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Spiderbit

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Everything posted by Spiderbit

  1. While this old thread is on the front page of the badge forum, I want to point out that the Halloween season is great for this as well. I don't know how ToTing is done on other servers, but on Everlasting we park in front of the motel with a full league and slam some doors. That's a full league's worth of people in range of Rebirth + pets + possibility that some of the targets are damaged and will receive actual healing, too.
  2. I think there's something up with this badge. The 'Confined' badge is rewarded for being held for a total of three hours, but being held for longer continuous periods of time seems to go uncounted. My method: Get a newspaper mission with Malta agents, clear a few groups save for the sappers, then invite a bunch of them to a private party when all is said is done. As a result, I should be held close to 100% of the time, right? I put hasten on autofire so I'd be aware of when any gaps occur. After coming back after four hours last night without the 3 hour badge, I noticed something was off. The badge progress bar's maximum is 10800 for three hours, so unless I'm incredibly bad at math it seems like it's being counted in seconds. With a ten minute test with a bunch of sappers on me, I should be in the ballpark of 600 points of progress. I can't post the full screenshots due to the max file size (does it even matter, without timestamps in the chat?) but at the start and end of a 10 minute test I was at 5118 out of 10,800. Hasten fired off once, toward the end of the ten minutes, so it should have been a high uptime. I noticed it sometimes doesn't update until after the hold wears off so I left the zone and came back and it bumped up to.... 5130. Still far south of 600. I did another test of ten minutes, starting at 5480. After those ten minutes, I finished at 5531. Still off the mark. I popped a breakfree this time and danced around the sappers until the holds wore off, zoned in and out, and it didn't bump up any higher after the fact this time. I have no idea what's causing this bug, but for now it seems like the fastest way to get this badge is to have only one sapper trained on me. Since I'm a VEAT, I'm only held when the sapp stick debuff is stacked twice, so it's going to take me quite a while.
  3. I've been having a ton of fun with my dark/savage. With permadom and softcap S/L I can stay in melee and crunch up mobs with repeated feral charges and rending flurries. The target cap for those two powers is pretty low, however. Force Feedback procs often from Feral Charge and Vicious Slash has an excellent DPA. It shines on harder targets like EBs and AVs where your DoTs have time to tick down.
  4. honestly, that would own so hard. especially if not limited to just tanks Loving the target cap increase on aoes though. It fits incredibly thematically as it lets the tank get aggro on more mobs
  5. I'd like to see the game pick up where it left off, dropping new powersets left and right, releasing new content, raids, story. I want to see Kallisti Wharf come to life & then I want to see the Battalion destroy it. It'd own if you had access to the original design docs to see what they were planned to look like. I think what's missing the most right now are repeatable missions with an enemy type or two that can be a threat to fully incarnated-out supers.
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