Hello!
I haven't played a Dominator since before Going Rogue (i.e. the days of Fire/Psi & the dinosaurs). I've been playing a baby Dark/Dark Dominator recently and am a bit at sea with how he's going to look when I get to 50.
Dark/Dark seems to have too many powers and I've generally gone with the rule that a Dark/Dark shouldn't need too much personal mitigation as the hard/soft control should basically keep almost anything from beating on your consistently long enough to actually kill you.
Anyway, here's the build. Feedback would be most welcome:
This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery
Villain Profile: Level 1: Dark Grasp
(A) Superior Entomb - Recharge/Chance for +Absorb
(3) Superior Entomb - Accuracy/Hold/Endurance/Recharge
(42) Superior Entomb - Accuracy/Hold/Endurance
(43) Superior Entomb - Endurance/Recharge
(43) Superior Entomb - Hold/Recharge
Level 1: Dark Blast
(A) Empty Level 2: Smite
(A) Superior Blistering Cold - Recharge/Chance for Hold
(43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
(45) Superior Blistering Cold - Accuracy/Damage/Recharge
(45) Superior Blistering Cold - Accuracy/Damage/Endurance
(46) Superior Blistering Cold - Damage/Endurance
(46) Superior Blistering Cold - Accuracy/Damage
Level 4: Living Shadows
(A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
(5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
(5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
(7) Superior Ascendency of the Dominator - Control Duration/Recharge
(7) Superior Ascendency of the Dominator - Endurance/Recharge
Level 6: Gloom
(A) Apocalypse - Chance of Damage(Negative)
(11) Apocalypse - Damage/Endurance
(37) Apocalypse - Accuracy/Recharge
(39) Apocalypse - Accuracy/Damage/Recharge
(39) Apocalypse - Damage/Recharge
Level 8: Fearsome Stare
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Recharge
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 10: Fly
(A) Winter's Gift - Slow Resistance (20%) Level 12: Hover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(13) Shield Wall - +Res (Teleportation), +5% Res (All)
(13) Reactive Defenses - Scaling Resist Damage
Level 14: Heart of Darkness
(A) Absolute Amazement - Chance for ToHit Debuff
(15) Absolute Amazement - Endurance/Stun
(15) Absolute Amazement - Accuracy/Recharge
(17) Absolute Amazement - Accuracy/Stun/Recharge
(17) Absolute Amazement - Stun/Recharge
Level 16: Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(34) Luck of the Gambler - Defense
Level 18: Haunt
(A) Expedient Reinforcement - Endurance/Damage/Recharge
(19) Expedient Reinforcement - Resist Bonus Aura for Pets
(19) Expedient Reinforcement - Accuracy/Recharge
(25) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 20: Engulfing Darkness
(A) Armageddon - Chance for Fire Damage
(21) Armageddon - Damage/Endurance
(21) Armageddon - Accuracy/Recharge
(23) Armageddon - Accuracy/Damage/Recharge
(23) Armageddon - Damage/Recharge
(25) Fury of the Gladiator - Chance for Res Debuff
Level 22: Gather Shadows
(A) Recharge Reduction IO Level 24: Hasten
(A) Recharge Reduction IO
(27) Recharge Reduction IO
Level 26: Shadow Field
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(34) Dark Watcher's Despair - To Hit Debuff/Endurance
(34) Dark Watcher's Despair - Recharge/Endurance
Level 28: Life Drain
(A) Preventive Medicine - Chance for +Absorb
(29) Preventive Medicine - Heal/RechargeTime/Endurance
(29) Preventive Medicine - Heal/RechargeTime
(31) Preventive Medicine - Endurance/RechargeTime
(31) Preventive Medicine - Heal/Endurance
(31) Preventive Medicine - Heal
Level 30: Evasive Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Umbra Beast
(A) Soulbound Allegiance - Chance for Build Up
(33) Soulbound Allegiance - Damage/Endurance
(33) Soulbound Allegiance - Damage
(33) Soulbound Allegiance - Accuracy/Recharge
Level 35: Moon Beam
(A) Sting of the Manticore - Chance of Damage(Toxic)
(36) Sting of the Manticore - Damage/Endurance/Recharge
(36) Sting of the Manticore - Damage/Interrupt/Recharge
(36) Sting of the Manticore - Damage/Endurance
(37) Sting of the Manticore - Accuracy/Damage
(37) Experienced Marksman - Range/Fast Snipe
Level 38: Midnight Grasp
(A) Hecatomb - Chance of Damage(Negative)
(39) Hecatomb - Damage/Endurance
(40) Hecatomb - Accuracy/Recharge
(40) Hecatomb - Accuracy/Damage/Recharge
(40) Hecatomb - Damage/Recharge
(42) Superior Dominating Grasp - RechargeTime/Fiery Orb
Level 41: Link Minds
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(42) Luck of the Gambler - Defense/Recharge
Level 44: Indomitable Will
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(45) Luck of the Gambler - Defense/Recharge
Level 47: Psionic Tornado
(A) Bombardment - Chance for Fire Damage
(47) Bombardment - Accuracy/Damage/Recharge/Endurance
(47) Bombardment - Accuracy/Damage/Recharge
(48) Bombardment - Damage/Recharge
(48) Bombardment - Accuracy/Recharge/Endurance
(48) Annihilation - Chance for Res Debuff
Level 49: Mind Over Body
(A) Unbreakable Guard - +Max HP
(49) Gladiator's Armor - TP Protection +3% Def (All)
(49) Steadfast Protection - Resistance/+Def 3%
Level 1: Domination
Level 1: Brawl