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caveat emptor

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Everything posted by caveat emptor

  1. I'm not really a fan of the super wide cone for Full Auto, i haven't accidently pulled another mob with it yet, but since I still have to be in position for other cones anyway I'm not sure I see a need for the degree increase? I can't really see any direct harm in it yet, unless this is going to adversely effect procs from the larger area? has anyone been able to test that? there is just so much going on in the combat logs i haven't really been able to tell if it's effected that much or not if there was a need to change it (i didn't think there was) i'd rather keep the 20 degree cone and just have a slight damage boot to it
  2. re-made 2 characters to test AR/dev blaster DP/MC blaster AR/Dev on live i don't have beanbag since i have enough control with KB so i can't really compare, but even if i did i couldn't compare since on brainstorm it says it takes to-hit buff sets (it doesn't) but wont take stun or ranged damage sets either ignite i don't hate as much as i expected i would since it does still leave a damaging burn patch and fear component (i use it as much for damage as i do a area denial) although it does still hurt not being able to place it where i want it, (on live i use ragnarock chance of knockdown in it which means i don't have to root them for most of the damage to take place, and it still lets me hit up to 3 mobs with it as an opener) although now my ST damage seems to stay about the same, my aoe damage goes down, survivability goes down slightly and my area denial is mostly lost flamethrower i can't say i noticed much difference full auto i wasn't fighting groups packs tightly enough for the 90 degree cone to matter, but i still don't know why it was extended so wide DP/MC since DP doesn't have much control (unlike AR) I actually use suppressive fire, is mainly procs, but i do use the chance of hold proc and chance of build up normally i'd Ki push 1 target, suppressive fire another and open up on the middle with aoe's, now one aoe and the one that was suppressed is already on top of me, i get more control out of Ki push and dragon's tail it seems than i do out of DP's only form of control i trust other peoples numbers that the damage works out to 'about the same or slightly more' but i don't have a build up (which would minimize the damage loss from procs on live), but the 'proc bombing' lets me have a heavy hit and control when i need it, now the DPS might work out the same or better but i have to use it multiple times to have it even out instead of a slow recharging haymaker it only works out it seems to use it like a jab, and there is no need for that in my rotation if it loses almost all of it's CC i don't need it for my damage rotation, the loss of hold means i can't count on it for any CC either
  3. I don't have the numbers, maybe someone else does, but I highly doubt with server populations now, compared to live, that there are more people using the market, and only within the last month or so. I play on all the servers, but mainly torch for a minimum of 2 hrs a day, and buying, opening and claiming items from super packs took about 5 min a week (another 10 min or so to convert and post items) over the last month it seemed to get much slower, taking about 20 minutes to open and claim the items, but the last few days to a week, I had been able to buy and open packs (slowly) but haven't been able to claim anything, even after restarting my computer and taking a full day before trying to claim items
  4. When I drop a workbench most of the time it's not for my own use. I drop it for others and then leave the area, so I don't want it to follow me. if people are using it so frequent, how about cutting the recharge time down instead, but keeping it stationary? not being able to block paths is good though it doesn't change anything in game, but I liked it exploding and leaving debris when it was done
  5. Since I don't have the means to run a comparable test on live and we can't run old and new versions of the same power on the test servers, does anyone still have data to see how procs in VS compare with the changes? I have a Elec/device partially to have 2 pets out (toggle stun wont effect me as bad with gun drone out, but the toggle seems to be a reasonable change in general)
  6. any chance to get this effect working for gravity propel? (i thought it had been synched on live later on) and maybe an option in "costume sets" for Goldbricker like there is for Tech Crey, Cyborg etc?
  7. I don't see the option to turn on the numbers for the absorb tick, the other powers that had the absorb numbers pulled at least still had an option of "show floaters" at the tailor (even though I had to use custom colours and no default colour option with show floaters) but with the sentinel ice armor "Frigid Shield" I don't even see the option to turn on the numbers. Am I missing something? was it moved? or did they just take away the thing I need to find this power viable?
  8. Is there a reason atlas seems to be having 2 instances at all times now? even when search said there was 37 people on and searching by zone only 8 of them where in atlas #2 with no listing for anyone in atlas #1?
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