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r0yobannon

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  1. Hey @Hyperstrike, I had a question: I've been running a StJ/WP build loosely molded off of this and some others that I've seen, and everyone seems to fluctuate between Initial Strike and Heavy Blow. Is there a real difference between them, or is it safely a player preference choice? Initially I went with Heavy Blow since the cooldown matched up cleaner with Rib Cracker and Shin Breaker, but then switched to Initial Strike when I started working on Flashback missions and needed more consistent damage output. It doesn't feel like the procs (disorient vs. knockdown) matter that much, as they aren't really happening that often, but I also don't know if the damage scaling is better for one over the other.
  2. I'm actually unsure of whether this is a bug or intended, but unlike every other ability power set in the game that I've tried (across Sentinel, Brute, Tanker, and Mastermind so far) you cannot swap from the "Original" color options on the Shield Defense power set. This is slightly annoying (but I didn't see any other threads about it when I searched), so I thought I'd pipe up and say something!
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