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starvingduck

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  1. It has been a long time since I did it, so I don't remember the exact step, but I was able to recover my account and I had forgotten the account name and password. I do remember that I started the process using the normal process, and it required a couple of email replies. They did it by me sending some information about character names in the account and maybe a couple of other things. I actually think I was just asked to send as much info about the account as I could, anyway it was recovered pretty easily.
  2. I would recommend Elec/Shield, The electric melee fixes the problem of low single target damage all the other electric melee AT's have, with the assassin's strike. Elec/Shield also fixes the low AOE that almost all stalkers have by electric giving you Lightning Rod and shield giving you Shield Charge. It makes for an absolutely great single target and great AOE character, and is a load of fun.
  3. Also, just to note, at level 20, single-origin(so's) are better than io's.
  4. Hello!, I am not one of the normal beta testers, but I felt I should reply to this topic specific. First, I thank the devs for all the work and time they spend on a game where they get paid nothing. As for the topic, I think the stated implementation will be bad, even in the said best case scenario where you drop four toggles or even six toggles. The reason is that toggles are not all created equal. There are toggles that add damage, there are toggles that add special effects, and there are toggles that are used for survivability. On the AT's I play when a survival toggle goes off I want it back on as soon as possible, A damage toggle can wait, or I may not even turn it back on for a while. I do like the idea of toggles coming back on automatically though and I have a suggestion, although I do not know if it is possible. Instead of turning back on all the toggles at the same time, give the toggles a priority number and turn them on based on the priority number. For instance defense and resist toggles might be assigned priority 1, and damage toggles might be assigned priority 3, you would turn the toggles in priority 1 back on 1 at a time every 3 seconds or so, and when those toggles are on you would start turning on toggles in priority 2 and so on and so on. This would let the important toggles start to turn on early, while also meeting the devs desire to not overpower turning on toggles. It would also make it more fair to AT's that only use one or two toggles.
  5. So I was messing around in Mids using the DPS calculator and I noticed that for most of my builds Assault only adds 2 percent DPS increase even though the power itself adds 10 percent increase damage to a power. I was just wondering if it was really worth the spot on tight builds? In the past, I have always taken it on most everything, but I'm rethinking that now.
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