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Nightfall357

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  1. I like option 1. Or Might even think about allowing assault to accept dmg buffs. Or Accuracy debuff, defense debuff, or mobility debuffs would also work.
  2. Personally, I really like the idea. Going back and fighting old villain groups at 50 would be a lot of fun. Hell I'd be totally up for fighting different villain groups in other zones via the radio/paper! Something to break up the usual PI radios. We could open up the other zones to enemy groups that will be available to your level range. For example, a level 50 can run level 50 radios in Kings Row that has some different enemies than aren't usually seen in KR but are scaled to the appropriate level range. That can lead to some creative stories/reasons for the villains being there. My thinking is that this would be geared more toward higher levels since it would make little sense to do level 10 radios in Founders Falls but, in my opinion, would incentivize groups to spread out to other zones. It might even get newer players to poke around those zones and find contacts that they can do story arcs on because most players that I see only hang around populated areas like AP or PI. I wonder if its possible to tie together this concept with introducing the team with story arc contacts as apart of the mechanism. Instead of bank missions they could introduce you to various story content contacts or dovetail into missions in neighboring zones. I guess I'm spitballing here but the more I think about it the more I'd like to see something like it happen. It seems to me that this is a rather large untapped resource that could be implemented in a variety of different ways and get us players to explore CoH's zones more and since a lot of people rush to 50 anyways why not open up the game more to those level 50s?
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