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OldPenn

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Everything posted by OldPenn

  1. Oh good point, I assumed that was covered by the mini monster recipe note pasted below, but I didn't think of any rewards deeper than that. "The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits." The only other reward on Adamastor was 5 threads for incarnate players, and that was already limited to first time per day (I'm assuming it was 18 hour, also). I still can't think of any deeper rewards off the top of my head. I don't think it applies to badges, but it would suck if you went and got rewards other than the defeat badge (by your character/team not doing 10% or more damage) and then defeated another one and qualify for the badge but not get it. (Like multi spawn Titans when nobody bothers to invite the lower levels; so I'm glad that Titans are not on an 18 hour cooldown in this use case.) First defeat of Adamastor gives: [14:37] You received 10 units of Reward Merit. [14:37] You received 6 units of Reward Merit. [14:37] You received 5 units of Incarnate Thread. [14:37] You received Monstrous Aether. I'll have to wait until it can be summoned again before I can tell you what the second defeat within the 18 hour cooldown gives. *Edit: [16:19] You gain 51,000 experience and 17,000 infamy. [16:19] You received Monstrous Aether. Not sure if the Aether was intended to be rewarded if the Reward Merits are not, but there you have it. No threads nor Merits if the 18 hour reward cooldown is still in effect.
  2. Yes, Adamastor rewards only being available every 18 hours per character was specifically noted as changed in the original Page 7 notes. No, there was no mention of a complete pass on GMs, so if you can think of another that is summonable that doesn't have a reward cool down I'm sure that would be appreciated.
  3. If you know how to fix doors/hatches to still be usable when open I have two that have always given me trouble and could use the fix! Dr. Aeon SF: The hatch in the ship after you get the key and enable the in-misison hospital ability. The big hanger door in iTrial Lambda (people say there's still a spot to click that works when it's open, but I've had trouble finding it reliably). Thanks for your work, you are appreciated 🙂
  4. P41648053 Dialoge: (Page 7, Build 3) 1. Make character 2. Register character and Enter World 3. Skip Tutorial 4. Choose Villain; Arrive in Mercy 5. Choose 'no helper' tag as you run up to the The Next Big Thing exploration marker Notice the P41648053 dialoge (side issue: System text says I have not been placed in the Help channel, but Both Global and Help tab have Help set to 'on' by default - new user experience might benefit from telling folks to use the Help channel for specific questions)
  5. I think this patch note is incorrect since a Tanker uses this at a base End Cost of 0.78/s in the Live environment, and base 0.39/s on Brainstorm. The patch note says it's 0.39/s, and being reduced to 0.195/s, rather than 0.78 to 0.39.
  6. Request: Super Group Colors get an added field for cape interiors. Currently there's no way to change the Interior colors of a cape/Sybil costume part for your Super Group mode Team Color. (This would be useful for more than just the Sybil outfit, but at the least can the Interior colors be changed/slaved along with the 'Cape' field colors for uniformity?)
  7. OldPenn

    Day Jobs

    There is also a Black Helicopter in Echo Plaza at /thumbtack 399 42.4 -1303 where the Day Job:Pilot badge can be advanced.
  8. Every stat listed in the Consume power (Brute/Fiery Aura) says it requires Fiery Embrace to work. (Right-click -> Info -> Detailed Info) Activation Time:2.03s Recharge Time:1m 21s Endurance Cost:0.52 Accuracy:1.26X Available Level:20 Power Type:Click Target Type:Self Effect Area:AoE -- 20.00 ft. radius (10 targets max) Attack Types:AoE defense, fire defense 20.32 fire damage on target Only using Fiery Embrace Requires accuracy check 16.68 fire damage on target Only using Fiery Embrace Requires accuracy check 29.00 endurance on self after 0.25s delay Only using Fiery Embrace unresistable +7.25%% recovery rate for 15.00s on self after 0.25s delay Only using Fiery Embrace unresistable 72.50%% resistance to endurance for 2m 0s on self after 0.25s delay Only using Fiery Embrace unresistable 224.89 max hit points for 2m 0s on self Only using Fiery Embrace unresistable
  9. This has happened to me twice durring the 2022 Halloween Event, and cannot be classified "works as intended". Debt isn't a huge deal, but it sucks to burn an hour recharge power just to be kicked when you're down. Haven't run into it before this Event patch, is it just coincidence or could it have something to do with a recent change... there was a note about Return to Battle and the renewal of light one sharing a timer... ? In any case can there be anything done to apply the untouchable first? On further inspection I see, "10.00 magnitude untouchable for 15.00s(15.00s) on self after 0.25s delay". I'm sure there's a reason, but why would there be a .25 sec delay?!? That's like putting on a Kevlar vest after you get shot... I know it probably doesn't rank high on the priority list, and maybe nothing reasonable can be done to fix it, but it would be nice to think it was on a list somewhere.
  10. Has anyone compiled a list of the sound files needed to replace the Symphony Control powers' sounds? I'm a little excited to play with some Bill & Ted style guitar licks for each power rather than the generic non-offending original sounds that were released with it. If not, could I please request them from one of you that is set up to extract those?
  11. OldPenn

    Day Jobs

    Praetorians can get the Fashion Designer badge at the Icon in Echo Plaza (from the blue side truck in Pocket D). -edit: Access to Echo Plaza is also available via the TUNNEL Teleport.
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