Jump to content

Meruk

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

4 Neutral
  1. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7) Level
  2. Not sure if it is a known bug or working as intended but I can use my chain heals/buffs even while I have Afterburner on, they do nothing but use endurance and go into cooldown.
  3. Hello! Coincidentaly i've also been looking for a Regen Scrapper to play with and made this Claws/Regen build today, I can't say i'm very experienced on both of them, honestly i've only made some testing in Dark Astoria(the level 54 area , i was 50(+1) at the time) and The Storm Palace(level 53) and it wasn't bad at all, although it still struggles a bit against Psionic Damage. I'm still trying to find a way to softcap my melee defenses, for now I could easily reach 45% with Barrier, but I don't want to depend on it. I'm also not sure how/where to use the ATOs, I left it on Shockwave purely fo
  4. It is fine as it is in my opinion, at least for farming, this a very well rounded build. Ageless Core on tier 4 should fix every endurance problems you may have(you also have Consume for an emergency), you could maybe lower the endurance drain by simply changing your Avalanche to one of your damage auras, it would at least halve their endurance costs, problem is, Spine Burst uses a LOT of endurance so it might not be worth it. I wouldn't consider to change it to Multistrike, you would lose recharge, a damage buff(which is kinda redundant if you use inspirations but still...) and the damage pro
  5. In some S&L farms mobs have Build Up or even Defense Debuffs, both significantly increases their chances to hit you, which means you would, from time to time need a heal, Dull Pain, although decent, might not be enough everytime. I recommend you to look for a different S&L Farm until you find the perfect one for you, one without Build Up or Defense Debuffs. Other than that, there aren't many ways to fix it (not that I can think of anyway), you could try to find ways to raise your regen, preferably as close as you can get from to 2%HP/s, raising your Global Recharge to lower the cooldow
  6. This thread is pretty old, I doubt whoever made it is still looking for a build but, @Mageman try this: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-A
  7. I'm not really sure what you are looking for, but if it is ways to improve your character, there are plenty. First of all, honestly, you have WAY more powers than what you could possibly use, and because of the lack of slots they are underperforming. Also, your toon is a punching bag literally, it's lacking defenses, I understand that Electric Armor is a Resistance focused powerset but I recommend looking for ways to raise at least your melee defense through IO sets and/or Power Pools, it will increase your survivability significantly. I've found this build in one of the Archives, it's kind
  8. Here's what I made up for you, budget doesn't seem to be a problem so I didn't hold back, I changed Pyre Mastery cause i don't see the point of it, Melt Armor cooldown is terrible and mobs die too quickly to make it useful, also Fire Ball's damage although higher than Ball Lightning or Electrifying Fences I would rather have 2 different powers with lower cooldowns, the reason is simple, it is better to spread the damage rather than having a "semi-nuke", especially for farming where the Mobs are always changing(Not entirely sure how to put this in words as my english isn't the best, hope you un
  9. Loved this, are there any implemented filters on it? Or could it end up with 8 Blasters in a "public" group?
×
×
  • Create New...