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Mr. Igneous

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Everything posted by Mr. Igneous

  1. Noted. Thank you for the response. You are indeed reading all of these posts. Everyone should appreciate that immensely! Later, Mr. Igneous
  2. Wow...you make a nice thing to do every now and then sound so horrible and wrong.... You do realize that once upon a time the game allowed this, right? Just trying to get some of that fun back. The feeling of being overpowered is the reason CoH is fun. Even with the limitation to Taunt to 5 on live I still help people in Atlas by Taunting groups of 5 for them to kill, and guess what...people appreciate it. Obviously if I sneeze they would all die, so can't activate my aggro aura to pull a full 17. To each his/her own I guess. I like being nice. Later, Mr. Igneous
  3. Hello Captain Powerhouse, Hope you are well. Thank you for clarifying what the issue was. I did not think of the -range component of the Click Power Taunt. I still would like 10 though...lol...or more.... Later, Mr. Igneous
  4. I did not think that, however I did want it to hit all 17. 7 is not enough...I liked the 10 we had before on the test server, much better than the measly 5 on Live. I would be fine boosting the aggro cap on everyone again to be able to herd larger groups than 17. This is great for herding up mobs on Striga or anywhere for Lowbies to nuke without any risk. Obviously I can't use my Mud Pots or hit any of the mobs or they would die. However, if I can just use my click Taunt power to be able to aggro, to whatever cap we eventually get to, that would be great for this purpose. It is a fun thing to do for Folks! Completely selfless, and fun to watch. Later, Mr. Igneous
  5. Mmm....would it be possible to increase -recharge de-buffs also from the epic pools? Lots of -recharge in Arctic Mastery.
  6. Hello All, Hope you are all well Taunt's target cap lowered to 7 targets. Why this? We were all asking for more targets for Taunt, not less. Active Taunt should be the full 17 aggro cap, or at least 10. Don't like this change. I do like the boost to the Leadership pool powers. I would like to see Maneuvers base be 5 percent instead of 3.5 percent to be on par with Weave. That way it would be easier to decide whether we want both Weave and Maneuvers, or just one of them. Later, Mr. Igneous
  7. Thank you for the suggestions Profit. Appreciated. Nice to see a different take on a build.
  8. Final Build at Lvl 50 with all sets. This will take a long time to slot up. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Mr. Igneous Noir: Level 50 Mutation Tanker Primary Power Set: Stone Armor Secondary Power Set: Dark Melee Power Pool: Teleportation Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: ------------ Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Gift of the Ancients - Run Speed +7.5% Level 1: Shadow Punch (A) Kinetic Combat - Knockdown Bonus (5) Kinetic Combat - Damage/Endurance/Recharge (7) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Accuracy/Damage (36) Accuracy IO Level 2: Stone Skin (A) Impervium Armor - Psionic Resistance (5) Impervium Armor - Resistance (31) Impervium Armor - Resistance/Endurance Level 4: Teleport (A) Endurance Reduction IO Level 6: Shadow Maul (A) Armageddon - Chance for Fire Damage (7) Armageddon - Damage/Endurance (11) Armageddon - Accuracy/Recharge (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Damage/Recharge (37) Armageddon - Damage Level 8: Rooted (A) Miracle - Heal (9) Miracle - Heal/Endurance (9) Numina's Convalesence - Heal/Endurance (11) Numina's Convalesence - Heal Level 10: Boxing (A) Endurance Reduction IO Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Tough (A) Steadfast Protection - Resistance/Endurance (21) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Siphon Life (A) Recharge Reduction IO (17) Theft of Essence - Healing (17) Theft of Essence - Healing/Recharge (19) Theft of Essence - Accuracy/Healing (19) Theft of Essence - Accuracy/Endurance/Recharge (21) Theft of Essence - Accuracy/Endurance/Healing Level 18: Weave (A) Gift of the Ancients - Defense/Endurance (50) Gift of the Ancients - Run Speed +7.5% Level 20: Taunt (A) Recharge Reduction IO Level 22: Mud Pots (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (23) Overwhelming Force - Endurance/Recharge (23) Overwhelming Force - Accuracy/Damage/Endurance Level 24: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 26: Minerals (A) Gift of the Ancients - Run Speed +7.5% (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Maneuvers (A) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Earth's Embrace (A) Numina's Convalesence - Heal (34) Numina's Convalesence - Heal/Recharge (36) Numina's Convalesence - Heal/Endurance/Recharge (36) Numina's Convalesence - Heal/Endurance Level 32: Granite Armor (A) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Aegis - Resistance (34) Aegis - Resistance/Endurance (34) Resist Damage IO Level 35: Ring of Fire (A) Gravitational Anchor - Chance for Hold (42) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Accuracy/Recharge (42) Gravitational Anchor - Accuracy/Immobilize/Recharge (45) Gravitational Anchor - Immobilize/Recharge (45) Gravitational Anchor - Immobilize Level 38: Midnight Grasp (A) Superior Blistering Cold - Recharge/Chance for Hold (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Accuracy/Damage/Endurance (40) Superior Blistering Cold - Damage/Endurance (40) Superior Blistering Cold - Accuracy/Damage Level 41: Fire Blast (A) Decimation - Chance of Build Up (45) Decimation - Accuracy/Damage/Recharge (46) Decimation - Accuracy/Endurance/Recharge (46) Decimation - Damage/Recharge (46) Decimation - Damage/Endurance (48) Decimation - Accuracy/Damage Level 44: Fire Ball (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Damage/Recharge (50) Ragnarok - Accuracy/Recharge Level 47: Assault (A) Endurance Reduction IO Level 49: Recall Friend (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO (27) Run Speed IO (29) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Numina's Convalesence - Heal (27) Miracle - +Recovery (40) Miracle - Heal (43) Regenerative Tissue - +Regeneration (48) Regenerative Tissue - Heal/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (15) Performance Shifter - EndMod (25) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon ------------ ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 14.75% Defense(Smashing) 14.75% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 7.88% Defense(Psionic) 10.38% Defense(Melee) 6% Defense(Ranged) 8.5% Defense(AoE) 4.05% Max End 11% Enhancement(Heal) 45% Enhancement(Accuracy) 63.75% Enhancement(RechargeTime) 28.5% SpeedFlying 126.5 HP (6.75%) HitPoints 28.5% JumpHeight 28.5% SpeedJumping MezResist(Confused) 72.5% MezResist(Held) 72.5% MezResist(Immobilized) 72.5% MezResist(Sleep) 72.5% MezResist(Stunned) 72.5% MezResist(Terrorized) 72.5% 29% (0.48 End/sec) Recovery 88% (6.87 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 5% Resistance(Smashing) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 21.5% Resistance(Toxic) 5% Resistance(Lethal) 27.5% Resistance(Psionic) 58.5% SpeedRunning ------------ Set Bonuses: Luck of the Gambler (Rock Armor) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Gift of the Ancients (Rock Armor) 7.5% SpeedRunning Kinetic Combat (Shadow Punch) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Impervium Armor (Stone Skin) 2.5% (0.04 End/sec) Recovery 1.88% Defense(Psionic) 6% Resistance(Psionic) Armageddon (Shadow Maul) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Miracle (Rooted) 2.5% (0.04 End/sec) Recovery Numina's Convalesence (Rooted) 12% (0.94 HP/sec) Regeneration Luck of the Gambler (Hover) 7.5% Enhancement(RechargeTime) Steadfast Protection (Tough) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Theft of Essence (Siphon Life) 10% (0.78 HP/sec) Regeneration 1.8% Max End 5% Enhancement(Heal) 3% DamageBuff(All) Gift of the Ancients (Weave) 2% (0.03 End/sec) Recovery 7.5% SpeedRunning Overwhelming Force (Mud Pots) 12% (0.94 HP/sec) Regeneration 3% DamageBuff(All) Luck of the Gambler (Crystal Armor) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Gift of the Ancients (Minerals) 7.5% SpeedRunning Shield Wall (Minerals) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Gift of the Ancients (Maneuvers) 2% (0.03 End/sec) Recovery 7.5% SpeedRunning Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Numina's Convalesence (Earth's Embrace) 12% (0.94 HP/sec) Regeneration 35.14 HP (1.88%) HitPoints 6% Enhancement(Heal) Luck of the Gambler (Granite Armor) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Aegis (Granite Armor) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Gravitational Anchor (Ring of Fire) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Superior Blistering Cold (Midnight Grasp) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Decimation (Fire Blast) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 21.08 HP (1.13%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Ragnarok (Fire Ball) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) Numina's Convalesence (Health) 12% (0.94 HP/sec) Regeneration Miracle (Health) 2.5% (0.04 End/sec) Recovery Regenerative Tissue (Health) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning Performance Shifter (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  9. Lvl 42 Build as currently on live. Don't judge, it is what I could afford so far...lol. So far completely happy with the combination of Stone with Dark. I made it to run most things without having to use Granite, and it has been doing very well at that while soloing. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Mr. Igneous Noir: Level 50 Mutation Tanker Primary Power Set: Stone Armor Secondary Power Set: Dark Melee Power Pool: Teleportation Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: ------------ Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Defense (3) Gift of the Ancients - Run Speed +7.5% Level 1: Shadow Punch (A) Kinetic Combat - Knockdown Bonus (5) Kinetic Combat - Damage/Endurance/Recharge (7) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Accuracy/Damage (36) Recharge Reduction IO Level 2: Stone Skin (A) Impervium Armor - Resistance/Endurance (5) Impervium Armor - Resistance Level 4: Teleport (A) Endurance Reduction IO Level 6: Shadow Maul (A) Accuracy IO (7) Accuracy IO (11) Damage Increase IO (37) Damage Increase IO (37) Endurance Reduction IO (37) Recharge Reduction IO Level 8: Rooted (A) Regenerative Tissue - Heal/Endurance (9) Regenerative Tissue - Heal/Endurance/Recharge Level 10: Boxing (A) Endurance Reduction IO Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Tough (A) Steadfast Protection - Resistance/Endurance (21) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Siphon Life (A) Recharge Reduction IO (17) Theft of Essence - Healing (17) Theft of Essence - Healing/Recharge (19) Theft of Essence - Accuracy/Healing (19) Theft of Essence - Accuracy/Endurance/Recharge (21) Theft of Essence - Accuracy/Endurance/Healing Level 18: Weave (A) Gift of the Ancients - Defense/Endurance (50) Gift of the Ancients - Run Speed +7.5% Level 20: Taunt (A) Recharge Reduction IO Level 22: Mud Pots (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (23) Overwhelming Force - Endurance/Recharge (23) Overwhelming Force - Accuracy/Damage/Endurance Level 24: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 26: Minerals (A) Gift of the Ancients - Run Speed +7.5% (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Maneuvers (A) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Earth's Embrace (A) Regenerative Tissue - Heal/Endurance (34) Regenerative Tissue - Heal/Recharge Level 32: Granite Armor (A) Luck of the Gambler - Defense (33) Defense Buff IO (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Aegis - Resistance (34) Aegis - Resistance/Endurance (34) Resist Damage IO Level 35: Ring of Fire (A) Recharge Reduction IO (42) Accuracy IO Level 38: Midnight Grasp (A) Recharge Reduction IO (39) Accuracy IO (39) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Endurance/Recharge (40) Kinetic Combat - Damage/Recharge Level 41: Fire Blast (A) Recharge Reduction IO Level 44: [Empty] (A) Empty Level 47: [Empty] (A) Empty Level 49: [Empty] (A) Empty Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO (27) Run Speed IO (29) Run Speed IO Level 2: Health (A) Healing IO (15) Healing IO (27) Miracle - +Recovery (40) Miracle - Heal (43) Regenerative Tissue - +Regeneration (48) Regenerative Tissue - Heal/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (15) Endurance Modification IO (25) Endurance Modification IO Level 50: Agility Radial Paragon ------------ ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 9.75% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 1.8% Max End 5% Enhancement(Heal) 37.5% Enhancement(RechargeTime) 33% SpeedFlying 77.31 HP (4.13%) HitPoints 33% JumpHeight 33% SpeedJumping MezResist(Confused) 5% MezResist(Held) 5% MezResist(Immobilized) 5% MezResist(Sleep) 5% MezResist(Stunned) 5% MezResist(Terrorized) 5% 10.5% (0.18 End/sec) Recovery 52% (4.06 HP/sec) Regeneration 5% Resistance(Smashing) 8% Resistance(Fire) 8% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 5% Resistance(Lethal) 63% SpeedRunning ------------ Set Bonuses: Luck of the Gambler (Rock Armor) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Gift of the Ancients (Rock Armor) 7.5% SpeedRunning Kinetic Combat (Shadow Punch) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Impervium Armor (Stone Skin) 2.5% (0.04 End/sec) Recovery Regenerative Tissue (Rooted) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning Luck of the Gambler (Hover) 7.5% Enhancement(RechargeTime) Steadfast Protection (Tough) 1.5% (0.03 End/sec) Recovery 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Theft of Essence (Siphon Life) 10% (0.78 HP/sec) Regeneration 1.8% Max End 5% Enhancement(Heal) 3% DamageBuff(All) Gift of the Ancients (Weave) 2% (0.03 End/sec) Recovery 7.5% SpeedRunning Overwhelming Force (Mud Pots) 12% (0.94 HP/sec) Regeneration 3% DamageBuff(All) Luck of the Gambler (Crystal Armor) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Gift of the Ancients (Minerals) 7.5% SpeedRunning Shield Wall (Minerals) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Gift of the Ancients (Maneuvers) 2% (0.03 End/sec) Recovery 7.5% SpeedRunning Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Regenerative Tissue (Earth's Embrace) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning Luck of the Gambler (Granite Armor) 10% (0.78 HP/sec) Regeneration 7.5% Enhancement(RechargeTime) Aegis (Granite Armor) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Kinetic Combat (Midnight Grasp) 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 28.11 HP (1.5%) HitPoints 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) Miracle (Health) 2.5% (0.04 End/sec) Recovery Regenerative Tissue (Health) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning http://www.cohplanner.com/mids/download.php?uc=1311&c=611&a=1222&f=HEX&dc=78DA65935B6F12511485CFC05098026528E5520AED8014285504ED93F112236AAAC5A0E59D103DD24971860C34B18FFE21FF8E31DA9AEAB39727E3251177672FC1642681EFCC3A7BAFBDCF65DA2F5B91D7F75FDD124AE4CEB03F1EF7BA7DEB503AA1F6D1A43F316D4BD0A3B79DBAB13BB0A47D34361ED9A6132431CB81BD967C2EADB1ACEF4F6C4BF66E3B2F6C278DA9B61C4A596FF59D431E8AE58E6D0FEB5D1A8F6C87FDA3AE74CF1C1C4C4C6B10E6B7E1F96BCC1DEFC9FE33E98C0FCC51FCEEC87C5AEF1C3BB2D7EE8F27D239CE501B65FABDD3049EA94F2415219AAAF0AD801AB1A28AEFF39880E8128AAA50F7990B4F9891C7608779615BB81EEF295751DC5C4529B19F5A6556682FFCEC2BFC058EFF41F101D40A64595B0017F3CCD23F22A7845A1F2837885AC16B34C8AB227483A9502D0DB534E469A485A185B1763F6951F6F045539CBB9266AE5FF1BB31BFC828861E63A8AD47FD6E8CBEC45C8E817162823C747E57C93F8E1EE32AEF4313FBFC937C13E82701DF53D292E82779C6F55327E029F38C62D238C334D691C119D674E6478A59E5186555C37A1EFADDBA71EA690D35D6D04B2EC4ACC1EF84F2F3C8CF636F0BD7999F686E83F3031BA86BAC73FF06F28D1D66A1015EE4F937D44211BE45AC790BE7FD877C37B1CF9B982B63AE8C7B56C6BDABE03E56701FDF926F157B5945EE941EB1EDFEBB7FF5F9B0E1FEE7D4D94517AC6F9D2BBCB469CD33DBF0284D8F72D5A3EC78943D8FD25151961405ED6BFAEC73997E5E9C7D563EE512CF67C11CF8751E13504AAC2D81D907F8047771CC37F9282FE368BFCC738552E59C6FFFD734E00766C0DF29027AFC0B21E8D5B1
  10. I could stand there all day in Granite, he could not hurt me. Siphon Life is no good when he de-buffs your accuracy, otherwise it is wonderful. Going Rock/Crystal/Rooted was the problem...defense based without dark energy resist is suicide...his Mesmerize always hits for 200ish, and he can hit for around 500 per dark hit landed through defense, if I miss a heal due to his double stacked accuracy de-buff I would die. Once heal missed I had to pop Granite. Once in Granite too risky to try and pop on 2 armor toggles to go back to more damage mode. So, stalemate. He can't hurt me...and I can't hurt him. Without Granite I was indeed denting him at Elite Boss level of 44 vs my level of 42 at a -1 setting for missions. I could just level up a bit and try again, then would not be issue at +3 to him I think I could win. Working on build to display.
  11. Sure, I will have to put it in Mid's. I just have the target build in their right now. I will put it at Lvl 42 as live with the current IO sets that I have at 42. Be a bit to cross reference with the live build and put it in Mid's.
  12. Lol...they should rename Unstoppable to "Willingly dying in 180 seconds"
  13. Hello All, Hope you are all well. Tried to Solo Nosferatu with a Stone/Dark tank on the live server. Need Granite for this battle. Needless to say, it was a stalemate even at no AV and -1 level. I could not dent him he heals too fast. I don't think the new +damage changes would be enough to make that battle any better. Need a team for Nosferatu if you are playing a Stone Armor tank. Could not survive this battle in Rock/Crystal/Rooted, I tried, he does too much damage when he hits, even with 46 dark energy defense he hits a lot. His accuracy debuff is nasty too. Not bad enough, damage output is very low, but to have so many misses really sucked.
  14. Before the target and aggro caps were nerfed in the live game, tanks were the backbone of a team, we would hardly ever form teams with multiple tanks, except on Tanker Tuesdays. You just don't need 2 tanks when one can aggro an entire map solo! Sometimes we would take a backup tank if it was fire/fire to nuke the herd with uncapped burn and other AoEs etc...the team would keep the tanks fully buffed and uncapped AoE was a beautiful thing to see. Herding was epic to watch. Too bad many people did not want to sit and watch tanks herd a map, and have everyone nuke it all at once. Sure was efficient though! Drek mission map was so fun to herd up!! Ah...the days that will never return....so sad.
  15. Yes, we really need to be able to just do a quick copy of our live characters to test. This would make things so much easier. I have mentioned this before. Later, Mr. Igneous
  16. Indeed, the new Stone/Ice I am testing running mud pots and ice patch, as far as I can tell, noone is going to be pulling anything off of that combo. I am off to bed, later Folks!
  17. Nope, can't even walk over a tall curb...I am not kidding.
  18. You need to get IO sets early in a Stone build to mitigate the -speed penalty, or it is too painful to even position a cone attack. Once slotted up with +runspeed IO bonuses it gets much better.
  19. Hello Myrmidon, Lol, thank you for the laugh. I love playing Stone Armor tanks. They are my favorite play style. I can understand how some people might not like the limitations involved, but they can be highly rewarding. I have been testing a Stone/Ice on the test server, a build I have wanted to do for a long time, but was afraid it would be massively tedious to level up. The damage and cone changes on the test server are nice, and I might indeed build one up now. It will still be a long slog. I solo my Tanks to 50 with mission content, not AE farming. I love being able to take a break for a phone call, eat breakfast...etc...and still be alive when I come back...and a minion or two might have died to mudpots damage...lol. I am currently leveling up a Stone/Dark tank on live, and I really like the combination so far. In the original game live I had a Stone/EM, absolute monster for killing Bosses and AVs, until they nerfed Energy Melee into the grave. That on top of ED, and the nerf to the aggro cap and targetting cap really made me hate playing him.
  20. Yes, I have been testing a Stone/Ice tank on the test server. Being able to hold 17 mobs is trivial for a Granite tank. I happen to be one of those who loved herding a map of mobs before the changes to aggro and target caps. I love the change to make cones wider, I like the doubling of the active power Taunt to 10 targets from 5. Still think Taunt should max out the target cap at the current 17, if I am actively taunting with it it should be maxed out. Here is what I want to be able to do. With current cap of 17, I would love to be able to Taunt another 17 and herd the two groups together. A total of 34 Mobs. A compromise between unlimited aggro cap and this new 17 aggro cap. To each his/her own, I happen to like herding. I miss it. Some can't stand waiting for a tank to herd, others love having Mobs all neatly packed to be nuked. Giving the capability to herd up groups does not mean groups have to use herding if they hate it. I just want the option to be able to if I wish. No harm can come of it. I don't find Mudpots or Ice Patch insufficient in effectiveness, I just want more aggro capability. Asking for 34 aggro cap. Should be enough to handle 2 groups of Mobs on 8 man teams.
  21. Hello all, Hope you are all well. I still think an aggro cap of only 17, and an active taunt power that only taunts 10 at a time is very low. I am coming from the view of a career Stone tank in Granite armor. I live with a -65 percent recharge time and a -30 percent damage to my attacks. So, people complaining about tanks not doing enough damage is funny to me...lol. I would love to see Granite armor gain a taunt aura of at least 17 mobs with a radius of 20 feet. We are not mobile, and it would give a reason for some to consider teaming up with a slow Granite tank. You have said that the aggro cap can't be raised for individual ATs, can a Taunt go above the aggro cap limit, say you Taunt 25 Mobs with an active taunt, they are Taunted for a certain duration, after which if you don't taunt again you lose their aggro? Is that possible? Maybe if this is not possible we could raise the aggro cap limit on all ATs like it was in the past, therefore promoting more teamwork to handle aggro. I would love to see at least a 50 aggro cap limit, as a Granite tank... Plus, it was always amusing watching a blaster run from 100 mobs..... Thanks, Mr. Igneous
  22. TinyTim I love this idea. Might even solve some issues with the massive endurance use of Dark Armor. I also see no one being offended by this type of change. I think it would make a whole team happy. With a change like this, it would alter how we fight. Don't kill minions and Lt., they become the batteries, concentrate single target attacks on the Boss or AV, leave the little ones alive to fuel our endurance. If you kill the little ones first, then you kill your endurance gain....lol. Later, Mr. Igneous
  23. We were able to do this on the live test server. Should not be a problem.
  24. Ah...you misunderstood that. I meant for the Defense set stone, not the offensive set stone. I was unhappy with the offensive set of ice having Frozen Fists and Ice Sword swapped. Was concerned with recharge time issues with a t1/t2 swap while in granite. Later, Mr. Igneous
  25. I still don't understand that part. When CoH launched we did not have a target cap. Taunt could hit an entire map of Mobs and hold their aggro. Why can't it be put back to its original state? Would be happy with being able to Herd 25 to 50 mobs at a time. Herding was fun, and boy did it look epic!! Later, Mr. Igneous
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