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Intrinsic

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  1. Those bids are for 100 million each, so 1 billion total per stack. Doing a quick test on the beta server: Multiple bids for inspirations do not stack, so placing two bids on Iron Will at a billion each stay separate. Items that will stack, like recipes, will not stack over the inf cap. For example, placing four separate bids for a recipe at a billion each will result in two stacks of two billion each. Placing bids of 600 million each stack up to three max, bids of 500 million stack up to four max, etc. So, there are built-in safeguards to prevent bid stacks from exceeding the inf cap.
  2. Bolded for emphasis, because that's a huge deal for me. No more clicking on an item a dozen times trying to get the last 5 to show up at all, let alone with the correct prices.
  3. Also check out the event enhancements at the merit vendor. They cost 100 reward merits each, and can sell for 20-25 million. That can be a better deal than special salvage, depending on price fluctuation. edit: All things being equal, selling one enhancement is also easier on the wrist than selling 300 converters.
  4. I'm estimating 1,730 days between April 2019 and now. That means you have sold on average 276 enhancements per day, or 1,932 per week. Mind if I ask how much time you would spend in a week on AH-related activities, roughly? For a while on the retail servers I was very interested in maximizing my profits versus time spent. Not so much on Homecoming, but I've still been curious whether other players take a similar approach.
  5. Just FYI, I think the last few posts were responding to a spambot. At the moment I see about 240K bids for yellow salvage, versus about 18K bids for rare salvage and almost no open bids for common salvage. That doesn't look like technical inefficiency; that looks like someone putting up a flood of bids to manipulate/troll the market. Can't say with 100% certainty of course, since the bid details are hidden from us. The market's financial inefficiency makes it difficult to determine whether there is technical inefficiency occurring as well.
  6. I had a fire^3 dom on the retail servers that I loved. My build had lots of recharge but low defense, so the dom relied heavily on CC (or teammates) for survival. Seemed very competitive damage-wise at the time, but blasters on Homecoming pull way ahead with their crash-less nukes.
  7. Yes, in Everquest and World of Warcraft. The guild drama in those games was on another level. CoH is where I came to get away from that stuff. Team chat is generally cordial, and general chat is easy to ignore if I don't like it.
  8. A combat log parser would be helpful here, to show things like actual hit rates, proc rates, etc. There's one listed in the Tools subforum, but I haven't tried it so not sure what information it shows.
  9. Well, we have nice things. We paid for them with the profits from selling winter packs.
  10. I mostly use my Stream Deck as a button box in flight sims and racing/driving sims. It's handy to keep next to the other peripherals, as opposed to a full-sized keyboard. I haven't tried it in CoH though. I use an Azeron keypad, and all the commonly-used commands are mapped to it.
  11. I decided to skip Frostwork one I realized how it works. IMO it's not worth the effort, as I dislike single-target short-term buffs. If it was a group buff then I'd consider taking it. If it included a heal ala Dull Pain then I'd definitely take it. I'm not really advocating for changes though; Cold is already a pretty strong set.
  12. Dynamo under the blaster's Electricity Manipulation set is like fingernails on a chalkboard to me. At least the looping sound fades away now; the old aura power prior to the rework didn't. I replaced the demons' idle sounds with a blank sound file before I rolled a Demons MM. It was the only way I could stand to play the powerset.
  13. 'Snoozefest' is definitely in the eye of the beholder here. Outside of rare occasions, the outcome of a TF is never in doubt; you're going to win. Going for a time attack can add challenge to the mix, especially to otherwise stale content. I get that it's not for everyone though.
  14. That's way too complicated. I'd simply create a burner account and roll a few level 1 characters. Email over some inf from my main account, and replicate a bunch of buy orders for one of the yellow salvage items. That's it, done. I wouldn't even bother to collect the bought salvage. If all the buy orders are filled and I want to keep going, just roll some more characters. Not going to run out of character slots anytime soon. It's not about making a profit. There are much better ways to make inf. It's about the lulz. This was nearly impossible on the retail servers by the way. Low-level characters had much fewer trade slots, and I think F2P accounts couldn't even sell on the AH. Also, putting all uncommon salvage into a single bucket make it much simpler to buy out the entire category. The QoL improvements on Homecoming, while nice overall, have made it much easier to wreck certain segments of the market.
  15. Or if that's too difficult to implement, add a passive inherent power that can accept a KB->KD enhancement where slotting it would change all of a character's powers to KD. That way folks like me who dislike all KB can change it to KD globally without chewing up enhancement slots. Players who want to pick and choose individual powers to KB or KD could still do so, the same way it works now.
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