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CrimsonSurge

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Everything posted by CrimsonSurge

  1. I'm honestly not a big fan of the Frostwork change to absorb since it's the only power in a support set to my knowledge that does +maxhp, so changing that to absorb is removing something unique and absorb can already be gotten from Spirit Ward in Sorcery as an option or you go Nature for example. Plus there are situations where +maxhp definitely has alot of value. Also I can see that overall with the change to absorb it's still going to get skipped by alot of players due to priorities in power picks and as an absorb I'd honestly skip it since I can already get that from Spirit Ward.
  2. I don't think this has been discussed but I noticed that while Abyssal Gaze is having it's damage increased and hold duration decreased for Blasters, Corruptors and Defenders. On a Sentinel they already did that amount of damage with the power and yet on the beta for some reason its having it's hold duration decreased for them like it is for the other ATs which is a direct nerf for Sentinel version of the power since it's not gaining anything in return, so I'm guessing it's a mistake or oversight.
  3. While looking through the powers for Savage Melee on a Scrapper I noticed that Shred doesn't have any crit info for it in the power information in-game, while on a stalker it does. Now I can not take credit for this as Talesin discovered this as mentioned on their post here: Which unfortunately didn't get any replies. Now while talking with about this with Bopper they confirmed it for me and did a screenshot of the power info in the files for Shred showing that there is no crit info for it. So it's impossible for Shred to crit on a Scrapper which I would assume is a bug, since any attacks on a scrapper are meant to be able to do a critical strike since it's their inherent power. Here is said screenshot showing all effects of Shred on a Scrapper proving that there is no critical attack / strike info for it. For more info on Scrapper Shred I would recommend viewing the following link in FireFox (FireFox comes with an automatic JSON tree reader, making it easy enough to navigate) https://coh.tips/powers/v1/scrapper-melee/savage-melee/
  4. I would say Energy Melee needs an extra AoE as atm it only has Whirling Hands as it's singular AoE, Energy Torrent would be my pick since it still fits thematically with the set while giving it a cone power and kinetic melee already has a similar cone so isn't breaking from other cones that melee sets already have.
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