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TheEmpyrean

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Everything posted by TheEmpyrean

  1. Like, is it buffed by other Fiery Aura powers like Fiery Embrace and Buildup? Is it buffed by Brute fury? Does it get Scrapper crits? Do you still get the heal and 15 seconds of Untouchable like you do if you use it as a Rez? And how exactly does that "stronger the closer you are to death" scale? So... many... questions... I'd appreciate any information or guidance on where to look. I've done a little looking around both ingame and on interwebz but haven't been able to find much detailed information. Thanks!
  2. You can color every other blast in the set except for that one. That can't be intentional. Is it a bug? It really throws a wrench in costume themes. Any plans to fix it? Thanks! And thanks for bringing our game back to us :D!!!
  3. Thank you! While I have your attention... Speaking specifically of scrapper Mace Mastery... why can't you color-customize the snipe, and is this something that's ever going to be fixed? You can color-customize the other blasts in the set, why is just this one left out?
  4. Thanks for the answer! Ok, so, just to make sure I'm understanding you--you're saying that you're sure that Epic Pool ranged attacks for scrappers definitely use the scrappers current melee damage modifier? And if so, this is the same for Brutes?
  5. Maybe my search-fu is just weak, but I'm having trouble finding Epic Pool damage scale modifiers--specifically Patron ranged damage, more specifically Scrapper (and Brute) Mace Mastery blasts. I *think* maybe it's the same as the ranged modifier, but even that I can only find on Homecoming Wiki and so I'm not sure it's up to date. Can you see damage scale modifiers for powers ingame anywhere? If so that'd be great because I'd know they were current. So, if anyone could tell me where to find *current* (or upcoming if they're changing with 27) damage scale modifiers for Epic Pools, or knows them for sure for Scrappers (and Brutes if possible so I can compare for a concept I'm working on), it'd be really appreciated. Sorry for cluttering up the forums with a thread on this, but I've been looking on forums and google, and asking ingame and looking on MIDS for a while now and can't find it. I'm sure I'm just missing something 😕
  6. BRING ON THE COMING STORM... ...but this time we win! 😁 Seriously, I want to kick some Battalion bootie. Other than that. Fun! Lots of fun. For players and Devs. Fun all 'round for everyone. Keep the fun coming! Too many games forget that fun is the whole point and get serious about this, that, or the other thing. Keep it fun!
  7. One of the most bad ass single target hits in the game with screen shake delivered by a high five with your back heel daintily lifted? When there's another animation that looks like the melee version of the Wave Motion Gun? Best if you're into the whole Millennial ironic or "that's so random" thing, maybe.
  8. I don't know if this idea has already been floated somewhere, but I always thought a name exchange and/or market could be awesome. ...or they could keep globals unique and make names non-unique like some other games have. I mean, how many Captain Marvels have there been, even just within Marvel Universe?
  9. Regardless if this thread is necro, SS is in bad place right now and the bug fix was a bad idea. Since doing a major update anyway, they should roll back or fix it. But I guess I'll park my beloved old main till that day. Just can't stand to to watch the poor guy struggle so hard compared to all my other melee toons 🤕.
  10. Quick question for those who know more maths than me--how did Brutes do compared to other ATs? ET sure didn't seem popular for Brutes before. Are the changes as good for Brutes as they are for the other ATs?
  11. Agreed. For example, my main is Energy Melee, and just speeding the two big hits a little and increasing Whirling Hands damage would have solved the single target DPS and AOE problems without changing the set. Hi Cinn 🙂
  12. Yeah, I mean, they could at least put it in as a customization option or something. Just at least an alternative to a dainty high five for one of the heaviest single target hits in the game with screen shake!
  13. Blech, then the original animation sucked. I don't want to give up the whole point of the new revamp, I just want an animation that looks as powerful as the hit is. If they just took away the long buildup and left the double punch animation then it'd mesh better and still look powerful.
  14. No... No no no no no! All of the other changes are fine, whatever, but please, PLEASE for the love of Mike don't make Energy Transfer, one of the most bad ass single target hits in the game, be delivered by a high five. I just... It'll... That's my favorite toon D:!
  15. Ok, just another two Inf, but I just rebuilt one of my favorite toons from live. He's a SS/WP Brute. I didn't research first, so didn't know about Rage crash change on Homecoming and used my old build. He was solid and fun on Live. Now he's really just no fun at all, and I haven't been able to find any way to build him that will be. He's much worse than my other characters, and he would be right in line with them--not at all "OP"--with the old mechanics. If the old Rage crash mechanic was a bug and not a feature, then that was manna from heaven and should have been embraced. The end crash + highly resisted S/L damage type is enough to keep SS in line with other Melee sets. I'm ecstatic to have the game back and very grateful to the Homecoming team, and I love what they've done and are doing. I don't post much, but I honestly think that this particular decision was a boner and I had to throw in my vote.
  16. A selectable Peak Difficulty setting that takes advantage of the EB and Monster (not GM) classes. Lots and lots of EBs and Monsters. At peak difficulty settings, make Lieutenants the new minion, bosses the new Lieutenants, and EB/Monster the new Boss. I'd play that all day long on Radios, PUG, Arcs, what have you. It'd be a blast. The EB and Monster class are both grossly underutilized except for maybe in the ITF. They have so much more potential to increase challenge and fun in game play, and they already exist!
  17. Bump because I'm all alone here and I know it. I'll only bump it once :). (But, Devs, PLEASE take a look. You know I'm right.)
  18. So the animation for Vicious Slash has you reach in and then rip their guts out to the sides and they... get knocked down? And then the animation for Hemmorage has you doing this huge, powerful strike from the ground up over your shoulder all the way behind you, and then the mob... bleeds out? I feel like this almost has to be a mistake. If the mob were knocked down by that huge whap it would make sense and feel so satisfying. And if you reached in and ripped their guts out and they bleed out it would be gross, but awesome :). As it is, both of those animations are just cognitive dissonance. Low priority and picky, I know, but it's a small fix that could lead to much greater awesomeness for the set.
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