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WitchofDread

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  1. my trouble is finding the room in the build to maintain the ranged def and get higher recharge.
  2. here is a fire/energy/fire blaster i have just put together: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Fire Blast SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprB
  3. Are there any LGBT SG out there?
  4. Yeah i have a storm/dark def and it works wonders in Tornado & Lightning Storm. The Tarantula looks to have decent attacks: https://cod.uberguy.net/html/entity.html?entity=pets_patron_powers_toxic_tarantula 3 single target, an aoe, a cone, not bad. The only part i am unsure about it that it says Your access to this Tarantula is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission If that is the case then it would only be brought out for bosses, AV's, and
  5. So this is one set i have never actually gotten to 50. I have had plenty of characters over the years with it but never gotten anywhere so i thought why not try an age old favourite: Sonic Blast/Cold Domination! The problem i have encountered is i cant get the recharge! 😢 I have managed to get 43.91% ranged def and 75% s/l res but Hasten is sat at 130s rech, Benumb is 39.52s, and Heat Loss is 102s. Not ideal numbers! Taking Spiritual alpha doesnt help much plus then it ruins all the proc dmg sonic needs. The only thing is taking Ageless Core Epiphany but i was leaning
  6. ah perfect. I wasnt totally sure how it would work so that is easier. Overwhelming kb>kd it is! Initially i was going for psi or soul to cap on the s/l res along with ranged def but i think poisonous ray offers more benefit overall.
  7. So this is a slightly different take on my illusion build. I have read around that a few people have taken mace mastery for Poisonous ray so i thought i would give it a go. I put the force feedback: chance for rech proc in phantasm but im not sure if it will proc or how it would even work. Would it effect me or just the pet?? I went with the Tarantula over Disruptor Blast as the dmg from blast is so low compared to other ancillary aoe powers. Plus the tarantula is perma so why not. I dropped off a lot of the res and went full def: 49.6% S/L 50.74%
  8. Yeah I brought a lot of the recovery serum from the pw2 vendor. Storm is end hungry in general.
  9. This is what i used a while ago: End was an issue so i used the ageless core epiphany and dropped some of the force feedback procs for dmg procs but it works well. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Dark Grasp UnbCns-Dam%(A), G
  10. Yeah i often just drop the procs in aoe immob on trollers because the chance to hit is like 10% or something so i usually allocate the slots elsewhere but with Elecs dmg being low i wanted to try get as much out of it as possible. I wanted to load Synaptic up with procs just to see how often it would work really and of course add in more dps. I want to experiment with it more but i might just swap it out for 5 coercive persuasion later on. THB i had considered Arcane bolt over Power blast. I just wish the cast time was faster with AB.
  11. In my leveling of the character i did take it at 35, i just messed up in mids. I've not tested Distortion field with the procs yet to see how often they hit. Have you at all? This could work. The force feedback procs take Slowed Response rech down to 22s which is fine. I have read somewhere on the forums that its applications dont stack.
  12. So i have another variant of the build and i think im going to stick with this one perhaps. Slightly less defence than before but with Clarion Radial Epiphany and Power boost applied to Farsight that bumps the defence up past cap. Hasten is at 124.7s rech and Chrono Shift is at 102.5s, but im hoping that the Force Feedback procs in Jolting Chain and Energy Torrent will be enough to push the rech to perma as i will be spamming both powers. I went with Spirit Ward over Arcane Bolt purely because i didnt have any slots to make bolt viable. I likely wont even pu
  13. I have tweaked around with my elec/time build somewhat: S/L res are just capped, with Power Boost all def is capped. I need a bit more clarity on that though as power boost increases the def provided by Hover and Weave but because they are toggles i think when the effects of power boost ends the boosted def from them ends. Obviously that wont effect Farsight which wil bring the total def down to 41% which is fine considering i have PB down to 24 sec rech. The slotting in Conductive Aura and Chrono Shift are purely for set bonuses but i also wanted to see how Power Trans
  14. How would this work if you changed out fire for say rad blast or energy blast? Obviously less damage and less aoe.
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