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hkorhal

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  1. Thank you all very much! I will definitely take this into consideration. Having not played for very many years has really blunted my remembery. I feel like this is as close to my original power choices as I can recall, and my haste used to be up at all times and frequently stacked so I don't believe I ever had trouble with attacking. My primary role in CoH was mothership raid leader so attacking was less important than herding cats, but I will definitely most likely make tweaks to this build over time as I get it slotted. My brute may be level 50 but she's mostly unslotted and has only a few level 30 IOs... Gotta get some monei saved up first once my fire brutes are self sufficient. Impervious Skin: Status Resistance/Regen sounds amazing, how did I miss that. I thought I had unbreakable guard too but I may have removed it without realizing. I will consider these things carefully, thank you! Originally I had soul mastery primarily because I loved Ghost Widow, but eventually I switched to Mu Mastery for the endurance drain on enemies, I had it slotted out so that I was essentially a smol-sapper and it helped deal with the miscreants in Recluse Victory when they wanted to disrupt our raids. Those were so much fun, trying to convince a whole bunch of heroes and villains to work together in a pvp zone, woo. Thanks again!
  2. BLUF: I'd like some feedback on my brute build if anyone would be so amazing. ^.^ Hey, long time no see. I lost my original build from live, and things have changed enough as is, so I decided to make a new build for my main. I don't know what attuned enhancements are, and I haven't been playing enough again lately to really understand everything as well as I used to, but my goal with this build was to be generally all around pretty good and fun as hecc to play. I recall being able to survive a Ghost Widow hold in STF and Recluse Victory, tank Reichsman pre-nerf, and a lot of other ludicrous things. I also used to run the weekly Mothership Monday Madness raids every Monday at 5pm CST on Virtue for several years straight. I'm the big pink barbie, if anyone remembers. Anyway... Defenses Smashing/Lethal: 34.13% Fire/Cold: 40.77% Energy/Negative: 30.77% (Psi 25.07%)(AoE 20.18%) (Melee 30.18%)(Ranged 15.18%) Resistances Smashing/Lethal: 89.29% Fire/Cold: 61.15% Energy/Negative: 51.4% Toxic: 30.4% Psionic: 54.22% 683.24% Regen / 2.29e/s Surplus 226.25% Haste 38.89% ToHit 192% Damage without fury Something reduced my threat level, not sure what but not sure if that's a bad thing. I am not aiming to replace a tank, as such I didn't take Taunt. I'm just a really tanky scrapper? I don't remember what my build was "worth" back in Live, especially in relation to how weird the prices are at the auction house in Homecoming, but it was in the dozens of billions. I'm estimating this one to cost a few hundred million at the very least, and monei isn't a problem. I can't afford absolutely anything, but the goal of this build is to be my target for dumping all my monei into. I've got a pair of fire farmers who make infamy at a pretty good clip so I should be able to afford the full thing by Christmas... I hope. This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(39) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), GldArm-ResDam(3), Ags-Psi/Status(3), TtnCtn-ResDam(5), TtnCtn-ResDam/EndRdx(5) Level 2: Haymaker -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg(37) Level 4: Mind Over Body -- ResDam-I(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11) Level 8: Knockout Blow -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg(34) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Super Speed -- Clr-Stlth(A) Level 14: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), Pnc-Heal/+End(15), Pnc-Heal(25), Mrc-Rcvry+(25), Mrc-Heal(42) Level 16: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17) Level 18: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit(27) Level 20: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(40), Prv-Heal/EndRdx(40), Prv-Heal(40) Level 22: Quick Recovery -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(23) Level 24: Kick -- Hct-Dam%(A), Hct-Dmg(39), Hct-Acc/Dmg/Rchg(42), Mk'Bit-Dam%(46), Mk'Bit-Acc/Dmg(48) Level 26: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(27) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(29), ShlWal-Def(31), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def/EndRdx(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Foot Stomp -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), GifoftheA-Run+(45), GifoftheA-Def(46), GifoftheA-Def/Rchg(47) Level 38: Strength of Will -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/Rchg(39) Level 41: Mu Lightning -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(42) Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(45), AdjTrg-ToHit/EndRdx/Rchg(45) Level 47: Ball Lightning -- Ann-ResDeb%(A), Ann-Acc/Dmg(47), Ann-Dmg/Rchg(48) Level 49: Static Discharge -- Ann-ResDeb%(A), Ann-Acc/Dmg(49), Ann-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/End/Rech(46) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1342;647;1294;HEX;| |78DA4D93DB4F534110C677DB53A1A5A52D50EEF74A69293D8089CF268A18902618A| |23E368D2CD0D8B44D2F511FFD0FBCBE29578DBEE8FFE33DEA8337501FD598D4E9F9| |3EC0CD39F99D333B33DFECCE6EFAFAACFFF9B99BA7946E3993CF562A99D3E55AD53| |4A76BD56C35572CB8958C26797B1D7B266DF2C6D8CBB592296796AB655358ABAE77| |616AD6AC9A42C5D89773F97CA978CD94957FA958CCDB8B265BCA15D67CCECF72C99| |89580F339975B5BAFCA44F0C06BC5942BEBB952E46C2977C5A65C2D93CE56AAA67C| |A35B6A189277542B8EBA47DDB7949AB194FF1E79173C7E87BC0DC66E812F1A614E7| |CDD5227DC8ECD35459ED40E2D9B9C00A39A21A2A7C3C8732C4406C1682B19A0AE1F| |7C29516EE829F7A4726C9DB2991ED8B427020D5F0738A6B1D70DADA6C7A8ABF911B| |90BB6ED8083DBE0C816382A815EE6F526A1E523A332D7C23A5ABC2EC7F64AFE02B0| |790297A0DF7A911C41CEEE617241ECE3964ACC83AF252A48AD20D7100A81E382B06| |E4CD65DE15D68B56D82BD1BE01B996D878FA77D1F1A1D7BE43770FC2BF985FC0CBE| |95A808B523BFB0CF9DBF4197ACB30BFB677525A1158B81893898BA8A3D995A05DD1| |2D3C37C3DEC7D2F7BFF4EAC7DDCA33EAEB39FEBEC3FCF3E2C8013F3E41C6849DE01| |E61D60EC20FB9CD038CB8DBC43DBA87D788BDC2437C09187E40330DC747007EAD62| |8F3469977D28BFEA49A41DB03BE17EF31D63296826F2C0966A4DC386AD1F167D048| |3C05DB452B89385792BD9BDC21B7C0ACC4DB8877D99FB076FB0338F5117C12506A9| |A3ED3F499A6CF0C7DFAADC37B2D8F0C35671DDED6FAE2D1B75229746EC93ABC994A| |F3A4EFFBC4463F4DBF1F4736AD79C23B2F80DFFFF78FC3FFE791CDAD79C2423C611| |37FC0D45FF01F3839B74F| |-------------------------------------------------------------------|
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