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Meruk

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  1. Not sure if it is a known bug or working as intended but I can use my chain heals/buffs even while I have Afterburner on, they do nothing but use endurance and go into cooldown.
  2. Hello! Coincidentaly i've also been looking for a Regen Scrapper to play with and made this Claws/Regen build today, I can't say i'm very experienced on both of them, honestly i've only made some testing in Dark Astoria(the level 54 area , i was 50(+1) at the time) and The Storm Palace(level 53) and it wasn't bad at all, although it still struggles a bit against Psionic Damage. I'm still trying to find a way to softcap my melee defenses, for now I could easily reach 45% with Barrier, but I don't want to depend on it. I'm also not sure how/where to use the ATOs, I left it on Shockwave purely for convenience and basically tried to find a way to slot as much Melee Defense as I could, without losing that much Recharge. Would love some feedback/critique on it too. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/Rchg(3) Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5) Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), HO:Nucle(9), AchHee-ResDeb%(11) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), FuroftheG-ResDeb%(19) Level 8: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 10: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), GssSynFr--Build%(29) Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 14: Super Speed -- HO:Micro(A) Level 16: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), GldArm-3defTpProc(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Boxing -- Empty(A) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), StdPrt-ResDam/Def+(39) Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42) Level 32: Shockwave -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43), SprCrtStr-Acc/Dmg(43), SprCrtStr-Rchg/+50% Crit(45), OvrFrc-Dam/KB(45) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), Rct-ResDam%(46), Rct-Def/EndRdx(46) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), RechRdx-I(50) Level 41: Dark Blast -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(50) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50) Level 47: Revive -- RechRdx-I(A) Level 49: Confront -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), RgnTss-Regen+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Spiritual Core Paragon ------------
  3. It is fine as it is in my opinion, at least for farming, this a very well rounded build. Ageless Core on tier 4 should fix every endurance problems you may have(you also have Consume for an emergency), you could maybe lower the endurance drain by simply changing your Avalanche to one of your damage auras, it would at least halve their endurance costs, problem is, Spine Burst uses a LOT of endurance so it might not be worth it. I wouldn't consider to change it to Multistrike, you would lose recharge, a damage buff(which is kinda redundant if you use inspirations but still...) and the damage proc. I don't see how Sprint Attack would be useful in your case, you have more than enough powers and it also has a terrible cooldown for farming, also, Taunt is extremely useful for pulling enemies that are far away from you, it improves your clear speed significantly.
  4. In some S&L farms mobs have Build Up or even Defense Debuffs, both significantly increases their chances to hit you, which means you would, from time to time need a heal, Dull Pain, although decent, might not be enough everytime. I recommend you to look for a different S&L Farm until you find the perfect one for you, one without Build Up or Defense Debuffs. Other than that, there aren't many ways to fix it (not that I can think of anyway), you could try to find ways to raise your regen, preferably as close as you can get from to 2%HP/s, raising your Global Recharge to lower the cooldown on Dull Pain also helps a bit, Rebirth(Destiny Incarnate) is also an option but I think Ageless is a must have for your build isn't it?
  5. This thread is pretty old, I doubt whoever made it is still looking for a build but, @Mageman try this: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(40) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResKB(37) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(25) Level 4: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Build Up -- RechRdx-I(A) Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 12: Temperature Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(23) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(17), Krm-ResKB(17) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 18: Quills -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Dmg(46), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), FuroftheG-ResDeb%(50) Level 20: Consume -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Ripper -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36) Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(31), ShlWal-EndRdx/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(33) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(45) Level 47: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 49: Taunt -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(43) Level 50: Cardiac Core Paragon Level 50: Melee Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany ------------ I made this build based on my personal experience on one of my tanks, which is also Fiery Aura and can do pretty much everything, I understand that brutes are a bit squishier than tanks because of the ATOs but I don't think you would find many problems with it. There weren't enough slots to raise the Psionic resistance without lowering the Recharge or Defenses, so I pretty much ignored it, but you can still manage to easily survive against Psi using your incarnates. Anyway, I haven't had the chance to test it yet so I recommend you to try this build on Pineapple(test server) before you make it on Live as to avoid wasting money and to make the necessary changes(if there's any). Also, don't forget to try different incarantes, there are a lot of endurance sources there so I don't even know if Cardiac is needed, both Spiritual or Musculature could be an option too.
  6. I'm not really sure what you are looking for, but if it is ways to improve your character, there are plenty. First of all, honestly, you have WAY more powers than what you could possibly use, and because of the lack of slots they are underperforming. Also, your toon is a punching bag literally, it's lacking defenses, I understand that Electric Armor is a Resistance focused powerset but I recommend looking for ways to raise at least your melee defense through IO sets and/or Power Pools, it will increase your survivability significantly. I've found this build in one of the Archives, it's kinda expensive, but it's very well rounded, it has a good balance of defenses/resistances/recharge, i'm sure you could make it more tankier with some changes at expense of recharge but i'll leave that up to you :p. Ps.: Use Mids Reborn to open it, you can find it here: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! : Level 50 Natural Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl (A) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (3) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (5) Hecatomb - Chance of Damage(Negative) (7) Energy Manipulator - Chance to Stun Level 1: Charged Armor (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - Endurance/RechargeTime Level 2: Lightning Field (A) Superior Avalanche - Damage/Endurance (13) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Accuracy/Damage (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (17) Superior Avalanche - Recharge/Chance for Knockdown (42) Fury of the Gladiator - Chance for Res Debuff Level 4: Jacobs Ladder (A) Armageddon - Damage/Recharge (19) Armageddon - Accuracy/Damage/Recharge (19) Armageddon - Accuracy/Recharge (21) Armageddon - Damage/Endurance (21) Armageddon - Chance for Fire Damage (40) Energy Manipulator - Chance to Stun Level 6: Conductive Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (13) Unbreakable Guard - Endurance/RechargeTime Level 8: Thunder Strike (A) Superior Brute's Fury - Accuracy/Damage (23) Superior Brute's Fury - Damage/Recharge (23) Superior Brute's Fury - Accuracy/Damage/Recharge (25) Superior Brute's Fury - Damage/Endurance/RechargeTime (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (40) Superior Brute's Fury - Recharge/Fury Bonus Level 10: Static Shield (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Unbreakable Guard - Endurance/RechargeTime Level 12: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 14: Super Speed (A) HamiO:Microfilament Exposure Level 16: Grounded (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Steadfast Protection - Resistance/+Def 3% Level 18: Chain Induction (A) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Recharge/Chance for Hold (43) Energy Manipulator - Chance to Stun Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Build Up (A) Recharge Reduction IO Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 26: Boxing (A) Empty Level 28: Energize (A) Panacea - Heal/Endurance (33) Panacea - Endurance/Recharge (33) Panacea - Hea/Recharge (33) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal Level 30: Tough (A) Unbreakable Guard - +Max HP (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance Level 32: Lightning Rod (A) Superior Unrelenting Fury - Accuracy/Damage (34) Superior Unrelenting Fury - Damage/RechargeTime (34) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Endurance/Recharge Level 38: Power Sink (A) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 44: Electrifying Fences (A) Gravitational Anchor - Immobilize/Recharge (45) Gravitational Anchor - Accuracy/Immobilize/Recharge (45) Gravitational Anchor - Accuracy/Recharge (45) Gravitational Anchor - Immobilize/Endurance (46) Gravitational Anchor - Chance for Hold (46) Energy Manipulator - Chance to Stun Level 47: Ball Lightning (A) Annihilation - Chance for Res Debuff (43) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Recharge (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  7. Here's what I made up for you, budget doesn't seem to be a problem so I didn't hold back, I changed Pyre Mastery cause i don't see the point of it, Melt Armor cooldown is terrible and mobs die too quickly to make it useful, also Fire Ball's damage although higher than Ball Lightning or Electrifying Fences I would rather have 2 different powers with lower cooldowns, the reason is simple, it is better to spread the damage rather than having a "semi-nuke", especially for farming where the Mobs are always changing(Not entirely sure how to put this in words as my english isn't the best, hope you understand 😛). As for Incarnates, on Alpha it will be either Musculature or Spiritual, it depends on how easy or the frequency that you reach the damage cap, on Destiny it's always Ageless for farming(on fiery aura toons obviously), it will fix any endurance problems you may ever have and easily give you perma hasten with this build. As for the corcerns on Mocking Beratement I don't see any problems on it honestly (who doesn't like an easy and cheap way to raise your recharge by a reasonable amount and your fire defense?), you hardly ever use Consume after you get your Ageless, and when you do there are usually a lot of mobs around you, so it will fill your endurance regardless if you are using Efficacy Adapter(or whatever else could go there) or Mocking Beratement. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Fiery Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Scorch (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (36) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fire Shield (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Endurance/Recharge Level 2: Blazing Aura (A) Superior Avalanche - Accuracy/Damage (5) Superior Avalanche - Damage/Endurance (5) Superior Avalanche - Accuracy/Damage/Endurance (7) Superior Avalanche - Accuracy/Damage/Recharge (7) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (9) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Healing Flames (A) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (13) Preventive Medicine - Chance for +Absorb Level 6: Build Up (A) Recharge Reduction IO (15) Recharge Reduction IO (15) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% Level 12: Taunt (A) Mocking Beratement - Taunt (37) Mocking Beratement - Taunt/Recharge (39) Mocking Beratement - Taunt/Recharge/Range (39) Mocking Beratement - Accuracy/Recharge (39) Mocking Beratement - Taunt/Range (40) Mocking Beratement - Recharge Level 14: Incinerate (A) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) (46) Touch of Death - Chance of Damage(Negative) Level 16: Plasma Shield (A) Aegis - Resistance (17) Aegis - Resistance/Endurance/Recharge (17) Aegis - Resistance/Endurance Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Consume (A) Mocking Beratement - Taunt (21) Mocking Beratement - Taunt/Recharge (21) Mocking Beratement - Taunt/Recharge/Range (23) Mocking Beratement - Accuracy/Recharge (23) Mocking Beratement - Taunt/Range (25) Mocking Beratement - Recharge Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Fire Sword Circle (A) Superior Brute's Fury - Accuracy/Damage (27) Superior Brute's Fury - Accuracy/Damage/Recharge (27) Superior Brute's Fury - Damage/Endurance/RechargeTime (33) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (34) Superior Brute's Fury - Recharge/Fury Bonus (34) Obliteration - Chance for Smashing Damage Level 28: Burn (A) Armageddon - Chance for Fire Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (33) Fury of the Gladiator - Chance for Res Debuff Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Fiery Embrace (A) Recharge Reduction IO (36) Recharge Reduction IO Level 38: Assault (A) Endurance Reduction IO Level 41: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (48) Superior Frozen Blast - Recharge/Chance for Immobilize Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (46) Annihilation - Chance for Res Debuff Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance Level 49: Summon Striker (A) Expedient Reinforcement - Endurance/Damage/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  8. Loved this, are there any implemented filters on it? Or could it end up with 8 Blasters in a "public" group?
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