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Jelloman

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  1. For your reference, here is my current DP/Nin/Psi Sentinel build... which definitely has a bit of wonkiness and I plan to revisit it sometime soon. (Like dumping Mass Hypnosis, I have no idea why I took that... Assault would certainly be a better choice.) This is a cheap-ish build, the only purples I have are a few procs. The proc'd up Dominate and Mind Probe are 2 of my 3 hardest-hitting ST attacks (along with Executioner's). For Incarnates I have Musc, Pyro, Reactive, Carnies, Barrier, and Assault. DP-Nin-Psi Sentinel.mbd
  2. Coincidentally, I rolled a DP/Nin Sentinel on June 21st. I found this post a few days ago when I was respeccing at level 24, so I used your build above as a guide and slotted two 5-sets of Positron's Blast and two 4-sets of LotG, along with 2 other LotG recharges (eventually 5 total). That gave 4x9% accuracy set bonuses as well, which helped when right after the respec, I joined a level 54 Maria Jenkins arc team... at the end of which I was level 38 (14 levels in 2 hours!) and pretty happy with the leveling build. I'm level 46 now and planned out this final build today, taking most of @oldskool's advice. I tried out the Ninja Tools pool and it wasn't a fit. I'm switching to Psionic. I'm not a big fan of trying to mix in a ST melee attack so I skipped Mind Probe, but I'm OK with PBAoE (umm Hail of Bullets) so I included Psychic Shockwave. Mostly a playstyle choice. When the team is banging on a lone AV, I'd rather just stay at range. I included Seishinteki Kyoyo because I use it constantly. I dropped Kuji-In Retsu because I hate the crash and almost never use it. I suppose if you go with Agility alpha you could probably drop SK and put Retsu back in. It's certainly a great "oh $h!7" button, like when that Longbow Warden's singularity has you stuck in the middle of a pack of Longbow. Hasten and Link Minds are not perma out of the box but I put the FF proc in both Empty Clips and Bullet Rain, so in practice they should be perma or very close. Note that I had to modify the Mids database to allow sets in Kuji-In Rin, since it's out of date on some of the recent Ninja changes. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ninja Annie: Level 49 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), TchofLadG-%Dam(5), ShlBrk-%Dam(5), AchHee-ResDeb%(7) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9), LucoftheG-Def/EndRdx/Rchg(9) Level 2: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(15), FrcFdb-Rechg%(40) Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(19), LucoftheG-Def/EndRdx/Rchg(19) Level 6: Suppressive Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx(21), NrnSht-Dam%(23), GhsWdwEmb-Dam%(23) Level 8: Swap Ammo Level 10: Kuji-In Rin -- BlsoftheZ-ResKB(A) Level 12: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(27), FrcFdb-Rechg%(27) Level 14: Shinobi-Iri -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29), RedFrt-Def(31), RedFrt-Def/EndRdx(31) Level 16: Seishinteki Kyoyo -- EndMod-I(A), EndMod-I(37) Level 18: Executioner's Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(33), AchHee-ResDeb%(34) Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/EndRdx(36), Prv-Heal(36), Prv-EndRdx/Rchg(36) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), Ags-ResDam(43), Ags-Psi/Status(43), GldArm-ResDam(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def(42) Level 32: Hail of Bullets -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg(39), Obl-Dmg/Rchg(40) Level 35: Super Speed -- EndRdx-I(A) Level 38: Mass Hypnosis -- Acc-I(A) Level 41: Dominate -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), NrnSht-Acc/EndRdx(49), UnbCns-Dam%(49) Level 44: Link Minds -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48) Level 47: Psychic Shockwave -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(47), Mlt-Dmg/EndRdx(47), Mlt-Dmg/Rchg(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(29) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(11) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 35: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;700;1400;HEX;| |78DA5593594F135114C7EF74A645BAB015A42D45288B6D41866AF45D63256129369| |2F86833B1D332A40EB55312FD007E015F7089267E06B767E3B3CF3E88710BAEA03E| |68A271A9A773FE97D69BC0AFF7CCD9FEE7DE9BBB940D964A73C785D275B262384E6| |1C5B4EB966D563A968DFA46CDA8085A8165CB5E33464FD8B66576D03E2E9D0A670C| |BB6C16F5EC865129E42DA7BE5E71A27B1FB366C9B41D536F465B75674384F2EBEB1| |57DCE2AAF9243D9EFEE56AAA6590CBA3F974CA34AF66EB9299A3567D5AA464F55AD| |F3FA5ED6BC6315728653376B9723D4CB24FD3D4FD23FA5D9A96878C52DC2614D78E| |E80B799DA130FD3A70A11D684EF91C7E57CAA15AC8A01C575F2F530F7F58361E60B| |AAA4280A5752EE72E6E043F01EB3EB3EF88099BCC29517A8922A2BA9A8D4834A7DA| |8D4874A2FA99217CE9A179AFAA1A91F9AF61BE4314CBCC041AF28A84370506389CA| |752AAEB486E8DCE21E5E934740404000027AD0680442221012839018042C52C6901| |4105A545D631C420E74817E668E9CBBE1AC748F72A609F00DB5D18B46BDBD9B8424| |455E638E5E076F803799099CD832650ECB4308EF721B894FE00E73FC03F81EFCC8F| |4D07C0650590C346809954C8352D6E037D51DE9C44FF64F7F674EFD608E917354CA| |8A4EE384C1D3D4D9903CB4A123C830C8873475143CC6033A34CBDF35CA388C20CF3| |0A6398129A631D56D1AD808346B237FF93C0E36C0DFE02F66F20F739C328F21B318| |4B60F4697A34D2381963E3361953988A965AE39A33B85533B8659973E03CA77F474| |1D352ED7410AA9A8D478801048798B310F2968274396CBDCAE5F53A7891395BC3FD| |260119D96B06A3594BBB0FD6EB5EF2B826E46A34F7749C4B5AEB41D30BE05EF39AB| |4915171FD76FDED7E335CF1F37FC6141BBFB41915B1A0B8B7317E96DBF9DAF6D123| |36B99CFF2A88FBFEB4FD613E6BDF6CB56F5AEBF1141D9D34FF03A746E27C| |-------------------------------------------------------------------| DP Ninjitsu Sentinel.mxd
  3. I just realized that LOTG Def IO in Hover is giving me a paltry 0.63% Def(All), that slot is probably better used in Storm Kick to get the MotT 5-set bonus.
  4. Thanks for the input @Xandyr. Some interesting ideas there that I will take into account if I do a respec. I was shooting for affordability for now, but I will save up for some purples or the Gauntleted Fist set. I ponied up the inf a few days ago and put together the final build below, which has been working well so far. A little too soft to psi for my liking but I can always pop Barrier destiny. (Running a 50+4 MJ arc those IDF seers were definitely hurting me, but I only had Alpha slot unlocked at that point.) I don't use Kick or Thunder Kick at all, but they're there if I exemp below 30 and lose CAK. I also kept Taunt because I feel like it's situationally useful, but I know opinions vary on that, and I rarely use it. Focused Acc would probably be useful more often. The main changes were moving the MotT proc from Storm Kick to the damage aura (which procs a lot more often, it gets to 2 stacks very quickly and easily to 3, but I lose that sweet 6% psi/toxic res set bonus), and replacing the Panacea in DNA Siphon with a mix of the two accurate healing sets, which costs a little recharge but provides some needed acc enhancement and a damage proc. The S/L resist is not capped out of the box, but Evolving Armor takes it over the cap instantly as soon as 1 enemy is in range, and the MotT procs hold it above that for 20 seconds between mobs. Mids says 10 but it's definitely 20 seconds. Hasten is not quite perma out of the box but easily gets there with FF procs, not that perma hasten is important. Perma Ablative and DNA Siphon boosts were the real goal. My attack chain is usually Storm Kick, Parasitic (with 3+ enemies), DNA Siphon, then a general cycle of Dragon-Crane-Storm, mixing in CAK against ST only. I use Ablative whenever it's up unless I just fired Parasitic. I'm enjoying this build! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bug Fu: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Martial Arts Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(5) Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(17), ShlWal-Def(17), ShlWal-Def/EndRdx(19) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(23) Level 10: Warrior's Provocation -- PrfZng-Dam%(A) Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27) Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 16: Crane Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End(31), OvrFrc-Acc/Dmg/End/Rech(31), FrcFdb-Rechg%(33) Level 18: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(33), TchoftheN-%Dam(33), ThfofEss-Acc/EndRdx/Rchg(34), ThfofEss-+End%(34) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), FrcFdb-Rechg%(37) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(40), Obl-%Dam(40), SprMghoft-Rchg/Res%(40) Level 28: Fly -- WntGif-ResSlow(A) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Parasitic Aura -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux(43) Level 35: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(45) Level 38: Inexhaustible -- SynSck-EndMod(A), SynSck-Dam/Rech(46), SynSck-EndMod/Rech(46), SynSck-Dam/Rech/Acc(46), SynSck-Dam/Acc/End(48), SynSck-EndMod/+RunSpeed(48) Level 41: Focus Chi -- RechRdx-I(A) Level 44: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(48), Ags-Psi/Status(50) Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Musculature Total Core Revamp Level 50: Ion Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Arachnos Total Core Improved Ally Level 50: Melee Total Core Graft Level 50: Barrier Total Core Invocation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1672;754;1508;HEX;| |78DA65945B53525114C7F7868388E0151014546E82621DA5F2DD0BE26452944D0F9| |531273B12138173C099FC007D815E7AE973F401FA104DB769EAADBC36A9A9A99D16| |67AD3D1C873D03BFBDD65E7BEDFF5A7B43F645DAB5BA9A9962DC355B52AAD5FC5DA| |5FC4CD5EC3795DABAA694188C9699F54228B36E87690857F36975552D575579A658| |C9DFD20A4AB9B8929FD69E57B43E0AC8AA255595B38A562B2A2558AA55993357A99| |4E44CA958785A6BC7797D5A2C17DA0C6B694D559FB88CE9A2AAAC81DF3DB7565C91| |E7CAAA56D8C867956A4DD536FCA062123EBFA3F0C5EBF2982EB1032B632989594E8| |8C748E990E883C801894DF5363659590E109158CB6DE21D64EB12721A82B908E6EF| 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|BC628CB71193E74D3D8B48F91F3866148F| |-------------------------------------------------------------------|
  5. Thanks, I'll definitely take most of your advice above. Though I'm going to keep Parasitic Aura for now, since I think it's a solid power. On my leveling build I have both Parasitic and Ablative fully enhanced for Heal/Absorb (97%), and both of them go to the absorb cap of 1874 (as long as I hit 3 targets with Parasitic). With 10 targets Parasitic also gives a 45 second boost of regen by 110 HP/sec and recovery of 5 end/sec... plus the 30 second 18% damage debuff to the targets. It's a strong tool, though I admit that for fighting an AV/GM with no adds, Ablative is much more important. But with all this recharge, I like the idea of those Parasitic buffs being up about half the time (45s buff on a 75s recharge, but actually hitting a bunch of things with it means I have to fire it as an opener - right after Storm Kick anyway - so practically speaking it'll be up about half the time). I didn't like Crane Kick on another MA toon for some reason, but once I looked at the numbers I realized the damage & animation time is exactly the same as Cobra Strike. So I'm taking Crane instead and putting an FF in there. I'm taking Kick kinda early and 4-slotting it with Kinetic Combat so I should be fine for an attack chain when exemping below 30, at which point I'll have CAK. In any case it will be much better than exemping on my crab who only has 3 non-Patron-pool attacks. Thanks again for all the feedback Sovera!
  6. I took your build and advice, and tweaked for a bit until I got a fairly cheap build with about 44.5% S/L def, 36% E/N resists PLUS perma Hasten. I included the Agility Partial Core Revamp (which I just crafted after running the MJ arc and 3 BAFs). I replaced the FF proc in Dragon's Tail with damage since I kinda don't need more recharge. I left Storm Kick toggled on since I should be able to keep its flat 10% def up most of the time, it lasts 10s and it's a 1.6s recharge. Storm is also the highest DPS ST attack in MA by a good margin. I have my 4 ST attacks slotted exactly the same in my current leveling build (2 Acc & 3 Dam level 40 IOs) and the DPS shown in-game is Thunder Kick 105.5 - Storm 165.8 - Cobra Strike 122.4 - CAK 138.1. I was dubious about not taking Taunt, but then again, I hardly used it much leveling through my 40s... also, in those 3 BAFs I just ran as a Vet level 1 with no Alpha slotted, and several other tanks there, I was consistently drawing the aggro of Nightstar and Siege ahead of everyone else. I'll try this build out and see how my end usage goes, if it's fine I may drop Conserve Power for Taunt again. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bug Fu: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Martial Arts Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(5) Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13), PrfZng-Dam%(13) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), ShlWal-Def(17), ShlWal-Def/EndRdx(19), ShlWal-Def/EndRdx/Rchg(19) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 10: Cobra Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(27), CrsImp-Acc/Dmg/EndRdx(29) Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33) Level 16: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 18: DNA Siphon -- Pnc-Heal(A), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Arm-Dam%(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Fly -- WntGif-ResSlow(A) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-%Dam(40), Obl-Acc/Dmg/Rchg(40), FuroftheG-ResDeb%(50) Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Inexhaustible -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(42), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(43) Level 32: Parasitic Aura -- Pnc-EndRdx/Rchg(A), Pnc-Heal/+End(43), Pnc-Heal(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45) Level 35: Crippling Axe Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(46), TchofDth-Dmg/Rchg(46), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(48) Level 38: Focus Chi -- GssSynFr--Build%(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Tough -- TtnCtn-ResDam/EndRdx(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Partial Core Revamp Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 24: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;731;1462;HEX;| |78DA65946D53125114C7EFCA2A022A10F994800BF88060AB546F9BD4942693A26C7| |A5119AD7AC19D089C5D9CC9AFD19B5EF6BAAFD187686AFA02E563939A9ADA76D873| |EEB00ECCC0EF9E877BCEB9FFBB4BEEDD6C47B1989D6252C7DDB2669A85A75AE50D3| |7DC0FB5DA86A195197CDA66364A4A76C30D4B05A385595EE41593AB337AB5F0C828| |69157DA5306DBCAD1AFD9490E365CED59C66D474AD0CA19AC97CF96AB5AC66CB7A6| |9ADD689EBFA52AF94BCB6B5B8CEF9AADF5E2E706D951BE69ABE1E9A5BD757D4B90A| |374A9B859C66D6B8B1D90783A8F0FD9D801FA93E21B36476E8622C23B39653E2095| |23E22F642664466533D8D4D2E9607C465D6F698F804D9BE889C866489925BA52F58| |A9FD3BD2FB95F80DD95180B451A0D962DB87309E4B8CE7EA966C67E0012607E6915| |7B2C4FBC823D8D44A9BAC5330DCA2BDFB07665CFD49DC42F66C1377907DBBC81998| |DD23DA7B5E330C6AC86BCBC415647815F9173AFA245B1F4BF61D63A530491B2529A| |3246DF406D2034F462775923AE9A0CA01DD0304FD426F3FE9AD90DE0AE91D23BDCF| |A07D9051FBA0E2B26F2C16C64AB1083211250E22EFC14143784B566BE80CC54F300| |C0E59680F5D10FF21476E23E3305EB798BD3B8D2A8C107D10EC651864BD0358F11C| |66EC1797D24FED46A8FCE83991DA8F52BBCC1DB43FA7181B10150748AA03A818111| |5235BB2ED1CDB26EE107791A93DE23EF202360F52457990244AC590E30A91241B27| |C9B220595C748C3FC7E7F6FA0BE24BE21272E215919EEF39D83C4C9BD9F0273CE04| |7289C14CE24E9E702FDD2C2994EE1696570AAE46C514982893D1C2CB38F0C42D2A4| |B896494ACA04906372E315B6C232131FAB6E5B165B70C4E11DC001F3B2F08153B2F| |376BD8DB79B49099C79EF923389CE7D8753929EE1185DF392ADC7AF4BC10FD8AEEB| |3D32D53CDE64B32BD3ECBAD9ECBAD5ECF20458FD4943298EE162324297BCD7612C3| |90DCD692C3B8DE3FA9F8FA8F6C7699C380DD6D3782DACFF6859FD65| |-------------------------------------------------------------------| FORUM-tanker-bio-ma-REVISED.mxd
  7. Thanks for the feedback @Sovera and for the build. I see your point about Cobra Strike vs. CAK, and I was a little worried about exemping. As for S/L resists, I wasn't even aiming for that with set bonuses, they just came along for the ride in the cheap sets I picked for recharge. Tough is still useful, but I can certainly drop the UG: Resistance IO from it. I'll look for some sets with E/N resists and more S/L defense and do some AH shopping to see what I can afford. This is just my second 50 but I have over 100M on my crab main so I could splurge on a few things.
  8. Sorry about that! I'm using the latest MidsReborn pre-release 3.3.1 (which fixes the bug where it opens offscreen) but it didn't occur to me that the file format would have changed. I rebuilt it in the release version 3.2.17, here's the data link & chunk, and also the file attached. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1436;680;1360;HEX;| |78DA5D93D97212511086CFC09085251B4212130204B2070251AF2CCBAC58A5A2B15| |C6E712413A4448803544979ED0B78E3A537EE8FE143B8BE805BF6B8C404C786BF4F| |853855F09DF39FEEE965FA24EF2F38575612334271CEE7B46231754DCBDFD18DE64| |B5AA96C6839414FD35C391348949B6919C0696A415FD1F3453D3A972DA42E1B192D| |9F4DA7668DBB05A3970D927A4ED7A349CD2865B51C1D958AC2B15428E4A2895C367| |3BB64AFAFAFAEEAFAB20B724DCDE6334777EEC5D56C3ABA98D78D4C2595D48A25DD| |A8F4501A61FA6D87E84FA9E5274C559CA2555C159618F324689F06BB4E8033DE432| |79BB829EA628B06DA6F81CE34D8B50C7A53C41155CC92B3229D95B7D6FAA1FA8EF9| |1E6CFB001EFB08F67C0277295DAB74B6AE436CDA606EB2D316E8DD66E71DB0957A6| |F6367C5E6412D2D7D38FC416F6EE643739E726CE58D688DA3803F64E160D1E2E016| |39B9456D71709062B8A4916B029EC3FF718FDED42EB88AF6CF48A0E30BF32B18FEC| |6FC0E0EAF81FBE4DC299D3B8B96BA78FC1EB382088107CCD3D08367C07354981BDD| |376DEE7D88FD55E65F70C0640A440C3CC4DE41B57938B2F05451F00EA5D32D0BEEB| |E0171E00A18BC0E1E9051AFFC6CBD1C36780086386C88C386386CF82CF8665C883E| |19B68F3FDB2215E2935DF03D85E7C833E673E60B70EC25F31558A574FC321DBF0F6| |1C606C0713F33C00C8293DCEA04451E94376690877F92877F92873FC2C31FE1E1B7| |50EB86640D43263DC24AD2A86CDCE82E8244F6C0A969BE0F6434C146D609AE7DAA8| |35925D9A78AF805183F2144659028CFDA6B97103139CAB100C47E55C8C7ACCD3BA5| |33A61EDE69F362C34688089C9654A991A8D49DD6EC8D7621D86D1C11CF2BF55BBF7| |E441C85E5668368118FD1DFF82326E7FAABF162FEAC6D3807F377E346780F87D3DC| |A54D5CFAFC03DCF1DA87| |-------------------------------------------------------------------| Bio-MA Hovertank Mids v3217.mxd
  9. Here's a picture for the visually inclined:
  10. I just hit 50 on my first tanker, a Bio/MA. Yay! I really enjoy Dragon's Tail on a tank. I'm looking for feedback on this build, focused on affordability and maximizing recharge (and secondarily on Max HP and regen). I have a full Supreme MotT set sitting around in my base, but apart from that, everything is cheap except a couple of Armageddons in DNA Siphon and the Winter's Gift slow resist. Since I just hit 50 the only incarnate I included is Agility Core alpha for the recharge, so I can see how close I'm getting to perma Hasten. I've looked at lots of other Bio tank builds here (though there aren't many MA builds). Slotting lots of damage procs in DNA Siphon seems to be very common, and sometimes in Parasitic Aura and Genetic Contamination too. I put 3 in DNA, 2 in GC and one in PA. Hover & Evasive Maneuvers are must-haves for me, it's in-concept and also I love hovertanking. I leveled without Hasten or Focus Chi but they seem like must-haves now. I took Conserve Power and PP for my 40s, but I doubt they're necessary and I can probably take some other utility powers, maybe CJ for another LOTG +rchg. (If I could find another power to dump, I could get Fold Space... since it's awesome, though not really in concept.) I leveled with Cobra Strike, but with all this recharge I doubt I need 4 ST attacks. Dragon's Tail with 4s recharge is almost its own attack chain, LOL. Any suggestions are most welcome, thanks! This Hero build was built using Mids Reborn 3.3.1 https://github.com/LoadedCamel/MidsReborn Bug Fu: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Martial Arts Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(5), Ags-Psi/Status(5) Level 1: Thunder Kick -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), TchofDth-Dam%(11) Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17) Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23) Level 6: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(23) Level 8: Adaptation Level 10: Warrior's Provocation -- Taunt-I(A) Level 12: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(46) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: DNA Siphon -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(33), ScrDrv-Dam%(33), ScrDrv-Acc/Rchg(33), Arm-Dam%(34), Arm-Acc/Rchg(43) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Dmg/Rchg(36), Obl-%Dam(36), FrcFdb-Rechg%(36) Level 22: Fly -- Frb-Stlth(A) Level 24: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal(37) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Rchg(39), FuroftheG-ResDeb%(40) Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 32: Parasitic Aura -- Pnc-Heal/+End(A), Pnc-Heal(37), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), PrfZng-Dam%(43) Level 35: Crippling Axe Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45) Level 38: Kick -- Empty(A) Level 41: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), GldArm-3defTpProc(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), LucoftheG-Def/EndRdx(48) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13) Level 50: Agility Core Boost ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1708;730;1460;HEX;| |78DA75944953135110C77B9680214436D98440D8318991A09E2C4B76AA9494586EC| |7710C439C724C7012AAA43CFB05BC78F4E2FE313CEBD5F50BB8B108B820C4B1937E| |6D3DA2BCAAA47ED3FF9E9EEE7EEF75F2D644F5CB173323A0548F3B662E675C3033D| |72DD79734D3760A70558C2DA6C3538B958861D28C096BDECAE4ACF8989D35CEBA69| |3363A78C51F746D66D150E49CBB1AC78D274F3B6E9A094CF4160369B75E2538E9DB| |E96AF2AF1F905CB9A0B92B968B533E97A7ACABA29CBC8CE1B976DC769985CB053F1| |C98CE5A6978CA499CB5BEE520BE612C1DF7A0FFE29C0CBD30186F031A1830AC30C4| |7097438C6709C60A409E4E5F900AE4049A98014C31CC13E3019AE1254818130A0C3| |288651A4247C0ABCD24A2ED5F09A603FBC61784B500BEF18DE136C622D9A1C46831| |552EA6195618DE0007C65582768820D023FEE934F0AA3F8A051112E6DE4F20DBF54| |29B978E358815F32801F1254E42F740D488A1AE02EB670A75B2041D08D5F0ECABE4| |1885294830C8719B6306E8DDCFA1AF840C9B5C347864F041DF099E10BC332C13686| |A993C3D4414E2D2961B8C9701B042C1174C14992227082601AEB6F90C334C0B62A7| |C3D86DF043D5060004DC01DB204B0018D721B1BA140ADD940E766B935CD704911AD| |3947D00B170976D0B7553E07AD9C4C2F7FB19FB3EAE7ACFA618760004E91CF73BC1| |F6D524DF820CEC124561B92AB0DC1037EF921C32382043C6678C2F094A0807976CA| |7976429726F20C131C8210430743A7267A2F366A0AB3E996B2D1BBF91246F8A6C5F| |812C6F812C6F87EAAD8F23EB9CA3E3CCE9E071ADA07E5860FC296268EE026C33081| |8EBE51C9578B72A78EC0194D40019550116A49BA8F425CDEEB381FED67411A427F9| |5213C7A54BCBE7B5A79EDFAEE01543262F6337BD86775F97DB42B645FAEDA1D98FD| |57F6B0AFFE6B3FAD9466D95A99827B744F15E3EEAE2A869A28A718CAFB519C25524| |ADEF772C3CF7243D9C2B98417E5BFFA264A09B9617F003FEE0521| |-------------------------------------------------------------------| Bio-MA Hovertank.mxd
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