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LlyranKeen

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Everything posted by LlyranKeen

  1. "Hey, did I ever tell you about how I totally got this handled because of that one time I was trapped on an island working with government agencies and the russian mob? Well, let me tell you again..." *angst inensifies* Sorry, couldn't help myself. 😅
  2. This is an approximate remake of a character I played on live. I've never drank a Red Bull in my life. I did, however, spend part of my childhood growing up here: The base is gone but maybe I'll re-make The Bull for real at some point.
  3. Same guy, weirder costumes. Totally just another Resistance fighter. Power armor. Magi-tech power armor. Hello fellow Longbowses. Wouldn't want to break the color scheme.
  4. A Loyalist trapped on Primal Earth. Fancy Dress Standard Combat Suit Assault Suit Retro duds There will be order... or else. (LN as a mo-fo)
  5. I really like it. Not just because the costume reminds me of my crazy cyborg inspired by Cain from RoboCop 2 (all of his costumes are the same with different colors)
  6. Havoc Forged, loyalist who received powers do to SCIENCE exposure.
  7. I've been playing Bots/Traps for so long it's hard for me to imagine playing Bots/ any other way. There are pros and cons to the pairing just like any other.
  8. The only examples that Eugene "Lightnin' Rodd" Rodderick Moss III had of being a bad *** was when he snuck away to watch pro wrestling as a kid. Now that he's a tough guy in real life he's following that example and it's very, very silly. Second pass at the same costume.
  9. It's like Glen Danzig finally lost it and was about to start beating his fans senseless.
  10. EQ2 is probably the only game I've spent close to as much time in over the years as I have in CoH. I just went off the top of my head but I think it depends a lot on the current meta as to what works best. I haven't played in some time, but back in the day my wife played Bruiser and Monk quite a bit and often complained about how fragile Monk could be. So Scrapper seemed a better fit than Tank. Either might work I think.
  11. It's interesting how I can spend so many years using the same sets and bonuses and not readily think of different or more useful ways to apply them in an unfamiliar build. Thanks, this is very helpful.
  12. Ok, EQ2 Dwarf - Mystic - Earth/Cold Controller Fae - Illusionist - Ill/Kin Controller Froglock - Paladin - Shield/BS Tank Halfling - Swashbuckler - DB/SR Scrapper High Elf - Templar - Emp/Rad Defender Wood Elf - Ranger - Arch/TA Blaster Barbarian - Beastlord - Beast/Nature MM Erudite Wizard - Fire/Ice Blaster Gnome - Conjuror - Demon/Elec MM Half Elf - Troubador - Kin/Arch Defender Human - Brigand - BS/Ninja Stalker Kerra - Fury - Elec/Storm Corruptor Ratanga - Warlock - Dark/Rad Corruptor Arasai - Coercer - Mind/Psi Dominator Dark Elf - Necromancer - Necro/Pain MM Iksar - Shadowknight - TW/Dark Brute Ogre - Bruiser - Street/Willpower Brute Sarnak - Defiler - Dark/Rad Defender Troll - Berserker - BA/Bio Brute Aerakyn - Monk - MA/SR Scrapper Freeblood - Assassin - Ninja/Dark Stalker EDIT: I totally just assumed this was translating fantasy game chars into CoH day. So I did.
  13. I wouldn't say it's my best costume, but it is one of my favorites from all the MMOs I've played in the last 20ish years. From CoV beta until sunset my main was a MM. He started as Bots/FF and after CoV went live was changed to Bots/Traps. He was a mentally disturbed idiot savant of a boy who could turn almost anything into a toy to do his bidding even if the science didn't quite line up. His part lists for his gadgets included biological resources and he didn't understand why this upset other people. Part of his inspiration was the movie "Virus", the Twilight Zone episode "It's a Good Life", and the realization that a lot of kids in the mental health system don't get the care they need because the system resists labeling them with such disorders as borderline personality, schizoaffective, or narcissism regardless of their symptoms. More than one person told me he was difficult to RP with or that they refused to do it any more. He wanted to be a real hero but he was not cut out for it so he because a petulant and sometime murderous rogue. So, not the best looking or a hit at parties, but special to me. This is as close to his original costume I think I can get.
  14. Pulse Rifle Burst with a Force Feedback proc in it. It probably doesn't need anything else depending on your build and preference. Use it to grab attention or as filler between doing other things. You can feel like you're contributing and maybe even get lucky with some +rech while not having to spend a lot of slots to make it effective. Back in the day I switched from /FF to /Traps specifically because it kept me busier and made me feel like my abilities were more useful while still giving nice defense. Even so, sometimes you just want to shoot someone in the face.
  15. Thanks for the feedback. I've taken a few different perspectives into account and reworked the build. It's still a work in progress but it's better I think. I'm making this character mainly to solo or group with a few select people, I won't be inflicting it on PUGs or anything like that. It's essentially intended to be a viable RP character. Still no hasten, on purpose, but I think the recharge numbers are pretty good without factoring in potential force feedback procs. I have plenty of experience playing several of the other ATs over the years, but Dom has never been my thing hence my post. Hopefully it's beneficial to someone other than myself. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Sorcery Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Plct%(3), FrtHyp-Acc/Rchg(3), FrtHyp-Sleep/Rchg(5), FrtHyp-Sleep/EndRdx(5) Level 1: Power Bolt -- Dcm-Acc/Dmg(A), FrcFdb-Rechg%(7), Dcm-Build%(7), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/Rchg(9), Dcm-Dmg/EndRdx(11) Level 2: Dominate -- BslGaz-Acc/Hold(A), SprAscoft-Rchg/+Dmg%(11), BslGaz-Acc/Rchg(13), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(15), SprDmnGrs-Rchg/Fiery Orb(15) Level 4: Hover -- Ksm-Def/EndRdx(A), Ksm-ToHit+(17) Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-Dam%(17), MlsIll-Acc/Conf/Rchg(19), MlsIll-Conf/Rng(19), MlsIll-EndRdx/Conf(21), Ccp-Dam%(50) Level 8: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 12: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Spirit Ward -- DctWnd-Heal/EndRdx/Rchg(A) Level 16: Power Up -- RechRdx-I(A) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Acc/EndRdx/Rchg/Hold(23), BslGaz-Rchg/Hold(25), Lck-%Hold(43), Lck-Acc/EndRdx/Rchg/Hold(46) Level 20: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(25), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(34) Level 22: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39) Level 24: Boxing -- Acc-I(A) Level 26: Terrify -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Dam%(27), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Fear/Rng(29), GlmoftheA-EndRdx/Fear(29) Level 28: Total Focus -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(31), Hct-Acc/Rchg(31), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(33) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48) Level 32: Mass Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(34), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/Rchg(37), CrcPrs-Conf/EndRdx(37) Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/EndRdx(37), ExtMsr-Acc/Rng/Rchg(50) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(40) Level 41: Power Burst -- Apc-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(42), Apc-Dam%(42), Apc-Acc/Rchg(42), Apc-Dmg/Rchg(43), Apc-Dmg/EndRdx(43) Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-ResDam%(45) Level 47: Misdirection -- Acc-I(A), RechRdx-I(48) Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), Pnc-Heal/+End(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(40) Level 1: Energy Focus Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1389;682;1364;HEX;| |78DA4D93496F525114C7EFE33D5A2950A89D282DA5D052A696C19D43531BDA1AAD9| |826268E514424F81204036864E9C2C48D0B35B11ADDBAF51BF8159CB5266DD4951B| |87D6626B6A62F0F4FE4FA12F79FCB8E7BCFF19EEB9377963DAF2ECD0CD49A1D812F| |974B99C9A2E5ED10BE94AB1644CA6737A4615F4B4D23BD870A412C542A554CC4792| |7AE1D2F662A8E99E2A97D3D7F295C84C215BCA55B797C23C5F24CD6C5ECF5DAE58E| |4FFE3C552265BAA76C8C5E1C275BDAC5FD4F37AA56AC5A75B5FEA855CFFCC553D13| |69C64FA63359FA295748EBA0CA3CF44EC83AB79EBA264E1984886BC27096791AD44| |E32CF80DF0942911AA35820F835D1720BBE962758EF7ACC7C04B63D0427299FC25A| |E51D695CE47BAE4AADE53DD6968F60FB22734A937E136DA70AADA26E0AE9B3FF030| |F520823C735AE29F27BFB1F70F706731DECAA81F16F8AD4DEF761525B715B97D047| |D73268258789739ABA596707DBC967864E98A5CF24EE522C2BDBACC7605BA55036B| |6D9C242DA12546F076CC60EDE871EEEBF87FB777C00437F51CBF826F88BD0C933EB| |DC079B63021CDACFDC0B7A0E800FA8AE6E680CDD6E45CE62D4C3F4820AF5D3CB75F| |63A85D44D539D7D9CAB6F097D3BBF303F83039F98CBE01AA5EC674D7F00F907C3CC| |20D3CF7586409572BBB0CFAA6B5DE57EC1682FE614DD83F50CC1CDF1DDE7B9CF343| |3058E9C635E006B042FEFB7F7257A1B7ECD7CC37C0B8EBC02E32F30ABDB94CF87DA| |0C3E9EF3E82C6AF1CF81BF297E80CF5F20829C41BE13C138330A86C69931BE57D47| |B98E38739FED80AE28ED5C03B34BF089FD188137545F92C7DB50811E3B9C5583FA0| |35EEB5103C4B6FD3563FBAD3DF823AE635BED66453EAF4881F6D8DDB2A9461645B6| |9DA0CCA119C9CB11398FCB807D5FEDCA90B20FBEA4EDD3D64F42F303770C39F869A| |15CE851A5DD5FF034896CE23| |-------------------------------------------------------------------|
  16. I generally don't care for Dominators all that much. I only had one on live that made it to 50. I wanted to dust my Mind/Energy off and give it another shot at finishing leveling it up but I couldn't find a lot of reference material for the pairing. Feel free to take a look and tell me how badly I screwed it up. 😅 Oh, and the KB stays... EDIT: Linked the wrong build, sorry. Fixed This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Energy Assault Power Pool: Flight Power Pool: Concealment Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/Sleep/Rchg(3), CaloftheS-Sleep/Rng(3), CaloftheS-Acc/EndRdx(5), CaloftheS-EndRdx/Sleep(5) Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), FrcFdb-Rechg%(43) Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Dmg/EndRdx(11) Level 4: Dominate -- BslGaz-Acc/Hold(A), SprAscoft-Rchg/+Dmg%(15), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), SprDmnGrs-Rchg/Fiery Orb(19) Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-Dam%(21), MlsIll-Acc/Conf/Rchg(21), MlsIll-Conf/Rng(23), MlsIll-Acc/EndRdx(23) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Mass Hypnosis -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Plct%(25), FrtHyp-Acc/Rchg(25), FrtHyp-Sleep/Rchg(27), FrtHyp-Sleep/EndRdx(27) Level 12: Stealth -- LucoftheG-Def/Rchg+(A) Level 14: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29) Level 16: Power Up -- RechRdx-I(A), RechRdx-I(29) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Rchg/Hold(31) Level 20: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(34) Level 22: Spirit Ward -- Heal-I(A) Level 24: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam(36) Level 26: Terrify -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Dam%(36), GlmoftheA-Acc/Rchg(36), GlmoftheA-Fear/Rng(37), GlmoftheA-EndRdx/Fear(37) Level 28: Total Focus -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(37), Hct-Acc/Rchg(39), Hct-Dmg/Rchg(39), Hct-Dmg/EndRdx(39) Level 30: Kick -- Acc-I(A) Level 32: Mass Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/Rchg(40), CrcPrs-Conf/EndRdx(42) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(42) Level 38: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dmg/ActRdx/Rchg(45) Level 41: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46) Level 44: Power Burst -- Apc-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(46), Apc-Dam%(48), Apc-Acc/Rchg(48), Apc-Dmg/Rchg(48), Apc-Dmg/EndRdx(50) Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-ResDam%(50) Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(15) Level 1: Energy Focus Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1389;681;1362;HEX;| |78DA4D93CB4F135114C6EF4CA7D442CB43ACBC4AA12D953EA0B4EE7C10243C8C621| |394C467146B257592DA9AB61A59BA3071AB26BA32D1855BFF0377BE764645630251| |57AE44909771550FF37D142699FE3A67CEFDCE77CF9C9BBA3DEA7A71F4CE90D21A4| |672E952697AB470DDCCA7CB85A23D95CE9A199B92CB21B7AFFA627AA4902F170BB9| |78CACC5FDD7AE8DE7E3D5C2AA56FE6CAF1B1FC4C313BBBF5A8EA260BB2663C6766A| |F959BACFFC7F2B7CC9279C5CC99E5599715992A143333C55937523733CD7CB663EC| |8699896FEBA7D29919F9299525B3559CF9E51EB47C6E5E1543BDD2944A1A4A7F47B| |E058D37E46BF0972EE99AB5C6A69E282B56F3947C0646EFEA161775A64AAE362908| |186AD729720AAC3D090E89171B74EDB63959D869A8FA97364BA7F1339E1BBF80BBB| |F92C386F5FE88A4D9B90FFB0A7CEEF94B6E807BD7C935D0299FC7817ACAE1416C58| |749CD4719EC51E5A2F90E7C0F633E479D02D3A75D4A9A3CEC390526EE868EE79E47| |917C0654103DF35C436FBE5545E7244EA37B15F4DEC818F7BF771CF3EF6E08FA099| |5E9B0F42BB7B903C441E00FD87C1FBE2CB8335CAD3839A8F24D6C29A2D5D9AA5EDF| |70B7B853E30180047C55F1B6BB67DC75E833FC879B0E71BB900AE48E90EAEE908C3| |474F0CDC17217BC928A84B4F3BE9B3B31D333526B5BBA8D3750979BD69729ABC084| |62E83F7644D00DF460FF0DB44C63153910970555243D40DBDE7FCCE911FC0BE4FE4| |47D026FEC23C03E175E8F4FD03FBF7932DE8E59AE8C738D7B1387CF5F37C0C24C90| |1B21F4C264043EAC4E93F4EFFC925E82757C19F2EA512EC558239729CB6CE68C56B| |54CFB852ECE5899DB11ADD9A8349A37A569556914B2DD64A8493AD05312DBF77C6C| |2505BDA8EE9DA714C4AED693871F9E1727967CE63ECCEF500ACDFC0297E1EADBAAA| |4C44ABBBAAFC07BB1ECCC3| |-------------------------------------------------------------------|
  17. Fallen fae creature? Some sort of demon spawn? Freak with a personality disorder and pointy ears? Who knows. She does like to play dress-up while yelling at people, though. sonic/sr/(eventually)psi Sentinel
  18. Just your basic revenant story. Is he undead, cursed, or something else, who knows? He doesn't.
  19. My only complaint with Archery/TA is the damage type. Ice/Ice has been a long time favorite of mine. I've played it as a purely ranged blaster hopping around the fight positioning and using my tools to control the battle since early live and I still enjoy it. I think both are a mindset thing allowing them to be successful for me which is probably the real key to murderlizing things gud.
  20. The only time I've found provoke useful is when I'm playing with other people and want to draw attention away from them. It seems borderline useless to me when soloing. Something like Nemesis staff or any amount of other, normal power picks seem to work well enough.
  21. My long time go-to is Bots/Traps. It's certainly a capable combo, but if I'm honest it's only slightly less boring than Bots/FF most of the time. When it's time to really play I feel like I'm running around like a chicken with my head cut off trying to keep the bots in check, heal, and drop various traps everywhere while ever spamming web-nades. I find those moments fun. I would totally agree that Merc/Storm is crazy fun. To be fair, anything with Storm is usually fun, though.
  22. "Have you ever played a character that never got stuck in melee?" is a paraphrase of something someone said to me years ago when questioning why one of my blasters was purely ranged. The general intent was to argue for me having melee attacks. They are part of the AT design and you do often sacrifice some DPS in a build by not leveraging them. My take was that you need to be prepared for those times when your character is in slapping range of the enemy. I don't think you have to be ready to slap back, but you do need to be ready to avoid face planting. Blapping is a totally normal and intended part of the AT, but so are a lot of other things like power sets being balanced around secondary effects. Not all of my blasters have been fire since launch (well, a few weeks after launch) either. I'll punch things with a blaster when I want to, or not. Both are fine so long as the team isn't getting screwed over because of my decisions.
  23. Decades of giving 0-Flux! (that's his name) I came back after a break and decided to roll a blapper. Here's some era appropriate costumes I made for him. A few of them made my wife groan loudly enough that I decided to share.
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