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Pleonast

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  1. This looks like a good idea. Like a “side crit”. Double the magnitude of any side effect of the attack. Debuff, dot, etc.
  2. I just discovered this. The Description tab of the /info box does not get a scroll bar when the text is too long.
  3. I’d go so far as to say that anyone who sets a bomb that is not detonated remotely is doing it wrong. The “remote” part is superfluous. This is the Way.
  4. My one, and only, level-50 character is a Willpower/Kinetic-Melee Tanker. (In Live, my highest character was a 40-something Claws/Regeneration Scrapper. Never got to 50 then.) I spend about 99% of my play time on that WP/KM Tanker. It's probably worthwhile to share my thoughts, although they're certainly idiosyncratic. I suspect that anyone who plays KM almost exclusively is also an atypical player. My WP/KM Tanker was started in April 2019 when I discovered Homecoming. Why did I choose this combo? Two reasons: I wanted something steadier than the Regen scrapper. And I wanted something that fit my idea of Captain Marvel. Willpower seemed like the best fit thematically (and vaguely similar to Regen). And Kinetic Melee seemed better than Martial Arts (too much Smash) or Energy Melee (less range). I like the Smash/Energy type combo, and especially the straight-up ranged attack. I've taken all the powers in KM, except Power Siphon and Taunt. I'm about to remove Hasten in order to take Taunt. I just don't like the feel of click-buff/debuff powers. It makes the character too unreliable, with the fluctuation in effectiveness depending on the click being up or down. My typical attack chain is Smashing Blow -> Quick Strike -> Body Blow -> Quick Strike -> one of the other powers based on circumstances. I like the choice of a single-target melee, single-target range, cone, or AoE. (For an earlier comment about Burst not seeming to hit the expected targets--the affected targets are determined when Burst is clicked. Mobs moving in or out of range while you're animating does not change who could be hit. Repulsing Torrent works the same.) I don't have a good point of comparison to other Tanker secondaries, so I can't say it feels slow or weak. I run my missions at the default +0x1, I never die, and get missions done quickly enough to satisfy me. That's not a good basis for balancing, obviously. Any buff to KM would be welcome by me, of course. I'll never take Power Siphon unless it's a toggle power without a timed switch-off. Please don't balance the set around the assumption that any power in particular is being used (that is, lack of any one power shouldn't make the set useless).
  5. Can you find the pages for default keybinds for the current issue and page? How will we update those pages for the next issue?
  6. This is the main point, for me at least. Previously, we could easily export all the keybinds for a character. This made it easier to modify and share them. That’s not currently possible.
  7. Yep! Or, stand close to get a better bonus mob, if you prefer.
  8. I simply copy-paste from my password manager. Actually, no need to fight them. It’s not like they can hurt you. I know all the words, but I can’t make any sense of them.
  9. I was wondering why we need such a specific food-based power set. I’d rather see more generic food powers, and let us choose Hawaii vs Italian vs Ethiopian, etc.
  10. Yep, it’s not possible to find sufficient enhancements to fill all of one’s slots before out-leveling them. Nor, to collect enough influence to buy them. At least while only doing missions. It’s a continuing problem for new players that I hope is addressed. Currently, the only way to obtain sufficient influence is to sell stuff on the auction house. Or have your own high-level character send influence to your lower-level characters.
  11. Pithy answer: because it’d require players to PvP. The auction house is a competition against other players. But a better answer is it adds more complexity to the advancement loop of missions from contacts and leveling up. I keep talking about this loop because it (along with the combat loop) is what makes this game fun. Other game systems are fine, but shouldn’t be required.
  12. Ah, but if DO/SOs cost one-tenth their current prices?
  13. Great idea! I'd also add a link to the wiki on each power’s /info page. The catch may be that the wiki isn’t officially connected to the game itself.
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