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ShadowKickAlt

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  1. I do a couple of DFBs and then join random TFs and other teams around my level. If there's no team recruiting I'll do some radios for a while.
  2. What's the reasoning behind skipping eviscerate?
  3. I do have the Ageless Core, but that's the same basic problem as Consume (Although Ageless is much stronger). Is there no way to avoid having to click an endurance power on every other group? My Alpha is Musculature Core Boost. I'm not sure how to post a build you can open. I've never been able to open forum builds myself. I might have an outdated version of Mids Reborn or something. But those binds look like they'll be useful, thanks.
  4. Hello. I've been working on a Claws/Fire brute build for farming but it's not quite there yet. I've got it tough enough to survive +4/x8 fire farms, but my clear time feels really slow and I'm clicking Consume almost on cooldown. I find myself farming at +2/x8 just so I can clear at a reasonable speed. I'd like to squeeze in a bit more damage and some better endurance management but I'm not really sure how to do that without sacrificing my durability. Here's my current build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Hellkitty: Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Strike Acc-I(A) Level 1: Fire Shield Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50) Level 2: Slash Bns-Acc/Dmg(A), Bns-Dmg/EndRdx(3), Bns-Acc/Rchg(5) Level 4: Blazing Aura ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(9) Level 6: Healing Flames Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(11), Mrc-Heal/Rchg(11), Mrc-Heal/EndRdx/Rchg(13), Mrc-Rcvry+(13) Level 8: Spin ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(15), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Dam%(33) Level 10: Follow Up MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(36) Level 12: Temperature Protection Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(37) Level 14: Boxing Empty(A) Level 16: Tough Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17) Level 18: Weave Srn-Def/EndRdx(A), Srn-Def/Rchg(19), Srn-Def/EndRdx/Rchg(19), Srn-Def(21), Srn-EndRdx(21), LucoftheG-Def/Rchg+(23) Level 20: Plasma Shield Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37) Level 22: Consume EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(39), EffAdp-EndMod/Acc(39) Level 24: Combat Jumping Srn-Def/EndRdx(A), Srn-Def/Rchg(25), Srn-Def/EndRdx/Rchg(25), Srn-Def(31), Srn-EndRdx(31), LucoftheG-Def/Rchg+(33) Level 26: Maneuvers Srn-Def/EndRdx(A), Srn-Def/Rchg(27), Srn-Def/EndRdx/Rchg(27), Srn-Def(29), Srn-EndRdx(29), LucoftheG-Def/Rchg+(31) Level 28: Burn ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(43) Level 30: Eviscerate ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dam%(45) Level 32: Shockwave Dtn-Acc/Dmg(A), Dtn-Dmg/Rchg(46), Dtn-Dmg/Rng(46), Dtn-Acc/Dmg/EndRdx(46), Dtn-Dmg/EndRdx/Rng(48), SuddAcc--KB/+KD(48) Level 35: Hasten RechRdx-I(A), RechRdx-I(36) Level 38: Superior Conditioning Empty(A) Level 41: Laser Beam Eyes MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(42), MlsFur-Dmg/Rchg(42) Level 44: Physical Perfection Empty(A) Level 47: Energy Torrent Empty(A) Level 49: Fiery Embrace Empty(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Empty(A) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(3) ------------
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