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Mikhael Mouse

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  1. I can personally verify that it has been that way since at least December, when I upgraded my computer (and increased my vis scale because of a more powerful graphics card). That was when I found the 4th bullet point here; https://homecoming.wiki/wiki/Vis_scale_(Slash_Command) and the long-term solution one paragraph lower.
  2. The new tip system is...quite excessive. I'm seeing "You got a tip!" 2-3 times per mission (at high levels), and I'm not interested in pursuing any of these tips on this character. And someone was complaining about being photosensitive, and it making them feel ill. I understand that this change is intended to benefit new players, to draw their attention to this part of the game...but players are only new for a short time, and I fear this will go on forever. Could you possibly add a way to suppress Tip notification messages specifically, to address this issue?
  3. This still exists, in the same way it worked during live. However, what you're attempting to describe never actually existed on the live servers in the first place. In order to have this effect, as it existed then and now: 1. At a tailor, use an alternate costume slot to create a replica of your character with a different gender, with the same costume parts (not all costume parts are available for all genders, slightly limiting the costumes this will work with). 2. Use the /cce # CCDrinkFormula command to switch costume slots (and thus character gender) while using the costume-change emote of drinking a formula from a flask. This command could be placed in a macro or keybind for convenience. Once you've set it up that way, it will work anywhere in the game, giving the *appearance* of what you're describing. However, the mechanism is and was completely different from what you're describing.
  4. On my Ice/Ice Blaster, when Flying (with the Flight power active, and with Hover active, but with the Hover pose disabled at the Tailor, if that makes a difference) when I activate Frozen Aura, after the Frozen Aura animation completes then the character gets stuck in the "Flying-in-place" pose. She will no longer use the Flying-forward, flying-right, flying-left, flying-up, or flying-down poses, or any of the transitions between them. This persists even when Fly and Hover are later disabled, "running" along the ground in the same stuck floating pose. This lasts until transitioning between maps or taking a door or elevator. On my Electric/Shield Stalker, when Hide is active and I enable Walk, she moves with the running animation in slow motion, instead of the walking animation. When Hide is disabled and I enable Walk, the regular walking animation is used. This problem is not present on my KM/SR Stalker or Claws/WP Stalker.
  5. I think it would be a great idea to modify the existing player aura system in player costumes to allow the auras to surround the melee weapons and archery arrows in various combinations with the existing aura locations. Perhaps include the aura location option for "Blade/Head/Point Only" and "Entire Weapon". This could provide the opportunity to make the weapons thematically tie in with the character's other powerset.
  6. When engaged in Ghost Widow's "Time after Time" story arc, through Oro (if any of that matters), all contacts have the same dialog error in their "more important task" dialog, displaying the text "PlayerName" in the dialog instead of the character's actual name.
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