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The Mighty Paladin

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Everything posted by The Mighty Paladin

  1. I would like to make a blaster or controller who's powers have no visible special effects. I just point at the target and he starts choking or gets knocked back. You wouldn't need to make any new effects, or power sets just add an option when we choose our power effects to have no effect. It would be cool for a lot of characters.
  2. I would like to dual wield sticks instead of swords. can this please be an option. all it would take is adding sticks to the weapon choices when you take dual blades.
  3. this turns fly on and off but doesn't change the costume. I get a message that says: Usage:cce takes 2 args, you gave 1. uses an emote to change costumes. cce <int> <string>
  4. I want to make a macro that will turn on flight and change my costume at the same time I want my character's wings to appear only when he's flying.
  5. Every time I suggest anything be added to the game I get the same thing a list of reasons why it's just to hard. No one here seems willing to even TRY anything. I will not be making any more suggestions. after this one: DELETE THE SUGGESTIONS AND FEEDBACK SECTION FROM THE FORUM. it makes sense if you're never going to accept any suggestions.
  6. no I'm assuming you wouldn't need any animations for the ranged attacks, just the power effects. Although it occurs to me you would also have to block gun and bow attacks.
  7. There is a middle ground. Make it suppress melee range attacks only. Then you could fly in bird form, blasting people with lighting but unable to use martial arts or super strength. I think this solves the problem.
  8. oh yeah you could make it an effect attached to fly and hover and assessable by changing costumes.
  9. why don't we have a flying power that lets you turn into a bird or bat? there are lots of characters who would use it.
  10. another nice option would be to create an acrobatic run Prestige power, that looks pretty much like Ninja run but has cartwheels also.
  11. I just got an idea. I've seen this work in a Spider-Man game. Suppose I could toggle a tether to my current target so that when I move left or right I orbit him while doing acrobatics? That would give the player total control, and allow some cool animations to be added to the game. and it would be better than just jumping around randomly with the animations that are already there. Plus the fact that you don't move toward or away from the target unless you want to (but totally can if you want to) will be useful.
  12. I'm not sure if this is even possible to fix (it probably isn't). I'm not talking about how the power works in terms of numbers I'm talking about the way it looks. In comic books, cartoons and movies, Agility is the coolest defense because you get to see the character do all kinds of acrobatic stunts while dodging attacks. In pen and paper games and city of heroes, you don't see any of that, the attackers just miss. Look I understand it's a problem, and I don't have any solutions to offer but if there's any way please have the characters dance around a little maybe do a flip or cartwheel once in while. At least show that you're trying.
  13. I don't know what a blapper is and picking a primary set then hardly using it is SO counter intuitive that I'd say it's totally alien and I never would've thought of it. Not gonna try it either because, as I've already said, I solved the problem myself.
  14. OK first of all I got confused and was using Ice Control Primary. with electric assault secondary. My mistake. That's why I didn't see the same powers you were talking about. Second the set as a whole doesn't work for me aesthetically. I'm not gonna make an ice character when I'm really only interested in 2 ice powers: A wide cold blast and a control that traps a target in ice. You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused. And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it. Finally, As I said in another post, I think I've finally hacked the problem by using a Sentinel with recolored Psychic Blast and Ninjitsu. THANK YOU TO EVEYONE WHO TRIED TO HELP ME.
  15. I think I finally have this hacked. The best I've come up with is a Sentinel, with recolored psychic blast (some damage some control and some AOE) and Ninjitsu, which give defenses I can pretend are magic shields as well as invisibility and some nice recovery stuff which wizards can't do in D&D but which is nice any way. Of course, I add in the Sorcery Pool power, which gives me flight teleport and a magic missile. I carry a nemesis staff and summon a blue wisp. I named her wispy.
  16. no those sets do not include the powers you say they do
  17. Druids are a lot easier than wizards and the spells I listed are THE Spells that Define the class for me and most of the people I play with. If I wanted an all fire wizard I wouldn't even be posting here, there are lots of different fire builds I could use. My problem is that ALL of the builds are too focused. (except for dual pistols, and trick arrows as a few people have pointed out but those won't pass for a wizard) I would like some sets with some variety. and I don't think that's too much to ask.
  18. I don't level after 50, so the incarnate stuff is totally outside my experience. And please don't suggest I try it. I'm not gonna not ever again.
  19. I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one.
  20. First of all many characters have more specific themes to them, not everyone wants to be a jack of all trades. The characters I make pick a set that matches who I want them to be. Blue Blaze will always be a fire blaster, Cool Dude will always be an ice blaster, and Thunder Knight will always be an Electric Melee Tanker. I just want something that can make a different type of character that I haven't been able to make before. If you're asking why some minimaxing munchkin wouldn't choose this set over all of the others, I'd assume because it isn't inherently better than any other set just different.
  21. I was picturing something like the Magic users from First edition AD&D. I don't expect to get all of the spells, and I can get magic missile, flight, Teleport, and invisibility from the pool powers. But the thing that's missing for me is a ranged attack set with no theme that mixes Fireball, lightning, bolt, cone of cold and maybe a summoning or control power. I think it would be best if there were a primary and secondary that go together. The secondary would include protection powers and maybe a hold that turns the target to stone or traps them in ice. I'm not asking for the set to be more powerful that other sets, just to have more variety than the other sets.
  22. So far the character who works best is a Corruptor with Radiation Blast and Radiation Emission. I just recolored all of his abilities and pretend they're the type of attacks I want.
  23. I've been attempting to make a Wizard character in COH but it's kind of frustrating because none of the power sets have the variety I'm looking for. I of course take a variety of pool powers, like Sorcery, and concealment, but I'm still not able to make it work. I would like a magic control power set that could be available as a primary to Controllers, Defenders and Dominators, and as a secondary to Corruptors, Blasters, and Sentinels. It should include a fire blast, a lightning blast, a cold blast, a hold attack, and a confuse attack as well as a protective shield. Please consider this.
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