Jump to content

shaggy

Members
  • Posts

    28
  • Joined

  • Last visited

Reputation

16 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The real sad part about all of this is that it's been known for a loooong time just how bad Kinetic Melee is. The devs did a feedback post back in 2021 where it was universally agreed to be a crappy powerset, and many people gave great suggestions about how to fix it. Here we are two years later and there have been no buffs. I REALLY hope the devs are listening cause it's been due some number changes for a really long time, and the patches are few and far between.
  2. I think it's largely agreed to be one of the weaker melee sets because of its low DPA later powers, as well as Power Siphon just being a weird buff that takes too long to stack up. Any chance we might get some buffs to see it in line with other powersets?
  3. Isn't the extra cooldown reduction good to have anyway? Having Full Auto and Power Boost up more often never seems like a bad thing. I thought it was largely agreed that Venge is much better than Assault? Sure it's situational, but it can take a Luck of the Gambler, gives MUCH better buffs than Assault, and doesn't drain your end. I expect to be doing harder content so I wouldn't be surprised to get some extra use out of it. Ah ok, I wasn't sure how much accuracy I need for an end-game build.
  4. I procced out M30 Grenade and Force Bomb and wow! This combo is actually really fun! I can effectively "tank" alpha strikes for my teammates by starting off with a Force Bomb into a Full Auto into an M30 Grenade, melting enemies while keeping them bouncing around long enough for my team to lay down the hurt and CC. I can't wait to bring this into harder content!
  5. Hey I really appreciate it! So far, I'm actually really enjoying the combo. I have no idea how to really proc out powers. I'm guessing just slot as many of the unique proc effects into M30 grenade, Burst, and Repulsion Bomb? I went ahead and made a build here. The resistances kind of suck (75% on smashing/lethal, 30% psionic, sub 20% on everything else), but the defense is stupid high (100+% on everything but toxic which is at 55%). Is there anything obvious I'm missing? This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Assault Rifle Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Power Mastery Hero Profile: Level 1: Deflection Shield (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense/Endurance (11) Shield Wall - Defense (17) Shield Wall - Defense/Recharge (17) Shield Wall - Defense/Endurance/Recharge (19) Shield Wall - Endurance/Recharge Level 1: Burst (A) Apocalypse - Chance of Damage(Negative) (11) Touch of Lady Grey - Chance for Negative Damage (13) Apocalypse - Damage (13) Apocalypse - Damage/Recharge (33) Apocalypse - Damage/Recharge/Accuracy (33) Apocalypse - Damage/Endurance Level 2: Force Bolt (A) Accuracy IO Level 4: Buckshot (A) Superior Frozen Blast - Accuracy/Damage (19) Superior Frozen Blast - Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (31) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (33) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Insulation Shield (A) Red Fortune - Defense/Endurance (7) Red Fortune - Defense (9) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Endurance Level 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: M30 Grenade (A) Positron's Blast - Chance of Damage(Energy) (23) Bombardment - Chance for Fire Damage (23) Force Feedback - Chance for +Recharge (25) Sudden Acceleration - Knockback to Knockdown (25) Annihilation - Chance for Res Debuff Level 12: Dispersion Bubble (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 16: Tactics (A) Adjusted Targeting - To Hit Buff (31) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 18: Repulsion Field (A) Endurance Reduction IO Level 20: Sniper Rifle (A) Superior Vigilant Assault - Accuracy/Damage (34) Superior Vigilant Assault - Damage/RechargeTime (34) Superior Vigilant Assault - Damage/Endurance/RechargeTime (34) Superior Vigilant Assault - Accuracy/Damage/Endurance (36) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (36) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Repulsion Bomb (A) Bombardment - Chance for Fire Damage (27) Positron's Blast - Chance of Damage(Energy) (27) Force Feedback - Chance for +Recharge (29) Absolute Amazement - Chance for ToHit Debuff (29) Annihilation - Chance for Res Debuff (31) Accuracy IO Level 28: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Boxing (A) Empty Level 32: Tough (A) Unbreakable Guard - +Max HP (37) Aegis - Psionic/Status Resistance (40) Impervium Armor - Psionic Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Steadfast Protection - Knockback Protection (43) Unbreakable Guard - Resistance Level 35: Ignite (A) Bombardment - Damage (36) Bombardment - Accuracy/Damage/Recharge (37) Bombardment - Accuracy/Damage/Recharge/Endurance (37) Bombardment - Damage/Recharge (48) Bombardment - Chance for Fire Damage (48) Bombardment - Accuracy/Recharge/Endurance Level 38: Full Auto (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (39) Ragnarok - Damage/Recharge/Accuracy (39) Ragnarok - Recharge/Accuracy (40) Ragnarok - Damage/Endurance (40) Ragnarok - Chance for Knockdown Level 41: Power Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Temp Invulnerability (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - Resistance (45) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - Recharge/Endurance (46) Gladiator's Armor - Recharge/Resist Level 47: Force Bubble (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest
  6. That's a good point about Dark! I would love to roll with it, but I've never been a fan of dark blast aesthetically. Dual pistols on the other hand I run with almost everything, so I feel like I need to change it up haha. I know it's the dark sheep of the secondaries, but I think I'm going to try Assault Rifle. I BELIEVE you can slot it for procs decently enough, and I like the idea of being able to herd groups into my ignite/full auto corner. Plus, I think Power Boost will be a nice way of getting those Gaussian procs AR lacks. I wonder if the Homecoming team has thought about giving the set any more buffs... Good to know about Repulsion Field! Definitely going to have to practice with it once I get some more levels in. Dampening Bubble seems like a weird one. On one hand, I can see the value in all the debuff resistance. On the other, it seems like you won't even realize what it's doing 99% of the time. Kind of weird for being the final power in the set.
  7. I'm looking to give the new FF a shot and was wondering what powers go well with it. What's are some good secondaries to pair with it? Is it worth taking as a Defender over something like a Controller? Is it worth building around Dampening Bubble? Is Dampening Bubble even worth getting for the debuff protection? Can Repulsion Field be used to herd enemies into corners like the old Force Bubble? I'd love to hear what others think about this set since its rework.
  8. How about fun? Personally, I hate watching the fully IO'd Blaster nuke every mob while I'm sitting in the back on my arse waiting to clean up the one minion he missed. I think there will be folks who would run this content not because of the rewards, but just for the fact that they get to actually feel useful and have a sense of challenge. Granted, I'd like there to be meaningful rewards too, but it sounds like the devs are looking into that already.
  9. Oh, I also wanted to weigh in and say that I'd like non-incarnate rewards for this non-incarnate content as well. I'm not sure if/how these difficulties affect influence gain, but as someone who has never amassed the influence to do a full "build" before (I'm kept back by my chronic altoloholism), it'd be nice if this makes it a more reasonable goal for those of us that don't do fire farms for hours on end to max out every character as soon as their concieved. This might have unintended consequences on the game's economy, I'm not sure. Just an idea...
  10. I'm too busy with life to do any substantial testing right now, but I just want to say thank you for this. As much as I love this game, the lack of any challenge in most group content, especially x8/+4 mission teams, has left me jaded. I'll leave a team if I'm just watching the fully incarnate'd Blaster rotate between nukes each mob. This will breathe so much life into the support classes that have been left behind by the usual damage steamroll. I can't wait to see what it actually plays like... Are bubble defenders finally going to have their late-game niche? Are non-damage based controllers going to be a welcome addition to team comps? Are tanks still going to be easily replaceable? Are blasters still going to suck the fun out of fights with their FAT orange numbers? So many exciting questions...
  11. I agree that Seismic is a lot closer aesthetically to a control set than a blast set, but I can appreciate that that's part of the flavor. If in the future we could get a traditional stone "blasting" animation for a couple of powers, that'd be nice for the folks that prefer that fantasy. Personally, I'd rather have that over the first two blast powers just for variety's sake.
  12. I actually rolled a Rad/Stone tank not too long ago and yeah, it's a ton of fun! Rad makes up for Stone's end-hogging and AoE's, and Stone is super friggin' badass. It's nice and weighty with constant knockdown to keep everything on their butts. Definitely recommend this combo!
  13. Maybe it's just cause I'm tired, but I'm not quite sure what you're saying here. All I know is, my kin/sonic puts his buffs up and fulcrum shifts every mob, and the rest of the time he's shredding enemies with -res. With how much he increases the team's damage output, enemies don't last more than a couple rotations of powers.
  14. Kinetics really isn't that clicky, unless you're spamming your heal and siphon power. Once you get Fulcrum shift though, your team will shred ANYTHING paired with your -res.
  15. I support this! Free the briefs!
×
×
  • Create New...