So I made an energy melee scrapper, and had the thematic idea for each of the energy melee attacks to be set to a different color. The “impact” colors on enemies follow these colors reliably. However, during combat, the energy around the hands simply stays the color of the first attack. Unless I hit escape or Z to force it to put away that color, and then redraw a new color with the next power.
Is there a good way to get around this, to allow the color of the hand energy to change with each attack? Maybe a macro or something for forcing a redraw immediately before or after an attack?