55522ADB660F9754BA6415D63| |CF6E48CB5965B9799B7B69455E54ACE2AF9164A562676AA98DD584EA42BEBAABCD1| |2F9984E5BD3FA9F1A93AB55541DCD4DAD78401610EF30E8BBC06CE5C07DD1EA16E6| |B6551B76D8E6EB2078C1C34C059B055343A340E9D1A931A939A079293819C4C23E8| |B06DBD213018262360380A3E148D9375389FC2B6EF19B909EE7F4EBE00DD2FC136C| |9C9C59C5C0B32088ADF736064111C97AD6B817FBDE503751F418FE85BB1A6B546D1| |9B5EF9DE439F1ED635CD3AA75977BBE8BC7633AA9A770CBA4752878F75F87EC27FE| |72FF237D8FD87ACB2371A7AEB157F5D88A97531A62E79F4B0973D8BF87EE63C38BB| |04C613E405D0104D1FFC187D5FE1BBFF3BF90D3CF0037C2CF90E30DF81AB26D6D2E| |0D00A990147B2A4024D89338838CEC16DF81BD9014777C1894FE0D46730F8050C88| |7618711DC3ECF9E87F7C22B9F9999BFF3D7463EFC8B7E41B70FC3518BE851EF8A49| |7016A0347601B3F4A1E03278E9327D8D79A56729BE4DE4F72AFA7B8F753DC974EF1| |1FE29909ED357BD8D452924294B6286BD894EF62F415BB0CEDEC25F222D827F1E67| |836E77836E33C9B4366FD7ECB4F1ECD6FD66F6D35D2B43AD7648937590E35590E37| |59969A2C499361C5A2DB96968EFA3DAF6EB9EBFF0B9A3E83DA771A6D5B867D0FB71| |B6D217CB7FBCF66E8B779B7EFF28EDE03A7EF8049F75E9710F34AC338DD305E6918| |FF053FEBE961| |-------------------------------------------------------------------|
  19. In willpower you're probably going to wanna take all the powers except for the self rez is generally a safe bet. From street justice, rib cracker is an absolute must. Spinning strike for a bit of aoe and shin breaker are good stuff and of course crushing uppercut for the big finisher.
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