BeowulfinIA
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Posts posted by BeowulfinIA
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I don't see any DM/DA builds on here. Maybe I missed them. Anyone have a build or a link?
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On 11/6/2022 at 1:10 PM, grinningsphinx said:
sure...where are your defenses coming from?
About 18-19% from Maneuvers/Hover/Weave.
+6% for Gladiator's Armor and Steadfast Protection
Link Minds when available. 90s up 96s down according to Mid's Reborn
Remaining from set bonuses.
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Any input on my build?
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Tuen Table: Level 49 Magic Dominator
Primary Power Set: Symphony Control
Secondary Power Set: Sonic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Hymn of Dissonance- (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
- (42) Superior Ascendency of the Dominator - Control Duration/Recharge
- (42) Superior Ascendency of the Dominator - Endurance/Recharge
- (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
- (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
- (43) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 1: Shriek
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Chance of Build Up
- (46) Entropic Chaos - Chance of Heal Self
Level 2: Aria of Stasis
- (A) Bombardment - Accuracy/Recharge/Endurance
- (23) Bombardment - Damage/Recharge
- (37) Bombardment - Accuracy/Damage/Recharge
- (37) Bombardment - Accuracy/Damage/Recharge/Endurance
- (40) Bombardment - Chance for Fire Damage
- (40) Dominating Grasp - RechargeTime/Fiery Orb
Level 4: Strident Echo
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
Level 6: Super Speed
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Hamidon Origin:Microfilament Exposure
Level 8: Dreadful Discord
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Hamidon Origin:Endoplasm Exposure
Level 10: Shockwave
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Chance of Damage(Energy)
- (48) Sudden Acceleration - Knockback to Knockdown
Level 12: Hasten
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Maneuvers
- (A) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Bass Boost
- (A) Recharge Reduction IO
Level 18: Confounding Chant
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Hamidon Origin:Endoplasm Exposure
Level 20: Deafening Wave
- (A) Armageddon - Damage/Recharge
- (23) Armageddon - Damage/Recharge/Accuracy
- (25) Armageddon - Recharge/Accuracy
- (25) Armageddon - Damage/Endurance
- (27) Armageddon - Chance for Fire Damage
- (47) Fury of the Gladiator - Chance for Res Debuff
Level 22: Assault
- (A) Endurance Reduction IO
Level 24: Hover
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Chords of Despair
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Neuronic Shutdown - Chance of Damage(Psionic)
- (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 28: Disruption Aura
- (A) Endurance Reduction IO
Level 30: Boxing
- (A) Empty
Level 32: Reverberant
- (A) Soulbound Allegiance - Damage/Recharge/Accuracy
- (33) Soulbound Allegiance - Chance for Build Up
- (33) Call to Arms - Accuracy/Damage/Recharge
- (33) Call to Arms - Accuracy/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Accuracy/Damage
Level 35: Shout
- (A) Apocalypse - Damage/Recharge
- (36) Apocalypse - Damage/Recharge/Accuracy
- (36) Apocalypse - Recharge/Accuracy
- (36) Apocalypse - Damage/Endurance
- (37) Apocalypse - Chance of Damage(Negative)
Level 38: Earsplitter
- (A) Hecatomb - Damage/Recharge
- (39) Hecatomb - Damage/Recharge/Accuracy
- (39) Hecatomb - Recharge/Accuracy
- (39) Hecatomb - Damage/Endurance
- (40) Hecatomb - Chance of Damage(Negative)
Level 41: Tough
- (A) Steadfast Protection - Resistance/Endurance
- (42) Steadfast Protection - Resistance/+Def 3%
Level 44: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 47: Link Minds
- (A) Luck of the Gambler - Defense/Recharge
- (47) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Mind Over Body
- (A) Gladiator's Armor - End/Resist
- (49) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Brawl
- (A) Empty
Level 1: Domination
Level 1: Sprint -
Not to hijack your post Galbadine, but I also have a new Grav/FF and have never played either set. After reading through this and Redlynne's post on Grav/Time, this is a build I blended together from other's builds. I was wondering what people thought. I do intend on playing the Grav power set like Redlynne outlines including using Dimension Shift. Any thoughts, advice on play, slotting or anyhting else?
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Trouble Bubble: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Primal Forces MasteryHero Profile:
Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), FrcFdb-Rechg%(43)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Gravity Distortion -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(7), UnbCns-Dam%(7), GldNet-Dam%(9), IceMisTrmt-+ColdDmg(9), GldJvl-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15), SuddAcc--KB/+KD(42)
Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(19), Ann-ResDeb%(21)
Level 10: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-Def/Rchg(50), Rct-ResDam%(50)
Level 18: Teleport Target -- DS:DSyncAccRange(A)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
Level 22: Teleport -- HO:Micro(A)
Level 24: Gravity Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), IceMisTrmt-+ColdDmg(31), ImpSwf-Dam%(31)
Level 26: Wormhole -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(34), SuddAcc--KB/+KD(34)
Level 28: Fold Space -- DS:DSyncThreatAccRech(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36), SuddAcc--KB/+KD(36), SlbAll-Build%(37)
Level 35: Dimension Shift -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Rchg/Dmg%(39)
Level 38: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
Level 47: Temp Invulnerability -- GldArm-End/Res(A), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 14: Speed Phase
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This is my first time with Savage melee so i don't know if any powers other than Confront are skippable. Any advice on revising my build?
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Bert Serker: Level 50 Natural Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body MasteryHero Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(34)
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), ShlWal-ResDam/Re TP(48)
Level 2: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 4: Shred -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
Level 14: Vicious Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(19)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
Level 22: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 24: Super Jump -- HO:Micro(A)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 28: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(29)
Level 30: Boxing -- Empty(A)
Level 32: Savage Leap -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(40)
Level 38: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(42)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(50), PrfShf-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Blood Frenzy
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I saw there were a few threads on Plant/Thorn so I posted my builds on the most recent thread by Guardian Rhykon. I would be curious to know what you think. @DreadShinobi I started making the second build based on your build in this thread but I stopped because I didn't want to rely on any temp powers for perma Hasten/Dom.
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I don't want to hijack your thread Guardian but I also did not want to create another Plant/ Thorn page so I apologize if it gets away from what you were looking for. I have two builds for my Plant/Thorn. My original I did based on what I remembered from live. There are few procs built into, it has lower defense but it has a massive amount of recharge. The second I started introducing procs and cannibalizing slots from some powers like Build Up and Thorntrops at the cost of some recharge. I still have perma Hasten and perma dom without any incarnate help. I am looking for some tweaks to make it even more awesome. Price is not a consideration. Also I run all my recipes attuned except purples and PVPs and then go +5 for all generic IOs.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Bushwhack: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(13)
Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
Level 2: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), AscoftheD-EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), AscoftheD-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
Level 6: Super Jump -- BlsoftheZ-ResKB(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(48)
Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21)
Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), GrvAnc-Hold%(29)
Level 28: Thorntrops -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)
Level 30: Tough -- GldArm-3defTpProc(A)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(46)
Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A)
Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
------------Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Bushwhack: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), GhsWdwEmb-Dam%(13), NrnSht-Dam%(46)
Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
Level 6: Super Jump -- BlsoftheZ-ResKB(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21), GhsWdwEmb-Dam%(37)
Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25), FuroftheG-ResDeb%(37)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), Bmbdmt-+FireDmg(29), Ann-ResDeb%(48)
Level 28: Thorntrops -- ImpSwf-Dam%(A), Bmbdmt-+FireDmg(36), Ann-ResDeb%(37)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(48)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 47: Super Speed -- HO:Micro(A)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
------------ -
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3 minutes ago, Keovar said:
@BeowulfinIA- Tried looking at your build but it keeps loading a Peacebringer.
It might be something on your end because I don't have any Peacebringer builds and when I try to open it goes straight to the correct build.
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Nice build Dakir. I have a couple of questions for you.
Is this a build that you use or put together to help out?
What does your recommended attack chain look like?
Since you skipped Jacob's Ladder and took Energy Drain later in the build, is the attack chain for lower level play still smooth or is there any down time?
I see you put procs into Assassin's Shock. Is any of the damage from these procs increased when done from Hide?
Do you use Electric Shackles or is it a "mule" power?
Does the Force Feedback proc hit often in Lightning Rod?
On a different note, how do you set an individual enhancement to +5 on Mids?
Thanks!
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This is the build I am going to start with. It may be a little expensive. I am open to recommendations also.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Microfarad: Level 50 Science Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Havoc Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/EndRdx/Rchg(17), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-ResDam%(34)
Level 4: Jacobs Ladder -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(5), SprStlGl-Acc/Dmg/Rchg(5), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Rchg/Hide%(9)
Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9)
Level 8: Assassin's Shock -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- HO:Membr(A)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Kinetic Dampening -- ResDam-I(A)
Level 18: Chain Induction -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(19), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(23)
Level 20: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Boxing -- HO:Nucle(A)
Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(31), PwrTrns-Dam/EndMod(34), PwrTrns-Dam/Acc/End(36), PwrTrns-Dam/Acc/Rech/End(36), PwrTrns-+Heal(36)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 32: Lightning Rod -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
Level 41: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Mu Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 1: Assassination
Level 1: Brawl -- HO:Nucle(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;684;1368;HEX;| |78DA6594D94F135114C6EFED4C292DAD14010B96C5B2B5B4B4B4EA8B80310AC58D2| |6244D7C6D26E55226366D332D09B83CF8EC12408DFF825BFC5B5CFF027D70631397| |473CCEF9A04426697E33DFB9E7DCEF4BEF4C6669CAFBEAE29D7342FA268B46B59AC| |BD68CE27565B9B2795395F24A1342783266DE2ACF1B9631E7A2C71E2CC9655451A9| |44BAA8F235CBCC1B4516827BE52935AF4A555A5052566139777ED1328477B65C2E2| |6669451314B058FFD90AD2835E7B36FA7CDC2428D0ACD7BABE694555D302B8174C5| |CC27F6B75DCC658C6A4D59CB1DE466887E77DD02D7AE2EC20E2152BA188A30C3C36| |0148C312FD47BA4F04BEE69674E524D4ABBE6941B9AAD793699FE1FCC8E2D709B19| |DA61DEA35E0DBDDA6BD6F437E05B66C33BF03DB3F103738A7A9DDC2B9DF0D4084FF| |7A9E662BF4ED78A6E6BDE55708D79E421F888E97FCC4C53AF9BE70A7748D8DA03D2| |9A789E681A23E89A08D0063E68BE71D6A6695D337A9B4708615DAC90D6022F2D5BB| |CC7D16D7087D9F69379EC17F81BA43D5A91B11519DB90B18F6AEDA8B5C7D8E70028| |A91680B7C0047B5B251F9DF0D1B9C4F38F2F8337985D37C15BCC9EDBCC4BD41B14D| |2EE0D22430F328490A11F19FA91A11F1934F2D20D9FDD01BAE9A6DE93FC1FAED1DC| |5E9CC5DE337CD64E8C81E3E00433749679997AFA90A3EF33CF19F8027E6546BF31E| |3DFC1759C29F232082F83FF9DE34FB42482B99111DE6B380E26C051663409A6981F| |A937861CB1A79C7BE419F81C7CC18CBF64FEF10A91C07E09CD696BA33AE8041B982| |917D8C86CA11C49E44822470A3982FAFEBBBADB55BF1702E7E06AB45E8F1EACEFD2| |25928794D43F05675AB839EFA943AB4E1F52660E2A783F66758C224DDAABDC7EFA0| |2C0CDBA67FF4B22649C4FF2665D73C810FF8B8E6B9CD47145DA6FD8C6C1BE08F76D| |D53529D7D8B5E709F32F3726DCC8| |-------------------------------------------------------------------|
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Thanks.
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I just got my first Sentinel to 20 and I want to start slotting him up. This is the build I have. I focused on Recharge, Regeneration and Hit Points. Please let me know your thoughts. thanks.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Angie O'Genesis: Level 50 Magic Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: LeadershipHero Profile:
Level 1: Charged Shot- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Chance of Hold
- (5) Gladiator's Javelin - Accuracy/Damage
- (5) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (7) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Fast Healing
- (A) Miracle - Heal/Endurance
- (36) Miracle - Heal
- (42) Numina's Convalesence - Heal/Endurance
- (46) Numina's Convalesence - Heal
- (48) Miracle - +Recovery
Level 2: Reconstruction
- (A) Preventive Medicine - Heal
- (33) Preventive Medicine - Heal/Endurance
- (34) Preventive Medicine - Endurance/RechargeTime
- (34) Preventive Medicine - Heal/RechargeTime
- (34) Preventive Medicine - Heal/RechargeTime/Endurance
- (36) Preventive Medicine - Chance for +Absorb
Level 4: Cutting Beam
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Chance of Damage(Energy)
Level 6: Quick Recovery
- (A) Power Transfer - EndMod
- (11) Power Transfer - Chance to Heal Self
- (17) Performance Shifter - EndMod/Recharge
Level 8: Disintegrate
- (A) Superior Opportunity Strikes - Accuracy/Damage
- (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
Level 10: Aim
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Instant Regeneration
- (A) Panacea - Heal/Endurance
- (13) Panacea - Endurance/Recharge
- (48) Panacea - Heal/Recharge
- (50) Panacea - Heal/Endurance/Recharge
- (50) Panacea - Heal
- (50) Panacea - +Hit Points/Endurance
Level 14: Lancer Shot
- (A) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (25) Apocalypse - Accuracy/Recharge
- (31) Apocalypse - Damage/Endurance
- (33) Apocalypse - Chance of Damage(Negative)
Level 16: Super Jump
- (A) HamiO:Microfilament Exposure
Level 18: Dismiss Pain
- (A) Numina's Convalesence - Heal
- (37) Numina's Convalesence - +Regeneration/+Recovery
- (48) Numina's Convalesence - Heal/Endurance
Level 20: Integration
- (A) Numina's Convalesence - Heal/Endurance
- (37) Numina's Convalesence - Heal
Level 22: Kick
- (A) HamiO:Nucleolus Exposure
Level 24: Tough
- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (42) Titanium Coating - Endurance
Level 26: Piercing Beam
- (A) Ragnarok - Damage
- (27) Ragnarok - Damage/Recharge
- (27) Ragnarok - Accuracy/Damage/Recharge
- (29) Ragnarok - Accuracy/Recharge
- (29) Ragnarok - Damage/Endurance
Level 28: Resilience
- (A) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Endurance/Recharge
- (33) Titanium Coating - Endurance
- (37) Unbreakable Guard - +Max HP
Level 30: Weave
- (A) Reactive Defenses - Scaling Resist Damage
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Overcharge
- (A) Superior Sentinel's Ward - Accuracy/Damage
- (40) Superior Sentinel's Ward - Damage/RechargeTime
- (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance
- (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
Level 35: Hasten
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Combat Jumping
- (A) Shield Wall - Defense/Endurance
- (39) Shield Wall - +Res (Teleportation), +5% Res (All)
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 41: Maneuvers
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Cross Punch
- (A) Armageddon - Chance for Fire Damage
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (45) Armageddon - Damage/Endurance
- (46) Armageddon - Damage/Recharge
Level 47: Super Speed
- (A) HamiO:Microfilament Exposure
Level 49: Assault
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) HamiO:Nucleolus Exposure
Level 1: Opportunity
Level 1: Prestige Power Dash -
Anyone have a build for a BR/Regen Sentinel? I would also take any tips for attack chains or anything related to Sentinels since I have never played one.
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Thanks for your input!
Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility.
Is the Achilles Heel Proc worthwhile in Earthquake? If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense. That puts hasten within 4 seconds of perma. My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball. That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash. As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor.
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I would like some input on improving my Earth/Earth Dominator. Influence is not an option. Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power. This is what I roll with now and I find it's pretty fun.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Tech Tonic: Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire MasteryVillain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7)
Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13)
Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)
Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
Level 8: Boxing -- Acc-I(A)
Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46)
Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)
Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34)
Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
Level 41: Fire Ball -- Ann-ResDeb%(A)
Level 44: Fire Shield -- GldArm-3defTpProc(A)
Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 49: Melt Armor -- HO:Lyso(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Clr-Stlth(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
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Sorry I didn't see the spoiler. I can get on board with that build. Made a couple personal tweaks and ended up with the following. Thanks for the input.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Miss Suri: Level 50 Science Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
Level 1: Nullify Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(29)
Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13)
Level 4: Soothe -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(40)
Level 6: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19)
Level 8: Telekinetic Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(42), SuddAcc--KB/+KD(46)
Level 10: Boxing -- Empty(A)
Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(43)
Level 16: Enforced Morale -- RechRdx-I(A)
Level 18: Psionic Tornado -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), FrcFdb-Rechg%(23)
Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 24: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResKB(43), StdPrt-ResDam/Def+(46)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(42)
Level 35: Anguishing Cry -- AchHee-ResDeb%(A), RechRdx-I(36)
Level 38: Painbringer -- RechRdx-I(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 44: Conduit of Pain -- RechRdx-I(A)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 50: Agility Core Paragon
------------- 1
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Stay alive and slowly whittle their health bar down? I am fully open to suggestions.
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Hello this is what I have built currently. Builds needs to be solo and team friendly at all levels.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Miss Suri: Level 50 Science Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
Level 1: Nullify Pain -- Prv-Heal(A), Prv-Absorb%(3), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
Level 2: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15)
Level 4: Soothe -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45)
Level 6: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
Level 8: Share Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(42), DctWnd-Rchg(46)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
Level 16: Enforced Morale -- RechRdx-I(A)
Level 18: Psionic Tornado -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
Level 20: Soothing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResDam/Def+(46)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(46), LucoftheG-Def(50)
Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36)
Level 38: Painbringer -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(40)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
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I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30. Spring attack was just a "sure I will try that" type of power. I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable. Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.
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This is the build I am trying out.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Donny Brooke: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
Level 10: Super Jump -- HO:Ribo(A)
Level 12: Taunt -- Taunt-I(A)
Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
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I may swap out Physical Perfection and Targeting Drone for Moonbeam and Shadow Meld.
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This is my build.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
StJ/Bio Stalker: Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon MasteryVillain Profile:
Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48)
Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36)
Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 16: Adaptation
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50)
Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 24: Super Jump -- Jump-I(A)
Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43)
Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46)
Level 35: Genetic Corruption -- CaloftheS-Heal%(A)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Core Embodiment
Level 50: Longbow Core Superior Ally
Level 50: Agility Core Paragon
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Quick Form
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This is my current build. Any recommended tweaks?
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Landsknecht: Level 50 Natural Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34)
Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36)
Level 4: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9), FrcFdb-Rechg%(48)
Level 8: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25)
Level 10: Build Momentum -- GssSynFr--Build%(A)
Level 12: Adaptation
Level 14: Super Jump -- Jump-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 20: Evolving Armor -- HO:Ribo(A)
Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
Level 24: Kick -- Acc-I(A)
Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 30: DNA Siphon -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 38: Parasitic Aura -- RechRdx-I(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
Level 44: Moonbeam -- HO:Centri(A)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-Stlth(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Momentum
Level 12: Defensive Adaptation
Level 12: Efficient Adaptation
Level 12: Offensive Adaptation
Level 47: Experimental Injection
Level 1: Quick Form
------------
Error after launching the game
in Help & Support
Posted
I just updated my launcher and now I keep getting this message.
cityofheroes.exe - Bad Image
C:\WINDOWS\SYSTEM32\DCIMAN32.dll is either not designed to run on windows or it conatins an error.......
I have deleted and reinstalled twice. What do I do next ?