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BeowulfinIA

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Posts posted by BeowulfinIA

  1. I just updated my launcher and now I keep getting this message.
     cityofheroes.exe - Bad Image
    C:\WINDOWS\SYSTEM32\DCIMAN32.dll is either not designed to run on windows or it conatins an error.......
    I have deleted and reinstalled twice.  What do I do next ?

  2. On 11/6/2022 at 1:10 PM, grinningsphinx said:

    sure...where are your defenses coming from?

    About 18-19% from Maneuvers/Hover/Weave.

    +6% for Gladiator's Armor and Steadfast Protection

    Link Minds when available.  90s up 96s down according to Mid's Reborn

    Remaining from set bonuses.

  3. Any input on my build?

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Tuen Table: Level 49 Magic Dominator
    Primary Power Set: Symphony Control
    Secondary Power Set: Sonic Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Hymn of Dissonance

    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (42) Superior Ascendency of the Dominator - Control Duration/Recharge
    • (42) Superior Ascendency of the Dominator - Endurance/Recharge
    • (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (43) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    • (43) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

    Level 1: Shriek

    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Accuracy/Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Chance of Build Up
    • (46) Entropic Chaos - Chance of Heal Self

    Level 2: Aria of Stasis

    • (A) Bombardment - Accuracy/Recharge/Endurance
    • (23) Bombardment - Damage/Recharge
    • (37) Bombardment - Accuracy/Damage/Recharge
    • (37) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (40) Bombardment - Chance for Fire Damage
    • (40) Dominating Grasp - RechargeTime/Fiery Orb

    Level 4: Strident Echo

    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge

    Level 6: Super Speed

    • Hamidon Origin:Microfilament Exposure

    Level 8: Dreadful Discord

    • Hamidon Origin:Endoplasm Exposure

    Level 10: Shockwave

    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (48) Sudden Acceleration - Knockback to Knockdown

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Bass Boost

    • (A) Recharge Reduction IO

    Level 18: Confounding Chant

    • Hamidon Origin:Endoplasm Exposure

    Level 20: Deafening Wave

    • (A) Armageddon - Damage/Recharge
    • (23) Armageddon - Damage/Recharge/Accuracy
    • (25) Armageddon - Recharge/Accuracy
    • (25) Armageddon - Damage/Endurance
    • (27) Armageddon - Chance for Fire Damage
    • (47) Fury of the Gladiator - Chance for Res Debuff

    Level 22: Assault

    • (A) Endurance Reduction IO

    Level 24: Hover

    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Chords of Despair

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (29) Basilisk's Gaze - Accuracy/Recharge
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Neuronic Shutdown - Chance of Damage(Psionic)
    • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)

    Level 28: Disruption Aura

    • (A) Endurance Reduction IO

    Level 30: Boxing

    • (A) Empty

    Level 32: Reverberant

    • (A) Soulbound Allegiance - Damage/Recharge/Accuracy
    • (33) Soulbound Allegiance - Chance for Build Up
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (33) Call to Arms - Accuracy/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage

    Level 35: Shout

    • (A) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Damage/Recharge/Accuracy
    • (36) Apocalypse - Recharge/Accuracy
    • (36) Apocalypse - Damage/Endurance
    • (37) Apocalypse - Chance of Damage(Negative)

    Level 38: Earsplitter

    • (A) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Damage/Recharge/Accuracy
    • (39) Hecatomb - Recharge/Accuracy
    • (39) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)

    Level 41: Tough

    • (A) Steadfast Protection - Resistance/Endurance
    • (42) Steadfast Protection - Resistance/+Def 3%

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Link Minds

    • (A) Luck of the Gambler - Defense/Recharge
    • (47) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Mind Over Body

    • (A) Gladiator's Armor - End/Resist
    • (49) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Brawl

    • (A) Empty

    Level 1: Domination


    Level 1: Sprint

     

     

  4. Not to hijack your post Galbadine, but I also have a new Grav/FF and have never played either set.  After reading through this and Redlynne's post on Grav/Time, this is a build I blended together from other's builds.  I was wondering what people thought.  I do intend on playing the Grav power set like Redlynne outlines including using Dimension Shift.  Any thoughts, advice on play, slotting or anyhting else?

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Trouble Bubble: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Force Field
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5), FrcFdb-Rechg%(43)
    Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 2: Gravity Distortion -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(7), UnbCns-Dam%(7), GldNet-Dam%(9), IceMisTrmt-+ColdDmg(9), GldJvl-Dam%(11)
    Level 4: Deflection Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(11)
    Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15), SuddAcc--KB/+KD(42)
    Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(19), Ann-ResDeb%(21)
    Level 10: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-Def/Rchg(50), Rct-ResDam%(50)
    Level 18: Teleport Target -- DS:DSyncAccRange(A)
    Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
    Level 22: Teleport -- HO:Micro(A)
    Level 24: Gravity Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(29), GldNet-Dam%(29), IceMisTrmt-+ColdDmg(31), ImpSwf-Dam%(31)
    Level 26: Wormhole -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprOvrPrs-Rchg/Energy Font(34), SuddAcc--KB/+KD(34)
    Level 28: Fold Space -- DS:DSyncThreatAccRech(A)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
    Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36), SuddAcc--KB/+KD(36), SlbAll-Build%(37)
    Level 35: Dimension Shift -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Rchg/Dmg%(39)
    Level 38: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
    Level 47: Temp Invulnerability -- GldArm-End/Res(A), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
    Level 14: Speed Phase
    ------------

     

     

  5. This is my first time with Savage melee so i don't know if any powers other than Confront are skippable.  Any advice on revising my build?

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Bert Serker: Level 50 Natural Scrapper
    Primary Power Set: Savage Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(34)
    Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), ShlWal-ResDam/Re TP(48)
    Level 2: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 4: Shred -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
    Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
    Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
    Level 14: Vicious Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(19)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
    Level 22: Phalanx Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 24: Super Jump -- HO:Micro(A)
    Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
    Level 28: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(29)
    Level 30: Boxing -- Empty(A)
    Level 32: Savage Leap -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)
    Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), FrcFdb-Rechg%(40)
    Level 38: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(42)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(43)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(50), PrfShf-End%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
    Level 1: Blood Frenzy
    ------------

     

     

  6. I saw there were a few threads on Plant/Thorn so I posted my builds on the most recent thread by Guardian Rhykon.  I would be curious to know what you think.  @DreadShinobi I started making the second build based on your build in this thread but I stopped because I didn't want to rely on any temp powers for perma Hasten/Dom.

  7. I don't want to hijack your thread Guardian but I also did not want to create another Plant/ Thorn page so I apologize if it gets away from what you were looking for.  I have two builds for my Plant/Thorn.  My original I did based on what I remembered from live.  There are few procs built into, it has lower defense but it has a massive amount of recharge.  The second I started introducing procs and cannibalizing slots from some powers like Build Up and Thorntrops at the cost of some recharge.  I still have perma Hasten and perma dom without any incarnate help.  I am looking for some tweaks to make it even more awesome.  Price is not a consideration.  Also I run all my recipes attuned except purples and PVPs and then go +5 for all generic IOs. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Bushwhack: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(13)
    Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
    Level 2: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), AscoftheD-EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), AscoftheD-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
    Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A)
    Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
    Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
    Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(48)
    Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21)
    Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), GrvAnc-Hold%(29)
    Level 28: Thorntrops -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)
    Level 30: Tough -- GldArm-3defTpProc(A)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
    Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(46)
    Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A)
    Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A)
    Level 49: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
    ------------

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Bushwhack: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(13), GhsWdwEmb-Dam%(13), NrnSht-Dam%(46)
    Level 1: Thorny Darts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(17)
    Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46)
    Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A)
    Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11), CrcPrs-Conf(45)
    Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Acc/Dmg/Rchg(34), Dcm-Dmg/Rchg(34)
    Level 12: Spirit Tree -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21), GhsWdwEmb-Dam%(37)
    Level 20: Thorn Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25), FuroftheG-ResDeb%(37)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Carrion Creepers -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(27), GrvAnc-Acc/Rchg(27), GrvAnc-Immob/EndRdx(29), Bmbdmt-+FireDmg(29), Ann-ResDeb%(48)
    Level 28: Thorntrops -- ImpSwf-Dam%(A), Bmbdmt-+FireDmg(36), Ann-ResDeb%(37)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48)
    Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(50)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
    Level 38: Thorn Barrage -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(48)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 47: Super Speed -- HO:Micro(A)
    Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
    ------------

     

  8. This is an slightly modified build I was using rather than my original.  I do like Dakir's build.  I will probably adopt it when I get back to playing my character.

     

    http://www.cohplanner.com/mids/download.php?uc=1492&c=706&a=1412&f=HEX&dc=78DA6594DB6E12511486F76606110A05A4504A8FF4202DA7323D79636252AB466D9BC69AAAF1A29994694B444A80267A677D046F7C81B6D6C478E1F131D4D8A8892FE0A96AE2219E2A2EE65F051326908FF9D75E6BFF6BCD1EA6AE4C38EF9E583B2264E3D1AC5E2CCE4F188B462E6D146CD37A69B5A067055DF609BD70A998D7170C1BDDB5EC2D991F5F5D5C4C5662F35319BD78590F552367F4DC9291466C9CEA96BC2773CB46C1C895927B3FDC332B2BD9E4A4A1D3FAE27226EF32EF8F6796964B99DC92C3BC9BCD1B46DAB9B7304FBAF7583EB3C07B5259A37035489622F49DB508BECA56F14611425385E52DF31DA8BE677E007B76C0F55AAE2A121653DB97049D8360638AA9816709123952C6089A5D78981B1453D88B9252CDF5FB874187C61C029D23E0C028B849B956F6627D22E0E52978E019F339D8B40D9EA31C9BC47E3687C47E4E30D400B6B9986EB0C30FCE51AE1DFB097B0CF5CE93D6C05AC318415584979EBD0B7B282E0F723D5C23B84B72BB2ABABE609E5B94EFE61EDCC39857D308181A057BC7C08143E0058217398A77DB62D6EB7DC17C09465E8192BCF8D89F2F04CF0A697EF853FD5FE123F08DF91DECF8C11CE2734039CDC891CDDC53907BF251AC8567DAB20E8F5D1B60CF2618B90546B798B7C16ECA6DE5BAAD7C26A23CDB668AB5B3F7F6D7587F91D0C9BD7772EF61EE3DCCBD87B9F700E57773ED6EF63CC09EEFD0923E3E777DF7D0E3C1FBCC07CC8760E41198780C5E23F49B27BA2CFA0F579EB9106BA4C57806319E699C671AE759C67F729DCA20C95F22085E2739897AD6E46FF439F887B9CBFC0B6A0235B4329F15EA31C5334A716F6D6AF51DA50F5DE274B4AA94A375D1549DA2D529C375CA489D325951242B76F89BAE69E519B5FA3F20A49961F754DFFEF28E83A29C2D1338019F6A9A45CEA1BBAE304FE014DD4754F1F1FFBC7EE47DAE6952DEB098A7AAE7261CFD0A1078CF7F1930E9AE

  9. Nice build Dakir.  I have a couple of questions for you.

    Is this a build that you use or put together to help out?

    What does your recommended attack chain look like? 

    Since you skipped Jacob's Ladder and took Energy Drain later in the build, is the attack chain for lower level play still smooth or is there any down time?

    I see you put procs into Assassin's Shock.  Is any of the damage from these procs increased when done from Hide?

    Do you use Electric Shackles or is it a "mule" power?

    Does the Force Feedback proc hit often in Lightning Rod?

    On a different note,  how do you set an individual enhancement to +5 on Mids?

    Thanks!

     

  10. This is the build I am going to start with. It may be a little expensive. I am open to recommendations also.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Microfarad: Level 50 Science Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-Def/EndRdx/Rchg(17), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-ResDam%(34)
    Level 4: Jacobs Ladder -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(5), SprStlGl-Acc/Dmg/Rchg(5), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Rchg/Hide%(9)
    Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9)
    Level 8: Assassin's Shock -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
    Level 10: Entropy Shield -- EndRdx-I(A)
    Level 12: Build Up -- HO:Membr(A)
    Level 14: Super Jump -- HO:Micro(A)
    Level 16: Kinetic Dampening -- ResDam-I(A)
    Level 18: Chain Induction -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(19), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(23)
    Level 20: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Boxing -- HO:Nucle(A)
    Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
    Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(31), PwrTrns-Dam/EndMod(34), PwrTrns-Dam/Acc/End(36), PwrTrns-Dam/Acc/Rech/End(36), PwrTrns-+Heal(36)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
    Level 32: Lightning Rod -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
    Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39)
    Level 41: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
    Level 44: Mu Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
    Level 47: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
    Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 1: Assassination 
    Level 1: Brawl -- HO:Nucle(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  11. I just got my first Sentinel to 20 and I want to start slotting him up.  This is the build I have.  I focused on Recharge, Regeneration and Hit Points.  Please let me know your thoughts. thanks.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Angie O'Genesis: Level 50 Magic Sentinel
    Primary Power Set: Beam Rifle
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Charged Shot

    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Endurance/Recharge
    • (3) Devastation - Chance of Hold
    • (5) Gladiator's Javelin - Accuracy/Damage
    • (5) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (7) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 1: Fast Healing

    • (A) Miracle - Heal/Endurance
    • (36) Miracle - Heal
    • (42) Numina's Convalesence - Heal/Endurance
    • (46) Numina's Convalesence - Heal
    • (48) Miracle - +Recovery

    Level 2: Reconstruction

    • (A) Preventive Medicine - Heal
    • (33) Preventive Medicine - Heal/Endurance
    • (34) Preventive Medicine - Endurance/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime/Endurance
    • (36) Preventive Medicine - Chance for +Absorb

    Level 4: Cutting Beam

    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Positron's Blast - Chance of Damage(Energy)

    Level 6: Quick Recovery

    • (A) Power Transfer - EndMod
    • (11) Power Transfer - Chance to Heal Self
    • (17) Performance Shifter - EndMod/Recharge

    Level 8: Disintegrate

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

    Level 10: Aim

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Instant Regeneration

    • (A) Panacea - Heal/Endurance
    • (13) Panacea - Endurance/Recharge
    • (48) Panacea - Heal/Recharge
    • (50) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal
    • (50) Panacea - +Hit Points/Endurance

    Level 14: Lancer Shot

    • (A) Apocalypse - Damage/Recharge
    • (23) Apocalypse - Accuracy/Damage/Recharge
    • (25) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)

    Level 16: Super Jump

    • (A) HamiO:Microfilament Exposure

    Level 18: Dismiss Pain

    • (A) Numina's Convalesence - Heal
    • (37) Numina's Convalesence - +Regeneration/+Recovery
    • (48) Numina's Convalesence - Heal/Endurance

    Level 20: Integration

    • (A) Numina's Convalesence - Heal/Endurance
    • (37) Numina's Convalesence - Heal

    Level 22: Kick

    • (A) HamiO:Nucleolus Exposure

    Level 24: Tough

    • (A) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Endurance

    Level 26: Piercing Beam

    • (A) Ragnarok - Damage
    • (27) Ragnarok - Damage/Recharge
    • (27) Ragnarok - Accuracy/Damage/Recharge
    • (29) Ragnarok - Accuracy/Recharge
    • (29) Ragnarok - Damage/Endurance

    Level 28: Resilience

    • (A) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance/Endurance/Recharge
    • (33) Titanium Coating - Endurance
    • (37) Unbreakable Guard - +Max HP

    Level 30: Weave

    • (A) Reactive Defenses - Scaling Resist Damage
    • (43) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Overcharge

    • (A) Superior Sentinel's Ward - Accuracy/Damage
    • (40) Superior Sentinel's Ward - Damage/RechargeTime
    • (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance
    • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

    Level 35: Hasten

    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO

    Level 38: Combat Jumping

    • (A) Shield Wall - Defense/Endurance
    • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Cross Punch

    • (A) Armageddon - Chance for Fire Damage
    • (45) Armageddon - Accuracy/Damage/Recharge
    • (45) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Damage/Endurance
    • (46) Armageddon - Damage/Recharge

    Level 47: Super Speed

    • (A) HamiO:Microfilament Exposure

    Level 49: Assault

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) HamiO:Nucleolus Exposure

    Level 1: Opportunity 


    Level 1: Prestige Power Dash
  12. Thanks for your input!

    Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus?  If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility. 

    Is the Achilles Heel Proc worthwhile in Earthquake?  If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense.  That puts hasten within 4 seconds of perma.  My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball.  That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash.  As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor.

  13. I would like some input on improving my Earth/Earth Dominator.  Influence is not an option.  Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power.  This is what I roll with now and I find it's pretty fun. 

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Tech Tonic: Level 50 Science Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7)
    Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13)
    Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)
    Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)
    Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
    Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
    Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43)
    Level 16: Power Up -- RechRdx-I(A)
    Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46)
    Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
    Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34)
    Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
    Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
    Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
    Level 41: Fire Ball -- Ann-ResDeb%(A)
    Level 44: Fire Shield -- GldArm-3defTpProc(A)
    Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
    Level 49: Melt Armor -- HO:Lyso(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Domination 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Clr-Stlth(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    ------------

  14. Sorry I didn't see the spoiler.  I can get on board with that build.  Made a couple personal tweaks and ended up with the following.  Thanks for the input.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Miss Suri: Level 50 Science Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Pain Domination
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7)
    Level 1: Nullify Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(29)
    Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13)
    Level 4: Soothe -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(40)
    Level 6: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19)
    Level 8: Telekinetic Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(42), SuddAcc--KB/+KD(46)
    Level 10: Boxing -- Empty(A)
    Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
    Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(43)
    Level 16: Enforced Morale -- RechRdx-I(A)
    Level 18: Psionic Tornado -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), FrcFdb-Rechg%(23)
    Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(31)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(50)
    Level 24: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45)
    Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResKB(43), StdPrt-ResDam/Def+(46)
    Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(43)
    Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(42)
    Level 35: Anguishing Cry -- AchHee-ResDeb%(A), RechRdx-I(36)
    Level 38: Painbringer -- RechRdx-I(A)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
    Level 44: Conduit of Pain -- RechRdx-I(A)
    Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 50: Agility Core Paragon 
    ------------

    • Thumbs Up 1
  15. Hello this is what I have built currently.  Builds needs to be solo and team friendly at all levels.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Miss Suri: Level 50 Science Corruptor
    Primary Power Set: Psychic Blast
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9)
    Level 1: Nullify Pain -- Prv-Heal(A), Prv-Absorb%(3), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
    Level 2: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15)
    Level 4: Soothe -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45)
    Level 6: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
    Level 8: Share Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(42), DctWnd-Rchg(46)
    Level 10: Conduit of Pain -- RechRdx-I(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
    Level 16: Enforced Morale -- RechRdx-I(A)
    Level 18: Psionic Tornado -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25)
    Level 20: Soothing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResDam/Def+(46)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(46), LucoftheG-Def(50)
    Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36)
    Level 38: Painbringer -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(40)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
    Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    ------------

  16.  I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30.  Spring attack was just a "sure I will try that" type of power.  I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable.  Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.

     

  17. This is the build I am trying out.

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Donny Brooke: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- GldArm-3defTpProc(A)
    Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9)
    Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
    Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50)
    Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46)
    Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48)
    Level 10: Super Jump -- HO:Ribo(A)
    Level 12: Taunt -- Taunt-I(A)
    Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50)
    Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17)
    Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40)
    Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
    Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
    Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46)
    Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27)
    Level 28: Rage -- HO:Membr(A), HO:Membr(48)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
    Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
    Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42)
    Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    ------------

  18. This is my build.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    StJ/Bio Stalker: Level 50 Magic Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Bio Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48)
    Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36)
    Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21)
    Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
    Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 16: Adaptation 
    Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50)
    Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
    Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43)
    Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46)
    Level 35: Genetic Corruption -- CaloftheS-Heal%(A)
    Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48)
    Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 16: Defensive Adaptation 
    Level 16: Efficient Adaptation 
    Level 16: Offensive Adaptation 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Longbow Core Superior Ally 
    Level 50: Agility Core Paragon 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 1: Quick Form 
    ------------

  19. This is my current build.  Any recommended tweaks?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Landsknecht: Level 50 Natural Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34)
    Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36)
    Level 4: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
    Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9), FrcFdb-Rechg%(48)
    Level 8: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25)
    Level 10: Build Momentum -- GssSynFr--Build%(A)
    Level 12: Adaptation 
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
    Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
    Level 20: Evolving Armor -- HO:Ribo(A)
    Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23)
    Level 24: Kick -- Acc-I(A)
    Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29)
    Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
    Level 30: DNA Siphon -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
    Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
    Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
    Level 38: Parasitic Aura -- RechRdx-I(A)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42)
    Level 44: Moonbeam -- HO:Centri(A)
    Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clr-Stlth(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
    Level 1: Momentum 
    Level 12: Defensive Adaptation 
    Level 12: Efficient Adaptation 
    Level 12: Offensive Adaptation 
    Level 47: Experimental Injection 
    Level 1: Quick Form 
    ------------

     

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