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scran

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About scran

  • Birthday 01/01/1004

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  1. Is electricity assault really not being touched at all?
  2. I think in general doms would work better with short animation times and longer cds in general due to how active both the primary and secondary are.
  3. Important correction, the AOE portion of TS only does about 12.7% of the main hit worth of damage (just tested this ingame). Where as havoc does 83% of TS's dmg (at over twice the animation speed). The AOE damage of TS is practically inconsequential (slightly above the aoe immob damage), and you need to put a kb/kd or cage otherwise its more detrimental than anything else. Originally when i was planning the build i thought it looked great for dmg, and could put a recharge proc on it... It may be ok for melee ATs that dont have much to do, but throwing a hold, confuse or jolting chain from the primary seem a better use of my animation time than a TS.
  4. The aoe on thunderstrike is abysmal.. the DPA for the first two melee powers is way way way better so those should be your main damage dealers along with snipe and the cone aoe... Elec assault really lacks aoe so its probably never gonna be even ok at farming.
  5. I meant the chain skills, that is the chain knockdown and the confuse. the aoe immob does apply the end red to everyone. Though most of the end red comes from the aura, the more important part on the other skills is the -recovery. On that note the aura gives +% recovery buff, not flat end to you like the other powers do. Now that i think about it, kinda weird elec assault has no chain skills. Also thunderstrike seems godawful, tries to do way too much at once and its bad at them all. (ontop of being hillariously slow)
  6. It hurts how little elec control gets out of domination. Could the confuse chain and sleep patch be made so the they benefit from domination? Confuse chain is so slow, only the first target being affected by domination is kind of a slap in the face. Or maybe the end drain stuff gets boosted (and only the first target from chains gets end drained too...).
  7. The discrepancy is large enough that i doubt its praetorians... just an fyi
  8. Oh my bad, for some reason when reading the thread i understood that the assault set overhaul was coming at a later date.
  9. Please if you are reworking the dom assault sets, then postpone the snipe dom changes till then. Being gimped for an unknown amount of time really hurts.
  10. Whilst I'm at it, I wouldn't mind some trickle damage over time on some of the elec control powers. I find the damage on that set underwhelming for the elec' domi. I Also have an elec elec.. remember part of the elec theme is sleep, and DoTs would break it... im fine with more damage, just not in a way that breaks the elec sleeps
  11. Thanks Laz for making the initial post :) Adding a bit to clarify 8pm EDT TUE/THU and 3 EDT SAT All levels welcome Have at least one electric powerset Redside, but if were all purple we can also do blueside content Ill have some free basic lv25 IOs available for those who hit 22 Contact: @Tsubaki or in discord Scrangos#2136
  12. If you're talking about 8 man teams, can either assume you're bringing defense or that its covered. And where you want to stand. In teams primary/secondary combos matter less. I find the special ios are important for keeping pets alive, even in teams, so you want to stand near all of them. If defenses are covered and you're fine with melee, id say nin/demons and kin/rad/poison. if you want range then bots or mercs (use kb2kd and achilles heel) are purely ranged. Akward thing about melee is you really want bodyguard mode on, but if nothing gets attacked then your pets wont attack. So make sure to go in early. these will be on the weaker side of solo, so make sure you are always teaming. If defenses arent covered, time/dark/cold/nature are solid (i dont have experience with sonic but it seems decent on paper). necro will also add monstrous tohit debuffs. and if you're cold/poison you can remove resistance to tohit debuffs. maybe storm with kb/kd? but i see the powers have afraid tag. Beasts/necro are more defensive and on the lower end of the damage scale. thugs have two pets that are melee that without special io coverage i dunno how well will do.
  13. Most secondaries have snipes too... Different ats have different working powers for a reason =/
  14. I'm fairly unhappy with the dom changes. Theirs should be on a higher cd/dmg scale. Unlike other sniper users that mostly focus on their damage rotation, doms are pretty busy with their primary stuff so high activation or low cd tends to hinder them more than others. Not to mention doms generally build for recharge to begin with.
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